OK.... After numerous attempts to get this working properly over the years... I have concluded this is one of the absolute worst-packed mods I've ever seen..with terrible instructions to boot. Even worse, it is MISSING ASSETS, hence the numerous error messages that pop up when scrolling through the various choices during CC.
That said, I have, for the most part, managed to install this without those infernal errors. You need a mod called "Louis' FF7AC Jenova's child expanded w Beauty Shop" which is found here: https://modlist.altervista.org/mmh/?quick_filter=beauty+shop&quick_filter_operator=Contains (it's the second entry on the page)
This mod, here at Nexus, "Rin's Beauty Shop, likely also has the files you need: https://www.nexusmods.com/morrowind/mods/49895?file_id=1000025152 (I used the Louis FF7 option, just in case it had necessary extras)
Once you have the Louis/Rin mod, extract it to a working folder, and go into its data folder. From ALL the Icons, Meshes and Textures folders grab a folder named "Louis." Or, what's easier (so you don't have to recreate folder structures)... in said icons/meshes/textures folders delete everything EXCEPT the "Louis" folders.
To Backtrack a bit, this time around I:
1) Created a folder named "Tarnsman Face Compilation 2) from the NO STOCK download, I grabbed the ESM and pasted it into my new Tarnsman folder 3) I used BSA Unpacker to grab the Meshes and Textures from each of the bsa files in the four race downloads for this mod (you NEED these for the assets) 4) I pasted the above Meshes and Textures into the New Tarnsman folder 5) I overwrote everything in the new Tarnsman folder with the Icons, Meshes and Textures from the Louis folders that are in the mod(s) I linked above (I'm not 100% certain the icons are required, but I was going on a 'just in case' basis) 6) I repacked the archive, installed and hit play
Note 1: This will only impact character creation, NPCs won't be affected. Further, I tried the alternate no extra races replacement linked in the comments here, but that didn't work, possibly because I'm using the No Stock Face Change version.
Note 2: Patching with the afore-mentioned Louis mod will stop the error messages. You may find, however, that there are a couple of completely blank faces when scrolling through the various face options (they won't cause errors), but the vast majority are totally fine
Finally... Is all of this worth it? To be honest, I'm not sure... some of the hair styles are just flat out weird, and don't fit Morrowind at all. Truth be told, they almost look like a lowres version of several Cyberpunk hairs, oddly enough. However...there are also some good ones there, and more choices aren't bad in CC. The same applies to the faces, some are great, others, not so much. However, if you really want more CC options for a less 'Vanilla Plus" vibe, you might find some choices that tickle your fancy. Personally, in the end, I instead opted for Westly's Refurbished, Westly's Pluginless Head Replacer, Westly's Prim and Proper, UQF's Master face Pack, Just Face It, and some selections from Mel's Hair/Faces. These mods provide a range of options that easily suit whether I want something more lore-friendly, or a bit more photo-realistic.
If you still want the NPCs to look the same, the only .esp/.esm file you need to have enabled is the No Stock Exchange version. The additional files for all the races all basically just ignore the no stock exchange version and enable the new faces/hair for npcs anyway.
Running into a bit of a strange issue. I'm trying to use this mod alongside "Slof's Vampire Faces". In Vanilla MW Slof's faces take priority no matter the load order of this mod and that mod. They replace the vanilla faces. But in OpenMW this mod loads a vampire face of added by this mod instead of a face from Slof's (vanilla replacer) no matter the load order. So seems like vanilla MW always loads the vanilla record, and OpenMW always loads the mod record? The mod adds 5 faces for most races (minus khaj/arg) on top of the vanilla default one, and OpenMW always picks a specific one from that list - when I disabled some of those faces in the CK it swapped to a new one I missed until I got rid of that one too. Once there were no extra "vampire" faces in the mod it finally used the Slof's face, which is overwriting the vanilla face. Is this just some sort of weird thing due to the way OpenMW does the vampire face swap? (like normally those "vampire" faces aren't available in regular MW gameplay, right... which is sort of itself, a bug, but OpenMW exposes those records which normally don't load) As I said just getting rid of those records from this mod fixed it but it's... weird, and I'm trying to understand why it happens.
1- Download the mod manually (downloading and installing with NMM won't work, because it doesn't extract the content inside the bsa files). 2- You need to download a bsa unpacker. It's a very small file, you can download one from here : https://www.nexusmods.com/morrowind/mods/12189 3- All you need to do is extracting all bsa files to where ever you want. 4- There will be 2 folders 'textures' and 'meshes'. 5- Copy & paste the contents in these folders into the ones in Data Files (mine is : C:\Program Files (x86)\Bethesda.net Launcher\games\Morrowind\Data Files) 6- Enable either esm or esp files of the mods, but not both.
That's all. Now you can get access to all of those nice faces and hairs.
Another thanks. No where in the readme's did it mention needing that bsa unpacker tool, that did the trick and maybe fixed some errors i was seeing. One thing i also noticed was the "THE BrlmRg Facepack.esm" file had no indicated master dependencies in WryeMash, so you should add them by doing "sync to load ESM's" in the pull down menu on the bottom right of WryeMash. This will throw in a bunch of ESM's in the previous blank panel, and you just tick the Morrowind, Tribunal, Bloodmoon entries and "save". The other ESM's will disappear and THE BrImRg ESM file will be like the others.
Guys, like the kind person below said, get the BSA Unpacker, unpack all the BSA files (4 of them, with all the native races) to the same folder. But also probably don't use the esp. or esm. files from this page, get the esp. from this awesome guy: https://www.nexusmods.com/morrowind/mods/52323 Otherwise you will have extra playable races during character creation and it might cause some issues.
you should end up with: textures meshes THE Facepack Compilation.esp
then just pack it up into an archive and you can install it with Mod Organizer. or just copy it into you data files.
that's it. use esp. instead of esm. for compatibility so you can control the load order
this will act as a replacer though, installing it as a standalone for player only didn't work for me so I don't know about that
Ok so i just spent like 4 hours trying to get this to work so hopefully this will help someone else. I'm a complete techtard so this will be the idiot-proof guide to doing this.
1. Download EITHER No Stock Change version (if you want the NPCs to stay the same) or THE Facepack Compilation (if you want the NPCs to get new faces too) MANUALLY. DO NOT DOWNLOAD BOTH. Put them in the Data Files folder in your Morrowind app (its under Steam, stemapps, common if you have the game on Steam). 2. Download the Argonian and Khajiit, Breton - Imperial - Redguard, Nord and Orc, and Elven Facepacks. Once again do this manually and when extracting the files to your computer DON'T extract both the .esm and .esp files but just pick one for every pack. I used .esp for all of them but i dont think it matters, just dont use both. Leave the .esm and .esp files from step 1 alone though. 3. Go to your Morrowind.ini file (its located directly in your Morrowind folder) and search for "archives". Change it to look like this: Archive 0=Tribunal.bsa Archive 1=Bloodmoon.bsa Archive 2=THE Argonian & Khajiit Facepack.bsa Archive 3=THE BrImRg Facepack.bsa Archive 4=THE Elven Facepack.bsa Archive 5=THE Nord & Orc Facepack.bsa
4. This was the part I really fucked up on since i never used mods for this game before. Open the launcher for the game and click on Data Files. Tick the boxes next to all the mods you want to use to activate them.
If you want the Goblin-Men addon to work you need another mod as well called Morrowind Comes Alive (MCA) and the Nord and Orc.esm file. Im guessing its best then to replace the .esp file with the .esm file but i haven't tried this yet as I'm so done with all the hassle right now.
Sorry if this over-explained things but I'm writing as if writing to someone as bad at this as I am. Hope it was still helpful though!
This worked perfectly for me! You're a beautiful person. Only problems left is a couple of hairs that act up, but they're not gamebreaking and were a little too jrpg glam for my tastes anyway.
Thanks for the help. Seems strange that they left this mod for 12 years without an update. But what can you do? It comes with a ini registar that didn't work in the data files, or in the main folder. Very strange. Anyhow, I really think Bethesda should make it so mods if no contact with the owner for 3 years, that those mods can be taken and used by a new modder. They make you sign all this legal mumbo jumbo with the mod maker, but since you cannot make money off of it, ownership should default to Bethesda after 3 years automatically, and new mods can be made from that by other modders.
This would save a huge amount of headaches with mods that are left dead but are still really popular. Just look at Skyrim 64 with the SKYUI mod that is used by just about every big mod but it's creator hasn't been heard from for years.
For anyone else who spent way too long wondering where is the morrowind.ini file, and furthermore where the [Archives] part is.... 1. In the control Panel, go to Appearance and Personalisation/File Explorer options. There you are to do 2 things: -Show hidden files, folders and drives -Uncheck the "Hide extensions for known file types"
Now you should find that the morrowind.ini file was just named in an odd way. (Morrowind configuration settings.)
2.For reasons I do not understand, the archives did not show on Ctrl+F search, but they were still located near the bottom of the file, at the top of the [weather]-block
Do you all run this with the Tamriel Rebuild? Noob to modding. For Tamriel they state the ini needs to have code added to assign files to Archive 2 and archive 3 spots. Is there an easy work around for this?
I followed these instructions to a T and yet every head in the game is now just one big yellow exclamation mark QQ Why does this mod require brain surgery to install - - Halp.
Edit: I use openMW, Should that matter.
2nd Edit: I figured it out, If you use OpenMW, Add these lines to your OpenMW.cfg file Right under the bloodmoon fallback-archive:
As for where the OpenMW cfg folder is, Well it could potentially be anywhere, But for me it was in: C:\Users\username\OneDrive\Documents\My Games\OpenMW
This is a prime example of why mods should not be made so complicated to install.
Im trying to get it to work with openmw but I cant open the openmw.cfg file Edit- got it working following ops steps but I had to run the settings importer in the openmw launcher and only selected the "the facepack compilation" both esp and esm in the data files tab
Big Thanks to: mrdean46561 & Allelujuh01 I now have these mods working on my Linux Mint 20.1 - OpenMW install. Linux: After following mrdean's instructions, then (Ctrl+H to show Hidden files & folders) and edit: /home/'user'/.config/openmw/OpenMW.cfg with the info from Allelujuh01's post above.
I've tried it a couple times and I keep getting the big yellow triangles. Am I missing something? chose one file type (esp or esm) and added the bsa as well. Changed the script archives.
I got this to work, thank you. However OpenM was telling me one of the face packs was missing, I had to RE-NAME it. Not in the .ini, I copied and pasted your text, but inside the mod folder in my Mod Organizer 2. It needed to be called THE Nord & Orc Face Collection.esm
For anyone still struggling even with this guide. Make sure you install the bsa files as well as the esm or esp files (I used the esm files). This might be obvious to people who have installed mods manually before idk. But when I read only use one of the esm or esp files I just ignored the bsa file.
I also had to change 3 ini files: the base, the baked, and the configuration file archives to match: Archive 0=Tribunal.bsa Archive 1=Bloodmoon.bsa Archive 2=THE Argonian & Khajiit Facepack.bsa Archive 3=THE BrImRg Facepack.bsa Archive 4=THE Elven Facepack.bsa Archive 5=THE Nord & Orc Facepack.bsa
Hope this helps anyone trying to install this from now.
Just remember to disable (or delete) "MCA Goblin-Men Addon", if not using Morrowind Comes Alive . Otherwise, you will get missing masters at MO2 with "THE Nord & Orc Facepack".
243 comments
That said, I have, for the most part, managed to install this without those infernal errors. You need a mod called "Louis' FF7AC Jenova's child expanded w Beauty Shop" which is found here:
https://modlist.altervista.org/mmh/?quick_filter=beauty+shop&quick_filter_operator=Contains (it's the second entry on the page)
This mod, here at Nexus, "Rin's Beauty Shop, likely also has the files you need:
https://www.nexusmods.com/morrowind/mods/49895?file_id=1000025152
(I used the Louis FF7 option, just in case it had necessary extras)
Once you have the Louis/Rin mod, extract it to a working folder, and go into its data folder. From ALL the Icons, Meshes and Textures folders grab a folder named "Louis." Or, what's easier (so you don't have to recreate folder structures)... in said icons/meshes/textures folders delete everything EXCEPT the "Louis" folders.
To Backtrack a bit, this time around I:
1) Created a folder named "Tarnsman Face Compilation
2) from the NO STOCK download, I grabbed the ESM and pasted it into my new Tarnsman folder
3) I used BSA Unpacker to grab the Meshes and Textures from each of the bsa files in the four race downloads for this mod (you NEED these for the assets)
4) I pasted the above Meshes and Textures into the New Tarnsman folder
5) I overwrote everything in the new Tarnsman folder with the Icons, Meshes and Textures from the Louis folders that are in the mod(s) I linked above (I'm not 100% certain the icons are required, but I was going on a 'just in case' basis)
6) I repacked the archive, installed and hit play
Note 1: This will only impact character creation, NPCs won't be affected. Further, I tried the alternate no extra races replacement linked in the comments here, but that didn't work, possibly because I'm using the No Stock Face Change version.
Note 2: Patching with the afore-mentioned Louis mod will stop the error messages. You may find, however, that there are a couple of completely blank faces when scrolling through the various face options (they won't cause errors), but the vast majority are totally fine
Finally... Is all of this worth it? To be honest, I'm not sure... some of the hair styles are just flat out weird, and don't fit Morrowind at all. Truth be told, they almost look like a lowres version of several Cyberpunk hairs, oddly enough. However...there are also some good ones there, and more choices aren't bad in CC. The same applies to the faces, some are great, others, not so much. However, if you really want more CC options for a less 'Vanilla Plus" vibe, you might find some choices that tickle your fancy. Personally, in the end, I instead opted for Westly's Refurbished, Westly's Pluginless Head Replacer, Westly's Prim and Proper, UQF's Master face Pack, Just Face It, and some selections from Mel's Hair/Faces. These mods provide a range of options that easily suit whether I want something more lore-friendly, or a bit more photo-realistic.
As I said just getting rid of those records from this mod fixed it but it's... weird, and I'm trying to understand why it happens.
1- Download the mod manually (downloading and installing with NMM won't work, because it doesn't extract the content inside the bsa files).
2- You need to download a bsa unpacker. It's a very small file, you can download one from here : https://www.nexusmods.com/morrowind/mods/12189
3- All you need to do is extracting all bsa files to where ever you want.
4- There will be 2 folders 'textures' and 'meshes'.
5- Copy & paste the contents in these folders into the ones in Data Files (mine is : C:\Program Files (x86)\Bethesda.net Launcher\games\Morrowind\Data Files)
6- Enable either esm or esp files of the mods, but not both.
That's all. Now you can get access to all of those nice faces and hairs.
But also probably don't use the esp. or esm. files from this page, get the esp. from this awesome guy: https://www.nexusmods.com/morrowind/mods/52323
Otherwise you will have extra playable races during character creation and it might cause some issues.
you should end up with:
textures
meshes
THE Facepack Compilation.esp
then just pack it up into an archive and you can install it with Mod Organizer. or just copy it into you data files.
that's it. use esp. instead of esm. for compatibility so you can control the load order
this will act as a replacer though, installing it as a standalone for player only didn't work for me so I don't know about that
I just want player faces that don't look like distilled ass.
1. Download EITHER No Stock Change version (if you want the NPCs to stay the same) or THE Facepack Compilation (if you want the NPCs to get new faces too) MANUALLY. DO NOT DOWNLOAD BOTH. Put them in the Data Files folder in your Morrowind app (its under Steam, stemapps, common if you have the game on Steam).
2. Download the Argonian and Khajiit, Breton - Imperial - Redguard, Nord and Orc, and Elven Facepacks. Once again do this manually and when extracting the files to your computer DON'T extract both the .esm and .esp files but just pick one for every pack. I used .esp for all of them but i dont think it matters, just dont use both. Leave the .esm and .esp files from step 1 alone though.
3. Go to your Morrowind.ini file (its located directly in your Morrowind folder) and search for "archives". Change it to look like this:
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=THE Argonian & Khajiit Facepack.bsa
Archive 3=THE BrImRg Facepack.bsa
Archive 4=THE Elven Facepack.bsa
Archive 5=THE Nord & Orc Facepack.bsa
4. This was the part I really fucked up on since i never used mods for this game before. Open the launcher for the game and click on Data Files. Tick the boxes next to all the mods you want to use to activate them.
If you want the Goblin-Men addon to work you need another mod as well called Morrowind Comes Alive (MCA) and the Nord and Orc.esm file. Im guessing its best then to replace the .esp file with the .esm file but i haven't tried this yet as I'm so done with all the hassle right now.
Sorry if this over-explained things but I'm writing as if writing to someone as bad at this as I am. Hope it was still helpful though!
This would save a huge amount of headaches with mods that are left dead but are still really popular. Just look at Skyrim 64 with the SKYUI mod that is used by just about every big mod but it's creator hasn't been heard from for years.
1. In the control Panel, go to Appearance and Personalisation/File Explorer options. There you are to do 2 things:
-Show hidden files, folders and drives
-Uncheck the "Hide extensions for known file types"
Now you should find that the morrowind.ini file was just named in an odd way. (Morrowind configuration settings.)
2.For reasons I do not understand, the archives did not show on Ctrl+F search, but they were still located near the bottom of the file, at the top of the [weather]-block
Edit: I use openMW, Should that matter.
2nd Edit:
I figured it out, If you use OpenMW,
Add these lines to your OpenMW.cfg file Right under the bloodmoon fallback-archive:
fallback-archive=THE Argonian & Khajiit Facepack.bsa
fallback-archive=THE BrImRg Facepack.bsa
fallback-archive=THE Elven Facepack.bsa
fallback-archive=THE Nord & Orc Facepack.bsa
As for where the OpenMW cfg folder is, Well it could potentially be anywhere, But for me it was in:
C:\Users\username\OneDrive\Documents\My Games\OpenMW
This is a prime example of why mods should not be made so complicated to install.
Edit- got it working following ops steps but I had to run the settings importer in the openmw launcher and only selected the "the facepack compilation" both esp and esm in the data files tab
I now have these mods working on my Linux Mint 20.1 - OpenMW install.
Linux: After following mrdean's instructions, then (Ctrl+H to show Hidden files & folders) and edit: /home/'user'/.config/openmw/OpenMW.cfg
with the info from Allelujuh01's post above.
I rate this mod 0/10, if only because whomever packed it...shouldn't be.
Just putting that out there if it helps.
I also had to change 3 ini files: the base, the baked, and the configuration file archives to match:
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=THE Argonian & Khajiit Facepack.bsa
Archive 3=THE BrImRg Facepack.bsa
Archive 4=THE Elven Facepack.bsa
Archive 5=THE Nord & Orc Facepack.bsa
Hope this helps anyone trying to install this from now.