Features

  • Enable XP? - (Default ON) if turned off, this reverts the game to using the standard skill increase method of gaining xp, and disables skill point gain (you still gain attribute points/perk points)
  • Level Cap -(Default 80)  Allows you to set a hard level cap. Defaults to 80 (Approximately equal to the soft cap in vanilla), but can be set as low as 20 or as high as 200 -NOTE: In version 1.0, this setting does not work correctly, and points to the wrong variable. In version 1.1 onwards this will be fixed. Don't edit this setting in version 1
  • Enable XP for Discovering new locations? -(Default ON). As the name implies, this toggles on and off the cell discovery feature of the mod. Has no effect if XP is turned off
  • Enable XP for defeating boss monsters? -(Default ON) When turned on, defeating certain extra powerful creatures, such as Ash Vampires, The Imperfect, the Udyrfrykte, Dagoth Ur, Vivec, and Almalexia, will reward a large amount of XP upon their death. These creatures can be registered and unregistered using the interop functions in interop.quest
  • Enable XP for defeating Fargoth? (Default ON) When enabled, killing fargoth rewards XP
  • Main Quest XP -(Default 150) Controls the amount of XP given for completing Main Quests
  • Guild Quest XP -(Default 100) Controls the amount of XP given for completing Guild Quests
  • Side Quest XP -(Default 50) Controls the amount of XP given for completing Side Quests
  • Misc Task XP -(Default 10) Controls the amount of XP given for completing Tasks
  • Location Discovery XP - (Default 20)controls the amount of XP granted for discovering new locations
  • Boss Monster XP - (Default 120)controls the amount of XP granted for defeating Boss Monsters
  • Base XP to level up - (Default 50) XP Requirement calculation is BaseXP + (LevelMult * Level) default settings mimic the xp progression from fallout 3. This setting controls the BaseXP component
  • XP Level Mult -(Default 150) Controls the LevelMult component of the XP Level Requirement calculation
Perk Settings
  • Enable Perks? (Default ON) Enables or Disables the Perk System. In 1.0, Disabling the Perk system only stops you from acquiring new perks, in 1.1 onwards, it will also deactivate all perks the player has already acquired (it will not remove them from the player, only deactivate them)
Point Allocation Settings
  • Perk Points per Interval - (Default 1) - Controls how many perk points the player gains at levels that they would receive perk points
  • Perk Point Interval - (Default 2) Controls how often the player gets perk points. a setting of 2 means that the player will gain perk points every 2 levels.
  • Attribute Points per Interval - (1.0 Default 7 | 1.1+ Default 10) See Perk Points per Interval. Default  setting is similar to a vanilla level up when not levelling misc skills. in 1.1 onwards the default is similar to a vanilla level up with a few misc skill increases
  • Attribute Point Interval - (Default 1) see Perk Point Interval
  • Maximum Attribute Point Increment - (Default 5) - The Maximum amount of points the player can allocate to a single attribute per level
  • Attribute Point Cap - (Default 200) - sets a cap, beyond which you cannot advance the attribute. Note that this requires the Code Patch Feature "Uncapped Attributes" to be enabled to work correctly.
  • Major Skill Points Per Interval - (Default 10)
  • Major Skill Point Interval - (Default 1)
  • Maximum Major Skill Point Increment - (Default 15)
  • Major Skill Cap - (Default 200) - Custom Skill Caps require the MCP feature "Uncapped Skills"
  • Minor Skill Points per Interval - (Default 5)
  • Minor Skill Point Interval - (Default 1)
  • Maximum Minor Skill Point Increment - (Default 10)
  • Minor Skill Cap - (Default 200)
  • Misc Skill Points per Interval - (Default 5)
  • Misc Skill Point Interval - (Default 2)
  • Maximum Misc Skill Point Increment - (Default 5)
  • Misc Skill Cap - (Default 200)

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KirbonatedBeverage

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