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  1. Hrnchamd
    Hrnchamd
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    MCP Version 2.4 is released.

    This is mainly to address the 'Access denied' issue in the patch program. It should solve it for most people.

    There are also bonus gameplay options:

    - Followers defend immediately. Followers and summons will now attack an enemy as soon as combat has begun, instead of waiting for the enemy to land a hit.
    - Ownership tooltip. Tooltip now shows an object is "Permitted" when rented or granted access instead of showing "Owned".


    A full set of changes are listed in the changelog, and as always more details on each patch are in the patcher application.

    Watch the skies!
  2. JU4NC170
    JU4NC170
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    why the 4gb patch doesn't have an option to not install it? My pc is 2 gb ram :(((, what can i do to not install the 4 gb patch ?
    1. kstover
      kstover
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      You should be fine as long as you aren't over-modding morrowind to the point where it exceeds your 2 gig cap. It just raises the limit to 4 GB, it doesnt require 4GB afaik?
    2. Morthrug
      Morthrug
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      You're right. And actually, 4GB patch is recommended even if you only have 2 GB. Helped me a lot :-)
  3. DragonOfTheHollow
    DragonOfTheHollow
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    How do you use the optional features of this mod? There weren't really any clear directions as to how
    1. SpaceDevo
      SpaceDevo
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      You click them.
    2. DragonOfTheHollow
      DragonOfTheHollow
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      Where though?
    3. SpaceDevo
      SpaceDevo
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      "Select Patches"
      https://staticdelivery.nexusmods.com/mods/100/images/19510-0-1491153364.jpg
  4. Archimag
    Archimag
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    Please add an option for a minimum effect duration for 10 seconds when creating spells and enchantments. This will fix broken mechanics of alchemy, control, buffs and debuffs. Most importantly add the minimum duration to these effects:
    All Drains
    All Weakness
    All Fortify
    Absorb Attribute
    Calm
    Charm
    Demoralize
    Frenzy
    Rally
    Command
    Levitate
    Water Breathing (Casting for even 1 second fully recharges the breath)
    1. SpaceDevo
      SpaceDevo
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      That is a fantastic idea. It would also limit the temptation to spam useless spells for leveling -- especially with a forced minimum magnitude of 2 points.
  5. MiraakThuri
    MiraakThuri
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    Journal scaling fix option break my journal (way too big) on a 1280x1024 resolution
    i used code patch 2.2 before and did not have that problem with this option
  6. Culinaromancer
    Culinaromancer
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    EDIT: Sorry! Ignore this post. Had too many tabs open and posted on the wrong mod.

    Sadly I cannot seem to get this to work.

    -My versions of MWSE, MGXE, MCP and Weapon Sheathing are all up to date.
    -I have installed the mod in the correct directory.
    -MGEXE does NOT disable MWSE support.
    -My MWSELog says:

    Morrowind Script Extender v2.0.0 (built Feb 5 2018) initialized.

  7. Arugal
    Arugal
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    Hi !

    First thanks so much for the mod love it :)
    But i just wanted to ask if its your mod that changes anything about your skills and attributes?
    Because when i level up you would want +5 to all you focus on right? well if i train a skill etc Heavy armor from 10 to 20 = 10 times right? it would normly give a 5+ when you lvl up.
    But now with my mods i only get +4 never 5+ no matter how much i train >.< why!!!!!?? is it this mod that change it or is it a bug?
    My Mods:
    Morrowind overhaul - Sound And Graphics.
    Morrowind Rebirth
    Morrowind Code Patch - new version
    MGE XE

    Thanks :) do any one have an idea?
    1. Mirrror
      Mirrror
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      How does your computer have enough power to run MGSO, Rebirth and MGE XE all at the same time?
  8. ParAcTor
    ParAcTor
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    The file isn't downloading for some reason, it's stuck on 0 bytes/sec. No other files seem to have this problem.
  9. lovefalso
    lovefalso
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    Can please the author fix the mechanics regarding ILLUSION spells, this guy just discovered some weirds behaviours, shouldn't work like this, i'm not sure to call them bugs just that they were poorly made so inconsistencies occurs, so bad for players that chose illusion as a major skill....
    https://youtu.be/bsl2oJdjMzU
  10. Munchbold
    Munchbold
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    Love the mod but the projectile fix in relation to race weight/height ratios only seems to apply to arrows, not magic projectiles. High Elf males aim above the crosshair and Orc males way below it. Balancing the ratio fixes this but turns everyone into twinks.
  11. Alt Muller
    Alt Muller
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    Pickpocket overhaul doesn't seem to work as described for me at all. With 100 Agility, 75 sneak, no boots equipped and 10% chameleon I get caught every single time when closing pickpocket window without even taking anything.
    The only mods I'm using are Patch for Purists and a collection of minor fixes, nothing that would alter sneak or any gameplay mechanics for that matter.
    1. VUCHENER
      VUCHENER
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      Same issue. "Pickpocket overhaul" actually make it more difficult to pickpocket. I don't get caught closing the inventory with the vanilla mechanic but I get caught almost every time with this option enabled.
    2. 1293718242
      1293718242
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      Add me to the list. Even with 100 sneak, luck and agility I cannot pickpocket keys, ever.

      Setting NPC sneak skill to 0 via console gives me a 100% success rate though, and I know detection is based on NPC sneak skill, perhaps a nerf to that calculation is needed because right now pickpocket is trash with or without the fix.
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