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Renolit

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25 comments

  1. PapaZapatista
    PapaZapatista
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    I like the intention behind the mod, but the execution is rather lacking. Many of the NPC's have been given identities that don't seem to gel with the lore or the general vibe of Morrowind. For instance, Tyermaillan - a healer - is a narcisstic playboy with no respect for women. I'm not saying that it's unrealistic for an Altmer to be self-absorbed, but considering his profession and his faction, I'd assume him to be a fair more honorable than that. Rithleen is the exact opposite, being an ultra-feminist. The dialogue is GOOD. Really good, don't get me wrong. But the dialogue really breaks my immersion from the world of Morrowind. It seems like someone created a bunch of minor characters in a creative writing class, and then inserted their personalities into existing Morrowind characters with no concern for continuity or lore.

    Sorry, I'm not endorsing. It's merely my opinion - others may like it.
    1. daedriccat
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      I completely agree on Tyermaillan. He impressed me as a quiet poet who otherwise minded his own business when he wasn't carrying out Blades duties. He strikes me as having too much quiet dignity to act like a classless cad.

      I've long played vanilla Morrowind on console and have a certain impression of what the characters are like. The LGNPC series changes them too much for my tastes.
    2. Flash3113
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      I agree. Most characters have personalities that are either completely over the top, don't have anything to do with their vanilla personality in the slightest or are simply pulled out of thin air. The dialogue for the Rotheran NPCs is an especially bad example. I generally like LGNPC, but I can't really recommend this one at all.
    3. Stray0rabbies
      Stray0rabbies
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      Kind of funny how I've used lgnpc for so long that it's the opposite for me. My impression is lgnpc
  2. gryffenator
    gryffenator
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    I found a conflict between this mod and Roleplay Options for Great House Hlaalu. If you're not a member of House Hlaalu and try to do the Hortator quest from this mod, Curio will send you to do the "Ebony Trade" quest with the Zainab to earn his support. You get the quest added and can talk to Ashibaal to complete it, which functions differently due to the changes made by the roleplay options from the other mod. However, once you get him to trade ebony with you and return to Curio, he doesn't recognize it as being complete, preventing you from getting his vote for Hortator.
    1. cubanbface
      cubanbface
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      Good to know! Thanks. I won't be adding Roleplay options for Great House Hlaalu then.
    2. Radix838
      Radix838
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      This mod also conflicts with OAAB Grazelands, because of the same quest. 

      I would be ever so happy if some kind soul could make a version of LGNPC Nerevarine that didn't change the Zainab Ebony quest.
    3. cubanbface
      cubanbface
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      That be nice but doubt its going to happen. I'm going to take this out so I can put in OAAB Grazelands and Roleplay options for Hlaalu. People tell me LG Nevarine not that great anyways.
    4. Radix838
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      I think that OAAB Grazelands and RP Hlallu also conflict on the same quest, actually. It's not gamebreaking, but after a point you need to use the console to get new Hlallu quests from Arethi.
    5. cubanbface
      cubanbface
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      Then I will use OAAB Grazelands and no roleplay options or Less Generic Nevarine. Unless some kind soul does a patch for all three mods to work together. Roleplay options for Great House Hlaalu, OAAB Grazelands and Less Generic Nevarine.
  3. BrotherZebedee
    BrotherZebedee
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    Mighty fine.
  4. thetgmgod
    thetgmgod
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    Why does it conflict with Join All Houses?
  5. MaeseAtorrante
    MaeseAtorrante
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    I think this mod needs cleaning.
  6. Leondark
    Leondark
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    Great mod!
  7. MasterForce1000
    MasterForce1000
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    Tracked. The mod seems very cool, and I will try it out. Thanks for making it! It's a real shame how little people mod the game and are generaly unactive. Look at this, 10-11 comments? Seriously? Morrowind needs more attention!
  8. MotoSxorpio
    MotoSxorpio
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    File deleted by MotoSxorpio
  9. Amos7
    Amos7
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    I'm getting the error as well: "Unable to find referenced object "de_r_chest_01_sharn" in script jo_mg_sharnTimer." Earlier version seems to work fine though.
    1. Renolit
      Renolit
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      Fixed in current version.
    2. seden
      seden
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      Guess it is great to see you back with an update to the mod, was is only as to maintenances (error correction) ?

      Thanks !
    3. Renolit
      Renolit
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      Mostly dialogue fixes, and a couple of bugs also. But Master Neloth's dialogue is now Skyrim: Dragonborn compatible, and some minor NPCs have new dialogue.
  10. thedecisionmaker
    thedecisionmaker
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    This messed up my game, when i ask most of the npcs their background they all say they are some banished god forced to walk earth or something, deactivated the esp and it still said the same thing. Deleted the esp and nothing changed. Gonna have to reinstall morrowind now
    1. Renolit
      Renolit
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      Sorry, not this mod. Especially if you deleted it and still get the same dialogue error.
      That error sounds familiar - I recall a mod doing that on the forums, but I can't recall the name.