Thanks for the amazing work! If I could add a suggestion, maybe you could do something to pretty up the fully grown ancient tree in Astera? Some of the leafy branches at the top are particularly pixelated, especially in comparison to the HQ textures.
Thank you. I tried looking for pixelation on the Ancient Tree but I wasn't entirely sure I had seen what you are referencing. Would you mind sending me a screenshot of what you mean?
Hi sorry bout the late response I don't visit the nexus much. I took a screenshot of the tree, this is with the HD texture pack and HQ asset pack. The problem area is the leafy branches at the top of the fully grown ancient tree, at a distance they don't look out of place, but standing in the canteen puts the top of the tree at eye level and they are glaringly pixelated and low detail, especially the branches that have almost a sawtooth pattern.
I'd say a lot of the time it depends on what particular asset I'm working on. For textures most of the time I will need to make manual edits to the maps. Sometimes it is better to just create new textures from scratch while best maintaining the game's art style of course. I will sometimes use AI as a tool to get better textures. Most of the edits include geometry of the meshes. When making geometry edits, a lot time will go towards correcting the maps for the edits (or correcting the UVs). The original textures were designed in a way to help the look of having less geometry. For example, if you were to make an object's geometry more circular, the texture map(s) may end up making it look less circular than the original geometry due to the texture design.
It's not working at all for me. Bone bridges and the rope between them still looks as blurry as ever. I definitely followed the instructions right, weird
When testing this mod to see if it's installed correctly, try looking at the watering can on the railing in the private quarters area (can reference mod video). To me, that's probably the biggest singular difference between vanilla and this mod. There are some bones bridges I haven't been able to find in the files to replaces as of yet. So not every single bone bridge has been altered. That's something I plan on trying to hit in an update though.
Any chance you could fix the issue of low res reflections being layered on metallic objects with screen space reflections enabled? All reflective objects look pixelated with this option.
can i combine this mod with reshade ? or this mod has alredy improve anti aliasing ? , you know mhw is so blurry and i always turn off FXAA, TXAA and volumetric rendering
are you able to change the file type to .zip or any other universal archive type? GNU/Linux Mac and Steam Deck users wont be able to extract it without installing third party tools
Perfect, been waiting for something like this for awhile! I remember seeing the open doorway from the smithy to the gathering hub in Seliana and hating the how low res the textures were, I'll be following this for sure <3
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https://steamcommunity.com/sharedfiles/filedetails/?id=3207351593