An update is coming soon with new weapons and various fix (better animations for HH/some GS/LS handle, correct weapon classes, better mipmapping). Thanks'all for the support!
What do you mean by "texture problems"? Every weapon in the pack doesn't require to change directories in the mlr3 file because every texture is OUTSIDE of the "weapon id" folder, so you only need to rename that folder and every file inside of it. Please let me know with what weapon you had issues, thanks.
Because when I do rename the files it does replace the model of the weapon but it doesn't load the texture. This was just a suggestion for those who have the same problem I do. I just assumed since the last post mentioned textures and since you haven't given them an answer I just tried my best to figure it out for those who need another way of loading the mod.
Thanks for adding GL Diva to the list! Is it possible to add a blue GL Diva? And I know it might be difficult, but if you could add a recreation of the light effect when drawing the sword, I'd be very happy! : D Thank you so much for sharing your FRONTIER memories with us.
Thanks! That's one of my major goals and I was disappointed to see that efx wasn't part of the model, just like the Dainsleif smoke... Regarding the Blue Diva GL, I'll probably add it in the next minor update along with some missing recolors (like the Stone statue GS).
do you know how to make armors aswell, if yes can you do the shantien armor (their is 3 different version) for male and female and weapons, they are really cool if you can do it you're a legend
Thanks for the feedback, I really appreciate it! Honestly, I don't have any plans on importing Raviente weapons, because there is another person that have already done that. Regarding adding other SnS, send me a DM if you have any ideas, because compared to other weapons the choices are... kinda lackluster. Like, I've found two new SnS worth to add so far, while DBs have at least eight new weapons...
Every SnS replace the Velkhana one, so putting the same folder and files in nativePC overwrite them. If you want to use multiple SnS from the pack at the same time you have to put them on different weapons by simply rename the folder and the files inside it by following the list of weapons ids in the main description ^^ For example, the mod folder is bs_one012 and the files inside are bs_one012.mod, bs_sld012.mod etc. The Teostra SnS id is one001, so the folder and files will be one001, one001.mod, sld001.mod etc.
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here's the link for the editor. (click the .exe file)
Thank you so much for sharing your FRONTIER memories with us.
thank you for your work
For example, the mod folder is bs_one012 and the files inside are bs_one012.mod, bs_sld012.mod etc.
The Teostra SnS id is one001, so the folder and files will be one001, one001.mod, sld001.mod etc.