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Varana

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Varana

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==============================================
MOD NAME---> MGE Foggy Weather
VERSION----> 1.2
CREATED BY-> Varana
==============================================

INDEX:

-> Requirements
-> About this mod
-> Installation
-> Customization
-> Known Bugs & Issues
-> Version History
-> Incompatibilities & Save game warnings
-> Credits & Usage


==============================================
REQUIREMENTS:
==============================================
-> At least one of the expansions.
-> MWSE 0.92a or 0.93 (MGE's internal version). MWSE 0.94 (external version) does not work.
-> Obviously, it also needs MGE.


==============================================
ABOUT THIS MOD:
===============================================
The Distant Land feature of MGE lets you see very far during all weather conditions, and while it subtly changes the fog distance with the weather, this is barely noticeable and still far from the vanilla Morrowind experience. This plugin reintroduces real "foggy" weather with significant differences between various conditions, while retaining the greater view distances of Distant Land.
This mod does not disable Distant Land during any weather.


===============================================
INSTALLATION:
===============================================
Extract the MGE_Foggy_Weather.esp to the Data Files directory, and enable it in the launcher.


===============================================
CUSTOMIZATION
===============================================
The fog distances and the speed of fog zooming are governed by global variables, so you can adjust them to your needs as you like. The default values for the weather types are:

Weather Value Variable Name

Clear: 1 vrn_FogClear
Cloudy: 0.86 vrn_FogCloudy
Overcast: 0.6 vrn_FogOvercast
Foggy: 0.08 vrn_FogFoggy
Rain: 0.3 vrn_FogRain
Thunderstorm: 0.2 vrn_FogThunder
Ashstorm: 0.2 vrn_FogAsh
Blight: 0.16 vrn_FogBlight
Snow: 0.5 vrn_FogSnow
Blizzard: 0.16 vrn_FogBlizzard

MGE's fog levels are values between 0 and 2, so you should stay between those.

The speed at which fog zooms in and out when the weather changes is set by
vrn_FogSpeed 0.03

To edit those variables, load the plugin in the Construction Set and go to Gameplay -> Globals.
Do not compile the scripts with the CS, as they use MWSE functions and won't compile. To edit them, I'd recommend MWEdit.


===============================================
KNOWN ISSUES OR BUGS:
===============================================
--> Due to the way Morrowind updates its variables, fog change will only set in if a weather change is *complete*. For instance, when the weather changes from clear to rainy, the sky gets cloudy, it slowly starts to rain, and only when it's raining full force, the fog will be adjusted. (The "GetCurrentWeather" script command will return the new weather only when the transition is complete.) I currently have no idea how to check for beginning weather transitions and what the resulting weather will be, so I can't do anything about it.

--> When fog has reached a new level, there may be a small "jump", usually when your FPS are low, as the gradual adjustment may not hit the desired level exactly and gets set at the end of zooming.

--> I have occasionally run into the issue that sometimes, it would set the fog level correctly internally (e.g. after leaving a building), but doesn't show fog on screen; after some seconds, fog closes in really near and quickly returns to what it's supposed to be. I couldn't reproduce that reliably, and am fairly sure that it's not a script malfunction, but probably a hiccup of MW or MGE itself.

--> "Distant Land Fix for MGE" by harlanrm pointed me to an issue with Kogoruhn, which may get completely fogged out under certain conditions. Not setting fog indoors when loading a savegame (which I do) didn't fix it reliably for me. As a workaround, I recommend setting up a hotkey for disabling fog in MGE when you plan to visit Kogoruhn, in case you're bitten by this bug.


===============================================
VERSION HISTORY
===============================================
--> 1.0: Release
--> 1.1: fog in interiors is set to 1.
--> 1.2: GMSTs slipped in. Argh. Thanks, tetchy.


===============================================
INCOMPATIBILITIES & SAVED GAME WARNINGS:
===============================================
Always make sure that you backup your existing savegame before use.


===============================================
CREDITS & USAGE:
===============================================
--> Thanks to:
Bethesda for creating Morrowind.
Timeslip for MGE and LizTail for his recent improvements.
The creators of MWSE and MWEdit.
The people on the official forums who explained MGE and MWSE scripting to me back in 2006; the respective posts got deleted from the forums, so I can't look them up anymore (and don't remember...) :(
harlanrm and XBV for their plugins doing similar things.
GlassBoy for the Readme template.
If you feel you should be in here, cry loud and clear. ;)

--> Feel Free to use any of the resources I provided in this plugin, but give credit to me where it is due.

EMAIL: [email protected]
FORUMS: "Varana" on the official ES forums.