Morrowind

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Lord_Santa

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Lord_Santa

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About this mod

Oblivion Fighting in Morrowind(?) As close as you get.

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Welcome to Fighting_Revamped, for The Elder Scrolls III - Morrowind.

The aim of this mod is not to make your game "easier", or make you as a player to be a "divine" being.

The fact is just that I have spent literally hundreds of hours in-game Morrowind, many times starting over, just to try out different takes, or due to hard-drive crashes, etc.

With the release of The Elder Scrolls IV - Oblivion, Morrowind players were a bit put off by the fighting system, either it was a blessing or a curse.

I felt that it was a blessing, but badly disguised, since I find the main-line-of-stories-and-gameplay of Oblivion being completely overshadowed by the epic standards set by Morrowind.

Many have (like me) been waiting for "that one mod", which brings the action of the fighting in Oblivion to the wastes of Morrowind.

This mod aims to be "that one mod".

It is by no means advanced, nor perfect.
It's just an ongoing project in giving Morrowind a chance to be better enjoyed by a larger audience, who have been "spoiled" with the fighting system of Oblivion.

The method of accomplishing this is very simple.

I changed the starting stats for each race, so that every race would have "at least" 2 professions from the-get-go (ie. starting from scratch).

The adjustments apply both to YOU as a player and to ALL other races inhabiting the world of Morrowind.

Here is a run-down of the revamped statistics:

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Argonian:
Spear - 100
Marksman - 100 (was Unarmored)

Breton:
Hand-to-Hand - 100
Restoration - 100

Dark Elf:
Long Blade - 100
Marksman - 100
Short Blade - 100

High Elf:
Blunt Weapon - 100
Destruction - 100

Imperial:
Blunt Weapon - 100
Long Blade - 100

Khajiit:
Marksman - 100 (was Hand-to-Hand)
Short Blade - 100

Nord:
Axe - 100
Blunt Weapon - 100
Long Blade - 100
Spear - 100

Orc:
Axe - 100
Blunt Weapon - 100

Red Guard:
Axe - 100
Blunt Weapon - 100
Long Blade - 100
Short Blade - 100

Wood Elf:
Marksman - 100
Short Blade - 100

-------------------------------------------------------------------

As you can tell, some races have more skill-points than others and some seem "cheat" (compare Wood Elf to a Red Guard and you can see what I mean)

This is intentional.

This is just the "base" mod (I will keep expanding with various race-specific differences)

Now upon choosing a race, you will be prepared to fight from the-get-go.

Example:

I choose an Orc - Warrior.
The matter of fact that I am an Orc makes me a master of the Axe and a variety of Blunt weapons.
Thus I don¨t need to choose these "skills" as "major" or "minor" and just let it be in the "misc", thus focusing on creating a character, who will focus on "Alchemy", "Block", "Heavy Armor", etc. as "major" and "minor" skills.

This in turn, will level the game-play in the matter that I do NOT gain levels, by fighting with an Axe or a Blunt weapon.
Thus I will need to focus on the other skills, which I have chosen, in order to gain levels, allowing a greater variety of skills for my character.

This may seem like a "cheat" for a vast amount of players out there, but for those of us, who want to enjoy the game for it's stories, landscapes and personalities, it's a true blessing.

Now when you have someone/thing in front of you and you push that attack button; you hit.
If you're into marksmanship and have mastery in that, now you will hit where you aim.

From the start!
Thus I advice everyone who try this mod to start a brand new character and fully enjoy the experience, which many of us has done so many hours in the past.

Morrowind - Fighting_Revamped.
Go ahead and download it.
No one is going to blame you.
It is NOT an MMORPG, so WHO are you cheating?

Lord_Santa