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DesertEAgle1236

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DesertEAgle1236

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5 comments

  1. deleted93281563
    deleted93281563
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    you should do one of bill paxton saying "game over man, game over" from the movie aliens
  2. EggfaceMan
    EggfaceMan
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    idk anything about how mods are made, but can you explain why this is 161mbs?
    1. evanjohnman
      evanjohnman
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      The way sounds work in Monster Hunter World is they're all grouped together in a pack of similar sounds.

      In order to change one sound you have to overwrite the entire pack, which means you have to include every sound you don't want to replace in your mod file.

      Hence the seemingly-needless bloat.
    2. DesertEAgle1236
      DesertEAgle1236
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      What he said. The only way to remove the needless bloat is to replace every sound file with blank space or replace everything with the modded stuff since that usually reduces the file size. However doing this can cause other issues since I don't know what all these sound files are used for.

      EDIT: Forgot to include that the Shadow Realm lines are smaller than the original sound files.
      EDIT 2: Did the math and Jimbo is smaller by 5 mbs.
  3. Synthlight
    Synthlight
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    The loader is not required for this.

    Fatalis update changed nativePC loading. It now loads all filetypes in nativePC and we don't need the loader anymore.
    You only need the loader for custom quests (not quest replacers), custom monsters (not replacers), or plugins.