Morrowind

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Darkelfguy

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darkelfguy

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15 comments

  1. Kirya
    Kirya
    • member
    • 6 kudos
    A must have indeed. Thank you very much for making a compatible version that allows for a creation of a larger Ald Redaynia settlement!
  2. ronyalan
    ronyalan
    • member
    • 8 kudos
    A must have mod

    10/10
  3. Xori
    Xori
    • premium
    • 68 kudos
    I found a "Desperate note" in that bottle, which claims a guy from a small village in the south grazelands was taken into an ancestral tomb and held for ransom. Is that part of the mod? I looked all over and couldn't find it.
  4. autumnsky38
    autumnsky38
    • supporter
    • 13 kudos
    I love this mod so much. I feel like these people and the little village have always been there just waiting for me.  : )   I'm not sure if Dark Elf Guy checks this forum any more, but in case he does, I wanted to make sure and say that I am really enjoying this and like all of his other mods, I'm in heaven.   : ) 


    I'm wondering since you guys have recently played this (if anyone is checking) if there is something more to do with the trader guy who stashed his stuff in the mushroom branches?  I know people had talked about how his being there would cause problems because the other man has the only store in the village. I found his stash but haven't seen any other dialogue options so I'm wondering if there is a small quest to have him leave the village? 

    thanks so much for your help you guys!

    Tracy 
  5. GazdaPaja
    GazdaPaja
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    • 12 kudos
    Thanks for the mod! I know it says it's 100% compatible with the PS Extended version, but quick check in xEditView shows some minor pathgrid edits overlapping with the edits from the Extended version. Probably won't be an issue, I just thought it was worth mentioning.
  6. Brujoloco
    Brujoloco
    • premium
    • 37 kudos
    Amazing Mod! Unlike Extended version, the fact this wonderful mod just uses vanilla assets makes it not only lightweight but extremely portable and a permanent addition to my mod load order!

    Just move a .esp file and tick it and that is all! :) For me that works wonders on my extremely customized mesh/textures folder for morrowind.

    Thank you for this!
  7. Bella Aamarite
    Bella Aamarite
    • member
    • 0 kudos
    oh tell me this works with Morrowind Rebirth, please *fingerscrossed*
    1. darkelfguy
      darkelfguy
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      • 217 kudos
      It did, but as of Morrowind Rebirth version 3.8 (when Rebirth added in a village in the same location), it's no longer compatible, and probably won't be for the foreseeable future.
  8. Sonja
    Sonja
    • member
    • 181 kudos
    I had completely forgotten this was in my load order.. But, I was looking at my mods in Wrye Mash this morning, and noticed it (I've been bouncing around games, and suffering from altitis o.O )
    Anywaaay.. I decided to check it out, and wow, great little mod. Even taking into account the slightly forth wall D& references (which crack me up ), the village feels as though it's always been there. This is what I like about your mods; they all feel as though they *belong.*

    To those commenting on the the one merchant's gold amount, you *do* know that in the vanilla game there is a trader in the Zainab Camp with around the same stash of gold? Right?

    Oh, I read the rather old comments below about how Morrowind always "feels like coming home." Even more years after the fact, and I *still* have that feeling!
    I've thought about this a lot, and while there are many concrete reasons, the most compelling for me is the incredible otherwordly atmosphere.... Just hearing the mournful call of the silt strider whenever I start a new character is.... special.

  9. Kogorn
    Kogorn
    • member
    • 4 kudos
    If I wanted to change the merchant's barter gold to something a bit lower, how would I do it?
  10. BrotherZebedee
    BrotherZebedee
    • member
    • 1 kudos
    Good mod, merchant's a bit rich.