1.25 working well with OpenMW 0.49 as of April 28 2025. FPS seemed fine. Some points were a little confusing, but that's part of the point AFAICT. The mod does a great job of getting the vibe of prisoner dumped into an unfriendly land. The riot section does require actually talking to the Imperial guards multiple times, but the dialogue directs you to go back and talk to previous NPCs so that's intentional.
The lighting settings from Modding OpenMW's UMO program were so dark I genuinely couldn't see anything in the outside night scenes except for during lightening strikes, but that's not an issue with this mod in particular. Using the suggested lighting tweaks from https://modding-openmw.com/getting-started/settings/ fixed it. Super stoked to be able to play Morrowind again!
I do think a genuinely new player might be a little confused because the mod removes the explicit control directions about WASD and Space. But those are pretty standard control schemes so it's probably not a big deal.
Early 2025, this still works pretty good on OpenMW 0.49 nightly, with a couple of caveats :
- As other said before, Jiub is not physically there at the start, as well as some other prisoners in the boat, but you can hear them all. I don't know how to fix this. - There's a dramatic drop in fps in the first room of the census and excise office, where you choose your class and birthsign (even on a good rig). Just deal with it, you don't stay there for long anyways. - When your shackles are removed, you still can't use your hands, you'll have to finish the census office first (i think). - In the outside part of the census where you would usually find the ring, the two dudes are supposed to knock you down but they don't. It's not a big deal though, just do as if they're not supposed to and let them do their silent chatter before exiting. - the officer in the end should let you have a companion (you would even be able to choose Jiub !). Whatever your answer, it doesn't work and you'll stay alone.
Some things to note : - use the 1.24 version, not 1.25 that cause a bug where a script doesn't activate. - When you think a script should have fired but it didn't, just talk again to the imperials around until they trigger. - in the "sas" part where the riot happens, once the next door is broken, you have to try and take a key from a dead guard behind the door, enabling you to force said door thereafter. - If you run mods like Mercy - Combat AI overhaul or anything that affects NPC AI during fights, the riot might look weird. For me, they first started to act as if they're about to fight, then i talked to the sas dude again, and the previous room guys fought but the next room guys just ran around. Then i talked to him again (had to TCL through because he was too far away behind the desk) and it triggered the broken door script.
I'd love to see this updated. There was an updated version in 2015 that disappeared from nexus. I don't know if it still exists somewhere or if it would properly work nowadays. That's it, enjoy !
Ditto with using OpenMW (v. 0.47). An invisible Jiub is not a big deal, but I discovered that the Strider caravaner in Vivec was missing, which is a problem. Too bad... this is a very cool mod, but I hate to think what other NPCs are missing because of it.
In case anyone runs into some trouble with version 2.5, I was running into the "Who's there?" bug when I turned in my papers. I instead downloaded 2.4 and it fixed the issue. For me, 2.4 works like a charm.
Also, if you're using CharGen Revamped, you might want to decide beforehand whether you want to play the central quest with intro or set your character somewhere else in the world. The two don't really work together, and it seems either one will cancel out the other based on the order of installation.
27 comments
The lighting settings from Modding OpenMW's UMO program were so dark I genuinely couldn't see anything in the outside night scenes except for during lightening strikes, but that's not an issue with this mod in particular. Using the suggested lighting tweaks from https://modding-openmw.com/getting-started/settings/ fixed it. Super stoked to be able to play Morrowind again!
I do think a genuinely new player might be a little confused because the mod removes the explicit control directions about WASD and Space. But those are pretty standard control schemes so it's probably not a big deal.
- As other said before, Jiub is not physically there at the start, as well as some other prisoners in the boat, but you can hear them all. I don't know how to fix this.
- There's a dramatic drop in fps in the first room of the census and excise office, where you choose your class and birthsign (even on a good rig). Just deal with it, you don't stay there for long anyways.
- When your shackles are removed, you still can't use your hands, you'll have to finish the census office first (i think).
- In the outside part of the census where you would usually find the ring, the two dudes are supposed to knock you down but they don't. It's not a big deal though, just do as if they're not supposed to and let them do their silent chatter before exiting.
- the officer in the end should let you have a companion (you would even be able to choose Jiub !). Whatever your answer, it doesn't work and you'll stay alone.
Some things to note :
- use the 1.24 version, not 1.25 that cause a bug where a script doesn't activate.
- When you think a script should have fired but it didn't, just talk again to the imperials around until they trigger.
- in the "sas" part where the riot happens, once the next door is broken, you have to try and take a key from a dead guard behind the door, enabling you to force said door thereafter.
- If you run mods like Mercy - Combat AI overhaul or anything that affects NPC AI during fights, the riot might look weird. For me, they first started to act as if they're about to fight, then i talked to the sas dude again, and the previous room guys fought but the next room guys just ran around. Then i talked to him again (had to TCL through because he was too far away behind the desk) and it triggered the broken door script.
I'd love to see this updated. There was an updated version in 2015 that disappeared from nexus. I don't know if it still exists somewhere or if it would properly work nowadays.
That's it, enjoy !
If you use MCP 2.3 or higher, several NPCs, including Jiub will not spawn. While this is not game breaking, it breaks immersin etc.
http://mw.modhistory.com/download-70-11212
Also, if you're using CharGen Revamped, you might want to decide beforehand whether you want to play the central quest with intro or set your character somewhere else in the world. The two don't really work together, and it seems either one will cancel out the other based on the order of installation.
Really liked it.