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6 comments

  1. DETHTWUKTAUR
    DETHTWUKTAUR
    • member
    • 1 kudos
    This is awesome - and it doesn't use the crafting framework? you wrote your own scripts for it? nice (>'.')^
  2. kvngreeley
    kvngreeley
    • supporter
    • 4 kudos
    So far, this looks very cool and I haven't had any problems with the mod. I have just started exploring and have found two relatives who sell different options. I haven't experimented with trying to craft the arrows, but I will get around to it. Thanks for this mod!

    EDIT: I tested this mod some more and found 6 of the 7 NPCs. I made some light arrows and some lightning arrows as well as made some more hollow arrows from silver arrows. I also used a few in combat. I will definitely keep this mod in my load order. Thanks!

    EDIT: I would also note that although this says it is version 1.7, it actually appears to be 1.8. I compared this download with the 1.8 version from MW Modhistory and they are the same. The readme from this download also says 1.8. Just in case anyone looks and is wondering if this is older than the version on MWMH. Great mod!

    EDIT: 12/2/17 - I just finished testing this mod. I successfully made all 54 types/levels of arrows. They range all the way up to level 6 for some types. In looking at the ESP in TESPCD, I'm not sure there are 7 NPCs. I also had one small problem with an NPC in the Balmora Mages Guild. She is placed close to another NPC that wanders a little. Sometimes that NPC (Anterdenim) gets close to the new NPC and you can't engage with her. You have to wait until Anterdenim decides to move. Not a big deal though and all the arrows seem to work great. I really like this mod and it is going to stay in my load order.
  3. The Vampire Dante
    The Vampire Dante
    • Global Moderator
    • 435 kudos
    File deleted by The Vampire Dante
  4. werozzi
    werozzi
    • member
    • 0 kudos
    at least the assassin class makes full sense!!!
    great mod, keep it up
  5. tigershark13
    tigershark13
    • supporter
    • 5 kudos
    hehe this is funny. i caused a rather nasty explosion ^^.
  6. Cheesy74
    Cheesy74
    • member
    • 0 kudos
    I never thought I'd see alchemy as a combat skill. Brilliantly done, mate. Gives my alchemist yet another trade to ply.