Monster Hunter: World

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Schinkikami

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schinkikami

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About this mod

This mod changes many aspects of the gunlance and turns it into a fun and flexible weapon. This is a fork of the original project, that tries to keep the mod balanced and multiplayer friendly.

Permissions and credits
Welcome to my Gunlance Rework LIGHT!

This is a fork of my original Gunlance rework. While the other version is more experimental and potentially more unbalanced, I will try to keep
this mod as balanced and stable (not to many updates, not many optional files) as possible, so you have a version that you can clear the game
with. If you are searching for the more experimental version, go to https://www.nexusmods.com/monsterhunterworld/mods/4754.

                 Yanxi has provided me with an amazing speedrun showcasing the experimental version of my mod.
It showcases the Fullburst Guardpoint and is a impressive speedrun. Thank you so
much!





Conceptually and visually the Gunlance is one of the most interesting weapons. But I always had some problems with basic design decisions for
the weapon.

The moveset is split into 3 parts, never truly allowing you to utilize the GL to its full potential. The restriction also makes playing a GL type very repetitive.
This mod changes the gunlance so that all 3 shelling types are viable for all Gunlances. Use the best shelling for each situation (big opening? -> Full Burst, Far
Away? -> Charged Shots).

The Gunlance also has a big shield, like the lance, but unlike with the lance not a single move uses it. This is changed in this mod, by giving multiple moves Guard Point properties (although counter moves are still lance territory).

Finally multiple QoL gameplay improvements are added, like the ability to shell after evading and higher range on charged shots and more.

CHANGES:

  • Removed the distinction between Long, Wide and Normal gunlances. Use the hitbox and damage of Normal Gunlances for Fullburst, that of the Long Gunlance for charged shots and the uncharged shell of the Wide gunlance. All Gunlances come with 3 shells (4 with Capacity Boost). Fullburst damage is of course scaled accordingly. This allows you to utilize all of the GLs potential in every situation, making the weapon far more diversified
  • Increased the range of Charged Shots. You should use them as ranged attacks now, as you have other options if in close quarter
    combat. To balance this, I reduced the damage of charged shot.
    
  • Added the ability to use uncharged/charged shell after evade hoping. Got rid of Evade Full Reload on B.. Added Full Reload to R+B instead.
  • Damage values of WSB have been adjusted. They now deal ~70% of the orginal damage for all shelling types.
  • Added GUARD POINTS to multiple moves, where the animation indicates a block. This is to make more use of the shield in the GL moveset and reduce the frustration with some moves. Something like this and this shouldnt happen anymore. All Guard Points interrupt your combo when hit, so this doesnt directly increase your dps.
  • GUARD POINT on Wide Sweep
    
  • GUARD POINT on Full Burst
    
  • GUARD POINT on Wyrmstake Recovery
    
  • GUARD POINT on Wyvernfire knockback
  • Also implemented a GUARD POINT on Quick Reload in the first few frames. This is to add a Guard Cancel to the GLs moveset, as well as for nostalgic MHGU reasons. It is interruptible as every other GP in this mod, so this is not a damage increase through new tradeoffs or smth.
    
  • To compensate the increased consistency and damage uptime, the shelling damage was reduced by about 5%. This is debatable and I would like to have some feedback on this.
CHANGES NOT IN LIGHT (but experimental):
  • GUARD POINT on the charging of Wyvernfire and Charge shot. Altough the animation blocks there, this is just to safe.
  • Increased WSB duration
  • Reduced hitlag on Wyrmstake (stake comes out instantly)
  • Comined hits of Wyvernfire for a better wakeup attack
 All those changes increase the damage or damage potential in a significant way and because of this werent added into this version.


Installation: Drop the nativePC folder into your .exe folder. Uninstall by removing all the files that were in the archive (take care not to
remove other mods with it).

Multiplayer compatibility: It should work in multiplayer (tested it with a friend of mine, without problems).
Experimental never had issues.

Stability: This mod should stay pretty stable. Only reason I could update something are bugs, I forgot something or balance changes

Thanks for all the people, who gave feedback, contributed to this project by testing, discussions and new ideas. A special thanks to Yanxi for providing this amazing video.


The gunlance mod project is my second weapon rework. Check out my lance improvement here.

Have fun hunting.