About this mod
This mod changes all kjarr R12 weapons, of each type, to have the exact same parameters as the strongest one of that parameter. For example, Kjarr Charge Blades ele dmg changed to be the same as Strongarm Ice.
I changed:
1. Sharpness(if applicable)
2. Damage
3. Afinity
4. Element damage
5. Slot
- Requirements
- Permissions and credits
Stracker's Loader
Iceborne
Observing all the Kjarr weapons for all the different types, I realize that they are not the same. I got this inspiration to do this from zappyjohn's Kjarr Charge Blade Adjustments, but for my own benefit and for all weapons. Now personally, I don't like to tweak my builds around just to try and accommodate for these differences. Hence why this mod exists.
Sharpness is one of the things that is kind of tedious to do since it impacts whether you need to bring Mind's Eye or Protective Polish instead. As a result, if any sharpness values of the weapon is below 50 hits of White, it will follow this controlled sharpness of 50 hits White, 50 hits Blue. None will have purple just because no Kjarr weapon has purple values. (99)
Edited:
I only edited the Elemental weapons. But from then on I am including the status weapons as well.
Below are the details of what I have changed. If you do not want any of the changes delete the corresponding weapon file (in brackets).
Bow (bow.wp_dat_g)
Damage:
Afinity: 15 (following Fire)
Ele Damage: 33 (following Ice)
Slot: 1x 1-slot
Charge Blade (c_axe.wp_dat)
Sharpness: 90 hits of white (following Water)
Damage: 200 (following Fire)
Afinity: 20 (following Ice)
Ele Damage: 48 (following Ice)
Slot: 1x 1-slot
Gunlance (g_lance.wp_dat)
Sharpness: 50 hits of white (following Control)
Damage: 190 (following Water)
Afinity:
Ele Damage: 42 (following Water)
Slot: no slot (no change)
Hammer (hammer.wp_dat)
Sharpness: 50 hits of white (following Dragon)
Damage:
Afinity:
Ele Damage: 48 (following Ice)
Slot: 1x 1-slot
HBG (hbg.wp_dat_g)
Damage:
Afinity: 15 (following Spark)
Slot: 1x 1-slot
Greatsword (l_sword.tp_dat)
Sharpness: 50 hits of White (following Control)
Damage: 210 (following Thunder)
Afinity: 20 (following Ice)
Ele Damage: 48 (following Thunder)
Slot: 1x 1-slot
Lance (lance.wp_dat)
Sharpness: 70 hits of White (following Dragon)
Damage: 190 (following Water)
Afinity: 15 (following Thunder)
Ele Damage: 42 (following Thunder)
Slot: 1x 1-slot
LBG (lbg.wp_dat_g)
Damage: 210 (following Decay)
Afinity: 20 (following King)
Slot: 1x 1-slot
Insect Glaive (rod.wp_dat)
Sharpness: 70 hits of White (following Dragon)
Damage: 200 (following Water)
Afinity: 20 (following Fire)
Ele Damage: 36 (following Dragon)
Slot: no slot (no change)
Switch Axe (s_axe.wp_dat)
Sharpness: 80 hits of White (following Thunder)
Damage:
Afinity: 20 (following Fire)
Ele Damage: 36 (following Water)
Slot: 1x 1-slot
SnS (sword.wp_dat)
Sharpness: 80 hits of White (following Ice)
Damage: 190 (following Fire)
Afinity: 15 (following Water)
Ele Damage: 36 (following Dragon)
Slot: 1x 1-slot
Longsword (tachi.wp_dat)
Sharpness: 90 hits of White (following Ice)
Damage:
Afinity: 20 (following Fire)
Ele Damage:
Slot: 1x 1-slot
Dual Blades (w_sword.wp_dat)
Sharpness: 70 hits of White (following Thunder)
Damage: 200 (following Fire)
Afinity: 20 (following Dragon)
Ele Damage: 21 (following Dragon)
Slot: 1x 1-slot
Hunting Horn (whistle.wp_dat)
Sharpness: 80 hits of White (following Water)
Damage: 190 (following Fire)
Afinity: 15 (following Water)
Ele Damage: 51 (following Ice)
Slot: 1x 1-slot