Monster Hunter: World
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nobodi3390

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9 comments

  1. littleboyred1
    littleboyred1
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    This's exactly what i wanted, thank you! <3
  2. stupidgoddamnaccount
    stupidgoddamnaccount
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    Makes the game crash when fighting teostra for some reason
  3. zwn3x
    zwn3x
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    Hi good see you did this for velkhana.but can I ask if you can change the animation of normal Velkhana to arch Tempered Velkhana?I mean, I want to fight with arch velkhana in guiding island if you can replace it's ai animation
    1. nobodi3390
      nobodi3390
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      This is strictly a visual mod, not a custom monster AI/moveset mod. And I'm not sure how to spawn Velkhana with the AT flag in Guiding Lands outside of custom quests.
    2. nobodi3390
      nobodi3390
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      You might want to take a look at this video and its description. https://www.youtube.com/watch?v=dDC4XPIEBVY
  4. XNduu
    XNduu
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    did u got the one that just remove the fog effect on velkhana? only the fog
    1. nobodi3390
      nobodi3390
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      I may publish a separate version sometime soon, but some of her attacks relies on fog effects as the best visual hitbox indicator.
  5. FelixTheDrunk
    FelixTheDrunk
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    The description claims to alter the moveset itself, not just the visuals. That's why the other commenters are confused.
    I very appreciate indexing the efx numbers in that notes file, for anyone wanting to pick and choose which effects to torch.
    Do 800 and 801 from the old version matter?
    1. nobodi3390
      nobodi3390
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      I honestly don't have much idea what those efx'es do, I can't really tell what they're triggered by so I added them just to help a bit.