Hey there! So I know this may now be outdated, but I'm playing around with it.
Does anyone know where the 'old copy' of Moonstone Island, created through this method, keeps the save files? Because then I can swap new and old around and try and get holo potions on my new save file.
So I found it - it was in 'saved games' just not in a folder, as this version of the game didn't have separate game files yet. But sadly the holo potions aren't spawning for me.
I'm not sure how I did it really, but while screwing around I ended up making all my monsters Holographic.
In c3runtime.js, search for ("potionHolo_active")?10:.2
There are two different versions. I modified the first one. Modify .2 into 100, or any value you'd like, and it causes all overworld monsters to turn into holographic versions. This only applies to the overworld ones. Having trouble reproducing this change though. It only works on one save.
Edit : Seems they started showing up as Holographic after day 4. Not sure if it's because of the day, or after a quest unlocking them to be holographic. Either way, seems to work.
7 comments
Does anyone know where the 'old copy' of Moonstone Island, created through this method, keeps the save files?
Because then I can swap new and old around and try and get holo potions on my new save file.
EDIT: They appeared on a fresh save... i really didnt wanna restart but guide works to an extent.
In c3runtime.js, search for
("potionHolo_active")?10:.2
There are two different versions. I modified the first one. Modify .2 into 100, or any value you'd like, and it causes all overworld monsters to turn into holographic versions. This only applies to the overworld ones. Having trouble reproducing this change though. It only works on one save.
Edit : Seems they started showing up as Holographic after day 4. Not sure if it's because of the day, or after a quest unlocking them to be holographic. Either way, seems to work.