Monster Hunter: World
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Reki

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Rekiinom

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34 comments

  1. MissAnnTropist
    MissAnnTropist
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    I used the mod and I still noticed grey damage numbers but on some zones they were orange, is this the expected behavior or every part should be doing orange damage?
  2. eclipsezero
    eclipsezero
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    How can I use everything in this mod except removing tenderize? I want to retain that as a fun high risk high reward mechanic, maybe tweak it to reduce the boost it would give a bit.
    EDIT:
    Would removing the wp .col files do it?
    1. Ratipone
      Ratipone
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      Correct: the hm > wp folder contains the files that remove the ability to tenderize
  3. ouge
    ouge
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    Any way to get the HZV and WEX/Max Might changes only? Which files should I remove/keep? I find myself at an inconvenience against safijiiva co-op without clutch claw sometimes.

    Also well done OP, this mod brings back the fun in fights again :)
    1. ouge
      ouge
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      I figured it out. Install everything accordingly except for the "hm" file

      I also didn't install "em_clawgrab_common.dtt_clawc" but it doesn't seem to have any consequence at least for what I desire (HZV, wex and max might restoration)
  4. mohammadinptds5
    mohammadinptds5
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    this mod overwrite this mod https://www.nexusmods.com/monsterhunterworld/mods/4383?tab=posts can i rename the hm\wp\wp\collision files to make it work ?
    1. Rekiinom
      Rekiinom
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      If you install my mod first and then the mod you linked it will work EXCEPT you will be able to tenderize. 
    2. Gi22
      Gi22
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      what if i install this mod first then your mod? I really dont want to tenderize but really want this mod too. thank you so much!
  5. Gi22
    Gi22
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    Hello Reki,
    May i know how can i combine this mod to mod https://www.nexusmods.com/monsterhunterworld/mods/6219?tab=posts
    i want to have the overhaul of IG in this mod but also wanted to remove the tenderizing but unfortunately it overwrites
    with one of the file of this mods which is "wp10.col". Thank you
  6. Armoredcore89
    Armoredcore89
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    Is it possible to combine your mod with this one - https://www.nexusmods.com/monsterhunterworld/mods/3442 ?
    Have your hvz and claw stuff and weapon adjustments from that mod above?
  7. cebika
    cebika
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    I think AT Velkhana has unique HZV that have to do with his aura levels.  Are those adjusted as well?  I don't see it in the documentation.
    1. Rekiinom
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      The way AT Velkhana's aura works is it uses the regular HZVs and then a separate modifier scales them based on aura level. I haven't changed anything to do with the aura level (which is a percent-based change, not a flat amount). 
    2. cebika
      cebika
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      Thanks for clearing that up.
  8. bleepbloop789
    bleepbloop789
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    The weakness exploit tooltip does not update but the rest of the mod seems to be working, does the WEX change work and it not update text or is it not working
    1. Rekiinom
      Rekiinom
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      tooltips wont update, but the value is changed
    2. bleepbloop789
      bleepbloop789
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      Awesome thank you very much, made my favorite game even more damn fun
  9. devilmay
    devilmay
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    guessing this is not needed then - https://www.nexusmods.com/monsterhunterworld/mods/4103?tab=posts ?
    1. Rekiinom
      Rekiinom
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      Not needed, but if you find their HZVs more to your liking you can install that mod after installing this one and you'll have all the functionality of this mod with the HZVs of the one you linked. 
    2. devilmay
      devilmay
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      Sweet, thank you!
    3. cebika
      cebika
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      Are Ratipone's HZV changes drastically different from yours?
  10. cebika
    cebika
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    Hey thanks for updating Fatalis' zones.  A much needed change.
    1. Rekiinom
      Rekiinom
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      No problemo!