If i've already got a bunch of mods installed and i run/setup this manager, will i have to manually identify each and every mod? Or will i need to delete the nativepc folder and point the manager to the archives and it will do the rest?
How does the manager handle conflicts? Like say there is a mod for the Kirin set to adjust say the chest and helmet (horn removal and retexture of the fur) yet in the same mod it includes the rest of the armour sets files, and I have another mod which specifically targets the leggings of the kirin set and nothing else, can you override a conflict in situations like this by selecting specific files to use or are you forced to merge the mods together into a single archive as not to confuse the manager?
Eyy, i specifically was thinking about all this nonsense while i made it and tried to handle all this nicely. A lot of your questions i think are answered by examining my screenshot closely, but for numero 1: Assuming you already have all the archives for the mods you have installed and those archives use the right folder format, You don't need to do anything besides place the archives in the modcache folder and open the program. It will scan through your game folder and correlate the files in nativePC with all of your mod archives and tell you which ones are installed/partially installed/have conflicting files/aren't set up in the right format. currently i don't have a way to detect mods that have the nativePC folder nested under some parent folder but its hopefully not a super hard thing to do and i think i should do it because i fair few mods do that. but personally i wont ever add support for mods with multiple nativePC folders. too much nonsense.
As for your question about conflicts, i try to handle them gracefully, like i said take a look at the screenshot, youll see a list of all files in a mod archive and they are color coded by if that particular file is installed, not found, ready to be installed, or the file already exists but is from another mod. and all these will have tooltips explaining what they mean. and on the right side you'll see mod and file info displaying exactly what mod the file is potentially from, and all of what mods modify the file you're looking at. same goes for the whole mod, it'll give you a list of all other mods that could potentially conflict with the mod you have selected. And the file hierarchy lets you check/uncheck whatever files you want to install/uninstall so you have complete control on how to handle installs and conflicts. if you attempt to install a file that already exists from some other mod, itll prompt you, so no worries.
Hope this helps. And i think ill sticky this for others who may have similar questions can read this.
Edit 2020: Editing this sticky just because it's prob the most visible. But just so you know, I really don't check this stuff often. But I do appreciate the kind comments here and there, kinda didn't realize this accidentally became the most popular thing I've ever made oops. Though I see the occasional very rude comment from people who obviously didn't take the time to figure out how to use the program, but honestly seeing those is just kinda funny, also a bit sad I guess (seriously did nobody ever teach you how to not be an a**hole like..). I know there are a few minor issues with the program but I just don't even play this game anymore. Maybe one day in the distant future I will revisit it when I replay the game and need to redo all my mods [shudder]. Main issue I guess is just the lag and potential crashes when dealing with larger mods. Not a lot can be easily done about that other than just adding a progress bar or something. Ykno the program is still open source, anyone could technically contribute but not really anyone has outside of some early attempts at a Chinese translation that exists somewhere. Anyway Idono, just rambling. As far as I know the program still works fine for the game if you use it correctly. My apologies if it gives you trouble in some way, hopefully it's still useful.
P.S. Shoutout to my main goons out there answering tedious questions in my absence.
For some reason its not working for me all of a suddenly, when I drag a mod it move to the ModsCache folder but when I press the Re-Scan Cache the mod doesn't show, the list is still empty
not sure why it was doing this to this mod "'updated' 1 Decoration Gives Max Lvl Skills" only, just wouldn't show in the list
I dragged my mod archives and nothing happened, now all my installed mods are gone. Ctrl+z doesn't do s#*! at all. Now I have to re-install everything. Thanks for literally nothing dude wtf is this manager XD
ja das Problem habe ich auch. Es zieht alle Mods in den MOD-Cache Ordner aber selbst nach dem Refresh kommt da keine Liste der MODS. Verstehe nicht wieso das nicht klappt wenn so viele sagen das einfach super funktionieren soll. ES funktioniert einfach garnichts!
Everything works as it should, only the central section does not work (as far as I can see). Overall 9\10, if the central part with rewrites worked it would be 10\10 must have, mod of the year. (Win 11 btw)
Edit: Something happens, and problem gone. dk what happened
This is a great thing. The only drawback is that I don't know the installation progress when installing some relatively large mods. Maybe I just haven't noticed it. I guess.Thank you for your efforts.
198 comments
If i've already got a bunch of mods installed and i run/setup this manager, will i have to manually identify each and every mod? Or will i need to delete the nativepc folder and point the manager to the archives and it will do the rest?
How does the manager handle conflicts? Like say there is a mod for the Kirin set to adjust say the chest and helmet (horn removal and retexture of the fur) yet in the same mod it includes the rest of the armour sets files, and I have another mod which specifically targets the leggings of the kirin set and nothing else, can you override a conflict in situations like this by selecting specific files to use or are you forced to merge the mods together into a single archive as not to confuse the manager?
Thanks ^^
A lot of your questions i think are answered by examining my screenshot closely, but for numero 1:
Assuming you already have all the archives for the mods you have installed and those archives use the right folder format, You don't need to do anything besides place the archives in the modcache folder and open the program. It will scan through your game folder and correlate the files in nativePC with all of your mod archives and tell you which ones are installed/partially installed/have conflicting files/aren't set up in the right format. currently i don't have a way to detect mods that have the nativePC folder nested under some parent folder but its hopefully not a super hard thing to do and i think i should do it because i fair few mods do that. but personally i wont ever add support for mods with multiple nativePC folders. too much nonsense.
As for your question about conflicts, i try to handle them gracefully, like i said take a look at the screenshot, youll see a list of all files in a mod archive and they are color coded by if that particular file is installed, not found, ready to be installed, or the file already exists but is from another mod. and all these will have tooltips explaining what they mean. and on the right side you'll see mod and file info displaying exactly what mod the file is potentially from, and all of what mods modify the file you're looking at. same goes for the whole mod, it'll give you a list of all other mods that could potentially conflict with the mod you have selected. And the file hierarchy lets you check/uncheck whatever files you want to install/uninstall so you have complete control on how to handle installs and conflicts. if you attempt to install a file that already exists from some other mod, itll prompt you, so no worries.
Hope this helps. And i think ill sticky this for others who may have similar questions can read this.
Edit 2020: Editing this sticky just because it's prob the most visible. But just so you know, I really don't check this stuff often. But I do appreciate the kind comments here and there, kinda didn't realize this accidentally became the most popular thing I've ever made oops. Though I see the occasional very rude comment from people who obviously didn't take the time to figure out how to use the program, but honestly seeing those is just kinda funny, also a bit sad I guess (seriously did nobody ever teach you how to not be an a**hole like..). I know there are a few minor issues with the program but I just don't even play this game anymore. Maybe one day in the distant future I will revisit it when I replay the game and need to redo all my mods [shudder]. Main issue I guess is just the lag and potential crashes when dealing with larger mods. Not a lot can be easily done about that other than just adding a progress bar or something. Ykno the program is still open source, anyone could technically contribute but not really anyone has outside of some early attempts at a Chinese translation that exists somewhere. Anyway Idono, just rambling. As far as I know the program still works fine for the game if you use it correctly. My apologies if it gives you trouble in some way, hopefully it's still useful.
P.S. Shoutout to my main goons out there answering tedious questions in my absence.
not sure why it was doing this to this mod "'updated' 1 Decoration Gives Max Lvl Skills" only, just wouldn't show in the list
just rename default rar/7z file, or unzip then zip again with different names
its works for me
DO NOT USE THIS
Kudos to you.
Edit: Something happens, and problem gone. dk what happened
thanks man.