Morrowind

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The Crustacean

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Crustacean

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12 comments

  1. wcfcarolina13
    wcfcarolina13
    • member
    • 2 kudos
    This one dead?
    1. enderes
      enderes
      • member
      • 1 kudos
      Yes, this mod is EXTREMELY obsolete. I was just told so in the Tamriel Rebuilt discord server.
    2. Narangren
      Narangren
      • member
      • 8 kudos
      If anyone is looking for a current version of this idea, I made one. Seyda Neen Travel - TR
  2. TinyPlesiosaur
    TinyPlesiosaur
    • supporter
    • 13 kudos
    This mod is not necessary in modern TR. There are travel NPCs added by TR at Ebonheart, Vivec, Sadrith Mora, and Dagon Fel who can take you to the mainland.
  3. David2014
    David2014
    • member
    • 2 kudos
    Looking for the wrong .esp's, need an update pls, or is there a way to point to the lastest TR file?
    1. CGi
      CGi
      • member
      • 41 kudos
      The latest version comes with a patcher (TR_FilePatcher.jar) in the Tamriel Data archive.
      Run it, select the plugin that depends on the Map 1 & 2 plugins and patch it.
      Afterwards the patched plugin should use the new plugins, having the old dependencies removed from it.
  4. bryman1970
    bryman1970
    • member
    • 5 kudos
    Since Sacred East changes the .esp's, will this mod still work?
    1. Ozrabl98
      Ozrabl98
      • member
      • 0 kudos
      Nope, someone should really update this.
  5. Alucart
    Alucart
    • member
    • 0 kudos
    For me this mod always causes a an error regarding "TS_CEGate" or something in "TC_DockShipScript" when I start a new game. But I can see that it is a valid object in the esp.

    Opening the mod with TESCS along with its dependencies and resaving fixes the problem.
  6. ButrBiscut
    ButrBiscut
    • premium
    • 1 kudos
    This travel location conflicts with the boat departure travel location for the Siege at Firemoth Official Plugin. The boats are intersecting each other. In fact, this mod pretty much swallows the boat to Firemoth.

    Just as a consideration, maybe there's a way for both mods to be usable or active at the same time.

    Thanks for your time.
  7. Deon_ac
    Deon_ac
    • member
    • 11 kudos
    It's a good mod which nicely merges two landmasses and is a Must Have for all who play on both sides ^_^. Thanks.
  8. ContactSupport765
    ContactSupport765
    • supporter
    • 4 kudos
    Good to see there is a way for folks to get to Mainland Morrowind, other than dodging slaughterfish or using a travel scroll created by a mage last seen plummeting screaming from the sky.