Monster Hunter: World
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CrossEye

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Cr0ssEye

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54 comments

  1. monhunyeeda
    monhunyeeda
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    https://youtu.be/uR7Hiia6MEU It applies like this video
    and no caxe009 file
    1. monhunyeeda
      monhunyeeda
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      Somebody help me
  2. Equitem971
    Equitem971
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    Is it working for anyone ? It's not working at all, my game is crashing when i go to the inventory, removing "common" stoped the bug, but my sword diablo blade doesn't look like dante. I've done it with transfog mod, but i have a weird red circle in the wrong place looking weird.. Anyone has this bug ?
  3. ko10219
    ko10219
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    ? ?? ?????? ?? ?? ??? ???? ??? ????? ?? ??????
  4. mahboitoy
    mahboitoy
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    Fairly certain the effects are from Art's Charge Blade Effects
    https://www.nexusmods.com/monsterhunterworld/mods/461?tab=videos
  5. blaze76skyline
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    Can you just make a version that converts all major CB to Dante CB? That should technically solve the bugs, right?
  6. RedDragon4275
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    For anyone wanting to install this Mod, there's a few bugs in it. I've gone through to try to figure out which files cause the bugs.

    Currently, using the mod, the only folders I used from the install are the 'common' and 'vfx' files.

    Using the 'common' folder will change the Diablos Tyrannis II into Dante's Devil Sword. Using this, it will NOT change the assets of any other Charge Blade, including the Diablos Tyrannis I. This is a 1 for 1 swap with the Dante's Devil Sword.

    Using the 'vfx' folder will cause some visual effects, such as a lightning explosion for your SAED instead of the normal yellow explosions. If you use this folder, remove wp09_060.vfx. This is the file that causes the stacked particle effect from the Charge Attack that many people are talking about below.

    Using the above makes the Diablos Tyrannis II completely usable as Dante's Devil Sword.

    There are a few other problems I noticed that I will go over below.

    As mentioned above, doing the 'common' folder will be a 1 for 1 swap for the Diablos Tyrannis II to the Dante's Devil Sword. No other assets will be modified. If you install the 'wp> caxe> bs_caxe004' folder, then other Charge Blades sharing assets with the Diablos Tyrannis II will start to be affected. If you install 'wp> caxe> parts' the same issue will happen, but it will remove monster textures from some of the shields as well.

    If you already have the mod installed, and you want to get rid of the Shield Glow from other Charge Blade shields, all you need to do is delete the 'epv' folder from 'wp> caxe'. This will also make it so your charge attack also makes sound again, as with this bug it was silent when charging.

    Another bug that occurs with this mod is the Glyph Shield appearing on the Sword when doing the SAED. Unfortunately, I couldn't find anything that can prevent this.

    With the above information, this makes the mod bug free in my eyes, so I hope it helps some other people. If anyone notices anything wrong or has more information please let us know. Thanks, and enjoy your Dante's Devil Sword.

    Edit:

    Kjarr Weapons seem to break this mod again. When getting a Charge Blade from KT, it seems that scrolling over it in your inventory will cause the game to crash.
    1. crisssilverie
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      Thx For all the info mentioned, and for the fix of ATKT patch. delete the File of weapon data in Common. basically don't use the common folder and no problem.
    2. JOey0815
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      you just basically say: dont use this mod then. there is no ATKT weapon fix
    3. SaixIonaga
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      id like to point out that the wp/caxe/bs_caxe folder replacing all the bone charge blade assets and the parts folder deleting the parts is all intentional, as the way weapons are designed ingame, they either have a unique model or use a base model with monster parts. in other mods, if you dont remove these, the weapon you modded will still have the monster parts, depending on the weapon you replaced. for this mod in particular, it seems to be irrelevant since the common folder does that perfectly anyway. just wanted to clarify for people who are unaware of the way weapon mods work
  7. Zorconthegreat
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    How do i uninstall it?
  8. jstarrking
    jstarrking
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    During the super amp and amp, the rune is showing up on the weapon (i'm guessing this is where the shield normally goes when doing this animation). Does anyone know how to fix it? On the original Dante sword model, this doesn't happen. Awesome mod by the way.
  9. strongwind04
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    I think there is a bug that when we use super amp and amp, we see the sheild at the middle at the sheild which is not at the original one. can we fix it?
    ???? ?? ?????? ????? ?? ?? ???? ?? ??? ????
    And I found that this bug doesn't happens when we have none of charged bottles.
  10. RoseWild
    RoseWild
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    New bug after the update https://i.imgur.com/ta0qv2P.jpg https://i.imgur.com/HY621LO.jpg https://i.imgur.com/2a3IiYX.jpg
    1. C4TTEN
      C4TTEN
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      Delete file
      Monster Hunter World - nativePC - vfx - efx - wp - wp09 - wp09_060.efx