Morrowind

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The Elder Scrolls III               
MORROWIND:  
Spuzzum's Starting Equipment Plugin v5

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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Changes
5. Recommended Plugins
6. Aboot the Author, eh?

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1. INSTALLING THE PLUGIN

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To install the plugin, unzip the files into the Morrowind/Data Filesdirectory.If I can do it, anyone can do it.Note: this plugin was made with the most recent patch of Morrowind;running it on an earlier version may or may not cause errors.  Ifthat happens, I'm not responsible -- you should download and installthe latest patch, and everything will work peachy keen.The Tribunal expansion is not required to use this plugin.

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   2. PLAYING THE PLUGIN

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From the Morrowind Launcher, select Data Files and check the box next to the SpzStartingEquipment.esp file.When you start a new game, you'll go through all the usual steps.However, once you leave the Census and Excise office, you'll encounteran Imperial Champion who'll hand over a bunch of goods that'llbenefit you in whatever profession you have.The equipment is selected based on the skills you have; any characteryou throw at it, it will throw back the "perfect" outfit for it.None of the items he gives you are unbalancing in any way -- he givesyou a bit of stuff to start the game on, removing the absolutenecessity of visiting Arrille to equip yourself.  He still recommendsyou go pay him a visit anyway, mainly to get out of those "ratty rags"you're wearing.If you're going to use this mod, I recommend you download Horatio'sDODGE plugin to make the Unarmored skill far more effective.  Idon't have any other real recommendations.  (I actually recommendthat you use LDones' modified version, but it only works with Tribunal.)Edit: Since someone emailed me asking about where you can findLDones' modified version, just visit the website belonging to The Puma Man (author of the GIANTS mod): http://thepumaman.freehomepage.com/The Morrowind section is accessible from the link on the left -- alittle bit of scrolling through the wonderful plugins should sendyou to the download link.  (I won't give a direct download link.  Iascribe to the philosophy that if someone makes a website, it is meantto be seen.  Well, except in the case of my own website, which iscontinually gathering cyberspatial dust.)

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   3. Save Games

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This plugin will not invalidate your old saved games.  If you save your game while this plugin is loaded, you may encounter error messages when you reload the saved game without the plugin, but you will beable to continue on with the original game.This mod should be pretty darned compatible with any other mod, too.Everything in the mod is modular and is completely separate.Believe me, if I can run a dozen other mods without problem, youcan too.This plugin is completely clean -- there is no data modified thatshouldn't be.

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4. Changes

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Here's the run-down on the first version.- One new NPC, who hands over the junk.- Five new pieces of medium armour -- Substandard Bonemold -- in  keeping with the AR 10 bonus of chitin and iron armour.- Four pieces of dialogue (plus the unavoidable two modified pieces,  between which the dialogue is inserted).- A dozen or so scripts, each masterfully written and commented.  (Yes, that's exaggerating -- I'm not *that* egotistical.  Well,  maybe just a little.  Wait, no!  I'm not, really, I'm not!)- Global variables for each of the attributes.  I elected for  global variables rather than local variables, mainly because I  wanted to test a theory.  If anyone really cares that much about  60 or so bytes of additional memory being used, I can change it.Here's the changes in the second version:- The global variables were bothering my conscience too much, so  I nuked 'em and used the standard accessor functions (like  Player->GetLightArmor, etc.).- Got rid of the bonuses granted if a particular skill is above  50 upon creation -- it only happens on very rare instances, and  several skills are "impossible" to get above that amount.- Adjusted some of the numbers to give better results above 40.- Tweaked the NPC's script a bit -- now he disables himself if  you leave Seyda Neen (in case you're fast enough to avoid his  "generosity", or are booting up a save game where you haven't  yet met this person).Some more changes in the third version:- I fixed the spelling of Cyrodiil.  Curse Bethesda and their  unique and interesting world which has brought me many hours of  satisfying gameplay and an experience which cannot be expressed  in words.- Added new alternative magical items for beast races.  Note: if  someone has made their *own* beast races, they will not receive  these alternatives -- the only two races checked for are #1 and  #6, who just happen to be the Argonians and Khajiit.  (Check  Bethesda's "RaceCheck" script to see which numbers are which.)- Increased the amount of arrows given from 30 to 50.  I depleted  my stock of arrows quite quickly when I tried it out as an archer.- Vastly increased the amount of money earned for having your Mercantile  skill as a primary.  Should be a good incentive to choose some  non-combat skills, huh?- Broke apart the Boxing Gloves' enchantments into two separate  enchantments.  I'm not sure if it was necessary, but what the hey.- Changed the NPC's behaviour -- he now runs toward you from the  other side of town.  Seems more realistic that way -- it gives  you time to actually notice him. ;-)Yet more changes in the fourth version:- Corrected "Cyrodillan" to "Cyrodiilic" for the Essence.- Tweaked the value of Cyrodiilic Flower Essence down.  It was more  valuable than Telvanni bug musk!.- Changed the NPC's behaviour back to standing still -- Bethsoft's  AiFollow procedure apparently doesn't attempt to follow the PC  until the PC comes within a certain distance first.  Oops on my  part (with appropriate grumbling (jokingly) towards Bethsoft).- Compromised; the NPC won't follow you, but he's standing far enough  from the door that you'll have a chance to turn around and see  him before he starts yapping.- Modified the startingWeapon, startingArmor, and startingBlock scripts  to use a less complex script.- Changed the NPC's dialogue in two ways; one, he'll now ignore  any disease, etc.; two, he'll now comment appropriately if you're  not wearing any clothing.  (Thanks, Daniel K.)- (Honestly, I didn't expect this plugin to reach any state later  than version 2!)Fixes and changes in the fifth version:- Fixed a logic error in the new startingArmor script that forced  everyone to receive light armour.- Light armour now gives you Nordic gear rather than chitin armour.  I finally decided to agree with one person who said that chitin was  too good to receive starting out.  Heavy and medium armour still  remain as they did before.  (Thanks, The_Gray_Paladin.)- Tweaked down the substandard bonemold to have an AR of 7.  This  means that the armour ratings you can expect are AR 5 for light,  AR 7 for medium, and AR 10 for heavy, which I think is quite  accurate to the protection conveyed by the weight.- Modified the value of the different substandard bonemold pieces to  be no more valuable than chitin.  Even less, in some instances.- Modified the durability and enchantment value of the substandard  bonemold to be equivalent to chitin.- Added boots to the armour given, but only if the player is not a  beast race.  A helmet will never be given, however -- you'll have  to buy one yourself.  Ditto for gauntlets/bracers.  This is not  a limitation, but rather a design choice -- if I gave you everything  you needed, then it wouldn't exactly be a *starting* equipment plugin,  now, would it? =)- Retextured the substandard bonemold to be a lot uglier -- you can  now tell it's not the best stuff.
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5. Recommended Plugins
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This is more a matter of personal taste than anything, but here'swhat I suggest you use with this plugin:The Marksman Mod - IntelligentsiaHoratio's Dodge - Horatio, modified by LDonesFatigue Effects - Leon "pancreas" MadadoI also have a whole slew of homemade plugins that I haven't reallybothered with uploading, so if I do upload them, use those too. ;-)And, uh, yeah.

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6. Aboot the Author, eh?
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I'm a mild-mannered 18-year-old programmer nerd, and I'm Canadian.I live in Coquitlam, British Columbia and am messing around withMorrowind scripting -- mainly because I lack anything better to do.I'm fully learned in C++, know a good portion of VB, am violentlycynical about Microsoft's .NET, and have an uncontrollable urge toshoot DBZ fanboys.That about summarises it. =)(Or should that be, "That aboot soomarises it, eh?")

-- Jeremy "Spuzzum" Gibson,   
[email protected]   
Instructional video on hooking up your VCR included.

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