I haven't fully played through all the quests in this mod, though I absolutely love what it does to the layout of the city itself.
So I was wondering, would it be a big deal if I went into CS and deleted the "Soulshield" variant of the blight? It's causing an obnoxious pandemic when I use this mod in combination with OperatorJack's "The Blight."
Does anything speak against changing the type of this ability to something else? Does it have to be a blight disease? I haven't played the mod yet, so I don't know how it is used and if changing the type would affect anything in a problematic way.
Late reply I know, but I did try tweaking the disease a bit and had no luck, so I deleted it. I deleted the person who had the disease (or just purged the disease from him, I don't remember) and deleted all references to the quest around which that disease revolved. I've had no problems since.
If someone else has the problem of missing collision in one of the cells from the quest
Spoiler:
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that's probably because of Morrowind Optimization patch. It's version of Ex_Vivec_Palace_01.nif has buggy collision, which normally doesn't matter because the game doesn't use this mesh at all - Vivec's Palace is made out of multiple meshes in the actual game world. Delete this mesh to restore the vanilla version.
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So I was wondering, would it be a big deal if I went into CS and deleted the "Soulshield" variant of the blight? It's causing an obnoxious pandemic when I use this mod in combination with OperatorJack's "The Blight."
Regarding BCOM, it has its own version of Gnaar Mok of course (minimal changes), would your version work if loaded after BCOM?