Just curious, the one-shot attacks people are talking about, are they just really strong or straight-up insta kill no matter how high the defense or resistance?
Well, literally, at this moment, as soon as I passed through the high ranks, I watched as a Uragaan wiped off the map a Celestial Rathalos and a Deviljho together with a single thermonuclear spinning headbutt
(the deviljho was based on 17000 health so my 200 defense is a bit low to withstand that xD)
i would love it if you could make a mversion where in master rank the monsters do way more damage causae the current way its set up for some odd reason high rank monsters even well progressed into master rank still do higher dmg then the monster rank creatures
HR Nergigante with the mod, bow : 24minutes + threat of being one shot at any moment (300armor, health 3) HR Nergigante without the mod, bow : 4minutes, pet the fluffy Nergi
Mod definitively hasn't been balanced for ranged weapons. The damage taken increased from the weapon + this mod makes too many things one-shot you (i mean, way more than melee weapons), even with the best armors possible. Damage values are overall multiplied by 2.5 - 4 (+faster, +more rage, +topple resist, +hp overall, help), if you think some monster are too overtuned, damage changes lies in the "collision" folders of each monsters.
Otherwise, it's the best gameplay mod i ever downloaded across any games (i'm masochistic okay)
this mod is absolutely good. all LR is perfectly balanced. but the HR is strange. i am being one shot with the 50 def armor health boost and +50 from food by attacks like the pink rathian walk. same with next monsters. so it turn the game into a no hit simulator at that point. should i unnistal the mod for HR and re-install it in MR better? i would like to keep using it with some mod to improve defense and be able to survive 1 hit but there are no one (they just got you in blackscreen bcs all are oudated). any other idea?if not. should i reinstall the mod in MR or after defeat shara ishvalda?
GRathian/SRathalos zzzzzz. I just deleted the files for those two 'cause having 2.5x more hp (including stun resitance, parts resitances, etc) while one-shotting from any moves below 1000def is absurd, the only run i finished against GRathain was within 33Minutes (SnS), i'm cleaning Fatalis from this mod way faster than that :( Besides that, amazing mod, thanks for the hundred hours added on my playtime.
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https://www.nexusmods.com/monsterhunterworld/mods/6783
Just paste it as it is, and you'll be fine.
(the deviljho was based on 17000 health so my 200 defense is a bit low to withstand that xD)
HR Nergigante without the mod, bow : 4minutes, pet the fluffy Nergi
Mod definitively hasn't been balanced for ranged weapons. The damage taken increased from the weapon + this mod makes too many things one-shot you (i mean, way more than melee weapons), even with the best armors possible. Damage values are overall multiplied by 2.5 - 4 (+faster, +more rage, +topple resist, +hp overall, help), if you think some monster are too overtuned, damage changes lies in the "collision" folders of each monsters.
Otherwise, it's the best gameplay mod i ever downloaded across any games (i'm masochistic okay)
In my opinion the regular enemies are WAY too easy in the normal game.
Besides that, amazing mod, thanks for the hundred hours added on my playtime.