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Okida

Uploaded by

Koji Okida

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6 comments

  1. CrisG9
    CrisG9
    • member
    • 3 kudos
    Does this conflict with the collective mod package that includes Fortified Thirsk and the bigger forest over there on the east region?

    http://planetelderscrolls.gamespy.com/View...l&id=3084#Files

    Felsaad Revamped

    Lochnarus

    Description
    Cliffs of Fjalding
    This makes the land directly to the northwest of Lake Fjalding much higher in elevation, and adds new static meshes to creat cliffs along the lakeside. Also adds an icy stream leading into a waterfall over the cliffs.

    Fortified Thirsk
    This plugin adds medieval wooden fort walls and new custom Thirsk guards around the original Thirsk buildings, like an old wooden fort. They are meant to give Thirsk more of a guarded feel, and possibly help the player character find shelter from northern beasts a bit more safe and secure.

    Skaal Forest
    Adds twice as many trees to the areas surrounding Skaal Village, making the land tougher to navigate and anticipate dangers.


    loch_felsaad_revamped.7z

    i would love to have more treese everywhere <img class=">
  2. herosinger
    herosinger
    • member
    • 67 kudos
    Looks fantastic, Okida. Great work!
  3. FinalFrog
    FinalFrog
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    • 42 kudos
    Awesome! I was just planning on making a character to play through Bloodmoon again. =D
  4. moszibby
    moszibby
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    • 227 kudos
    "Be careful out here in the wild, friend. There's more roaming about than just wolves and bears."

    Unless one has the Bloodmoon addition to Morrowind, there are no wolves and bears....like when a lot of us first played the game.
  5. Ra)
    Ra)
    • member
    • 48 kudos
    No, it should not, as it is a bloody MORROWIND mod! Duh!

    -Dume
  6. eriladin
    eriladin
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    • 14 kudos
    Uh, seems fine but shouldn't that be in the Oblivion mods?