Moonlighter

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Aidanamite

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Aidanamite

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22 comments

  1. 2ephyrus
    2ephyrus
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    Would love to try this but I think it needs updating to work with the 2024 repack of the game. We have a new BepInEx now that works as of April 2024.
    1. Aidanamite
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      unfortuneatly the repack of the game changed it to IL2CPP which may very well make this mod permanently non-functional.
      this issue has been mentioned to the devs in the discord but no word back yet other than an initial responce that they didn't intend to break mods and that they'll look into it
    2. Aidanamite
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      Latest version of the game fixed the mod compatibility
  2. fenrisulfr913
    fenrisulfr913
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    I actually came across a weird situation, and narrowed it down to Summoner unfortunately. When I would go into a dungeon, or go to a new floor, I would have a new copy of my familliar following me, and I did not get any of the amulets yet, so color me surprised when I go to a dungeon with two mimic chests(only one is actually usable) and then moreso when I get to the next floor and I have 3, etc.
    1. Aidanamite
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      if you're wearing a mimic ring then it's normal for your familiar to duplicate (that's the effect of the ring). While it's intended to not work on the mimic familiar itself due to the game not handling it correctly, I do recall noticing that certain things would cause a second mimic to appear. I've yet to find the cause of that.

      Is this the issue you're encountering or is it something else?
  3. DavidHoe
    DavidHoe
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    The equipment's images has been failed to load.
    :( I don't know why, the logoutput shows no error.
    Here is the log:
    ?[Message:   BepInEx] BepInEx 5.4.21.0 - Moonlighter (2022/11/26 8:07:44)
    [Info   :   BepInEx] Running under Unity v2019.2.7.13201272
    [Info   :   BepInEx] CLR runtime version: 4.0.30319.17020
    [Info   :   BepInEx] Supports SRE: False
    [Info   :   BepInEx] System platform: Bits64, Windows
    [Message:   BepInEx] Preloader started
    [Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
    [Info   :   BepInEx] 1 patcher plugin loaded
    [Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
    [Message:   BepInEx] Preloader finished
    [Message:   BepInEx] Chainloader ready
    [Message:   BepInEx] Chainloader started
    [Info   :   BepInEx] 7 plugins to load
    [Info   :   BepInEx] Loading [AssetsLib 1.0.8]
    [Info   : AssetsLib] AssetsLib has loaded
    [Info   :   BepInEx] Loading [BannedRich 1.0.1]
    [Info   :BannedRich] BannedRich has loaded
    [Info   :   BepInEx] Loading [CombatTweaks 1.0.0]
    [Info   :CombatTweaks] CombatTweaks has loaded
    [Info   :   BepInEx] Loading [PopularityReduction 1.0.0]
    [Info   :PopularityReduction] PopularityReduction has loaded
    [Info   :   BepInEx] Loading [ProjectileFix 1.0.1]
    [Info   :ProjectileFix] ProjectileFix has loaded
    [Info   :   BepInEx] Loading [Summoner 1.1.2]
    [Info   :  Summoner] Summoner has loaded
    [Info   :   BepInEx] Loading [Better_Trick_Weapons 1.0.0]
    [Info   :Better_Trick_Weapons] Better Trick Weapons has loaded
    [Message:   BepInEx] Chainloader startup complete
  4. edgar470
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    I have a problem in my game, the Summoner's Amulet and the set of armor do not appear, I already have it installed in BepInEx\plugins, could you help me, I also have AssetsLib
    1. Aidanamite
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      are you sure both the assetslib and summoner mod are in your mods folder
    2. edgar470
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      Yes it's in C:\Program Files (x86)\Moonlighter 1.11.23.3\BepInEx\plugins 
      When I go to the blacksmith, no new armor appears, nor do the summoning amulets appear in the diary. I have the version of the game 1.11.23.3 and if it affects which version you recommend, thanks
      AssetsLib 1.0.8
    3. Aidanamite
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      does the bepinex log say that the mods successfully loaded?
    4. edgar470
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      not in the registry it only says loading not like the others that say it has loaded
      BepInEx] Loading [Summoner 1.1.2]
      BepInEx] Loading [WishlistSummary 1.0.5]
      WishlistSummary] WishlistSummary has loaded

      a question in the registry has to appear AssetsLib.dll or not because in the registry it does not appear
    5. Aidanamite
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      if the mods aren't saying their loaded message then an error occured while they were loading and unfortunatly bepinex doesn't tell you and the game doesn't keep it's own log.

      This is a mod that i made to help with debugging mods: Debugging Helper it'll make all the game's debug messages appear in the bepinex log. this should make the errors show up in the log
    6. edgar470
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      this appears
      Loading [AssetsLib 1.0.8]
      [Warning:  HarmonyX] AccessTools.GetTypesFromAssembly: assembly AssetsLib, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null => System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
        at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
        at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 
        at HarmonyLib.AccessTools.GetTypesFromAssembly (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0 

      Loading [Summoner 1.1.2]
      [Error  :     DEBUG] TypeLoadException: Could not load type 'System.Action`2' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
      Stacktrace: UnityEngine.GameObject:AddComponent(Type)
      BepInEx.Bootstrap.Chainloader:Start()
      UnityEngine.Application:.cctor()
      Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
      Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
      Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
      Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
      Sirenix.Serialization.UnitySerializationInitializer:Initialize()
      Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()

      sorry for putting everything that appeared to me I do not understand much of this
    7. Aidanamite
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      it looks like there may be something wrong with your installation of Moonlighter. a very important part of the program appears to be missing or loaded incorrectly.
  5. dakoja
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    So would these drop from the respective enemies, in chests, bosses, all of the prior? Does boosting drop rate make them more likely to appear? Only Purple chests? I kinda wanted to get my hands on this fast but im already through 2 of the dungeons and haven't found them yet.
    1. Aidanamite
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      they have the same drop conditions and rate as the other amulets. all of the amulets (aside from the boss ones) are found in purple chests. Wave rooms are a really good source of purple chests imo
  6. br0kenhalf
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    just making sure of something, the amulets are all found in dungeons, right?
    1. Aidanamite
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      yes
  7. SpicketWyre
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    Been playing with this mod recently, I don't know if you can modify it but I saw the composite armor has multiple enchantment paths for different stats. Is it possible to add a summon variant?
    1. Aidanamite
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      possible. but i'm not sure how much of a rework the code'll need to do it. atm the code is only setup to detect the item types you're wearing, not their enchantments. so it may be easy, may be difficult, not sure. potentially if it is too complex then it may cause noticable lag
  8. KairuByte
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    I actually really like this idea, though I think it may be a little OP. Good job!
    1. Aidanamite
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      I did try to keep it balanced. If you have any suggestions for changes I'm all ears