The mod failed to delay the assassins for me as well. However, I know a bit about scripting so I loaded up and found the error.
This is the problematic part of the script: if ( hasfame == 1 ) if ( haslevel == 1 ) set notcontracted to 0 else set notcontracted to 1 endif endif
The issue is that notcontracted has a default value of 0 (like all variables) so unless it's set to 1 the attacks will happen normally. But the "else" part of the script that is supposed to do so is only processed if the first condition is met (hasfame == 1). So the mod stops attacks only for characters that meet the fame requirement, but not the level requirement.
Changing the section above to the following should fix the problem: if ( hasfame == 1 ) if ( haslevel == 1 ) set notcontracted to 0 else set notcontracted to 1 endif else set notcontracted to 1 endif
Same issue here: Got attacked (but with the mod's messages, about hearing a cursing voice and going to find it) the first time my new character ever slept, at level 1 before I had done anything except kill one outlaw in a cave by seyda neen.
I had the same issue as Darkspine10: the usual assassin attack occurred with zero rep at level 1. I tried the mod with existing saves and new saves in a Rebirth/MGSO game; I also tried it with a vanilla game setup (so MD was the only mod). The "premature" assassins arrived every time. However, the new messages always worked. Curious...
I noticed that the Nexus archive labeled as the 1.2 version (MurderousDreams1_2-21710.rar) seems to include only the 1.1 esp files (i.e. the load order description labels the files 1.1). I also noticed this with the same archive I downloaded from mw.modhistory.com. Did you accidentally put the wrong files in the 1.2 archives? Am I missing something?
Dude! I love this mod. Very simple yet very well done. Adds to the immersion, thanks. Also I'm having the same issue as happy pig. It tells me "could not endorse" when i try. You might want to see a moderator about this.
7 comments
Wtf man why....... Why would you ruin a mod with a perfectly achievable task with this half witted Spell.....
Took me ages to find what mod it was, never would have that it would of been the simple DB delayer mod... f*#@ sakes.. 0/10
This is the problematic part of the script:
if ( hasfame == 1 )
if ( haslevel == 1 )
set notcontracted to 0
else
set notcontracted to 1
endif
endif
The issue is that notcontracted has a default value of 0 (like all variables) so unless it's set to 1 the attacks will happen normally. But the "else" part of the script that is supposed to do so is only processed if the first condition is met (hasfame == 1). So the mod stops attacks only for characters that meet the fame requirement, but not the level requirement.
Changing the section above to the following should fix the problem:
if ( hasfame == 1 )
if ( haslevel == 1 )
set notcontracted to 0
else
set notcontracted to 1
endif
else
set notcontracted to 1
endif
I noticed that the Nexus archive labeled as the 1.2 version (MurderousDreams1_2-21710.rar) seems to include only the 1.1 esp files (i.e. the load order description labels the files 1.1). I also noticed this with the same archive I downloaded from mw.modhistory.com. Did you accidentally put the wrong files in the 1.2 archives? Am I missing something?
Thanks for your work, Avelon!
No more level 1 with a blunt blade going up against an iron hard, comparatively, killing machine.