V1.4 Fixed the hitbox of the new attack it is not perfect but keep in mind this is a custom animation on a custom skeleton so applying a hitbox without tools (purely done throw hex editing ) is realy hard , for now you will be hit on the final peck of the animation it dosnt do a lot of damage but i felt weird it not doing any.
Updated for Kulve Tarroth update. This mod will need an update whenever a new monster comes i will try to update every time as soon as possible . This makes it incompatible with the elemental weakness icons mod .
If you dont want to wait for updates every time ,you can use the light version but a lot of things are lost from it plus buggy attack animations.
v1.5 update for Alatreon thank you to OneOnlyDan for remind it to me
V2.0 update for Fatalis , (i want to give an apology i had mixed up the files when i did the Alatreon update but now that is fixed as well )
i didn't install the ui folder because it'll overwrite my files that has the same name. but somehow it works. ( I already forgot what are those ui mods for)
Hey, just wanted to throw a heads up that this needs to be updated. When using this mod, Alatreon becomes listed as "unavailable" in the hunters notes.
just wanted to inform you that you spelled check as "cheak" in the description, unless that is deliberated. thank you for the awesome mod, are you planning in adding color options like black chocobos in the future? i would like that very much.
im dyslexic and right now i dont feel like fixing it XD , i cant add colours cause i runed out of monsters made the 2 that FateEx wanted , i wont add optional cause they are a bit convoluted and will require a lot of set up either from me or the user 1 i am lazy and dont want to have to update 10 files each update instead of 1 and 2 because i had a mod with that installation in skyrim and a lot of people complain because they cant just click and it installs by itself.
so uh, unrelated to what you said above, i came back to see your response (i forgot about my post) and i didnt know an update was needed since the chocobos look fine. but hey it's ok about the color thing, i understand. thank you for the mod btw, it's pretty nice. PS: actually nevermind, i didn't even notice the yellow ones weren't replacing the kestodons.
the update is needed every time a new monster is added cause all the icons and names are in 1 file so if you have my mod installed it shows them as invalid ( cause its the old file without the new monsters ) , other than that you need strackers loader to be able to load the custom animations and names the rest work withaout it but again you lose a lot.
thank you , personaly i love your non joke mods you do wonders there but hey if you want to do it you are free to just keep in mind every other monster in the wild will become as well because tailraiders are not uniq.
omg yes. yes yes yes. the worst of the mounts replaced by literally the BEST of mounts in all games. thank you thank you thank you to creator and commissioner!!
39 comments
Updated for Kulve Tarroth update.
This mod will need an update whenever a new monster comes i will try to update every time as soon as possible .
This makes it incompatible with the elemental weakness icons mod .
If you dont want to wait for updates every time ,you can use the light version but a lot of things are lost from it plus buggy attack animations.
v1.5 update for Alatreon thank you to OneOnlyDan for remind it to me
V2.0 update for Fatalis , (i want to give an apology i had mixed up the files when i did the Alatreon update but now that is fixed as well )
thank you for the awesome mod, are you planning in adding color options like black chocobos in the future? i would like that very much.
but hey it's ok about the color thing, i understand.
thank you for the mod btw, it's pretty nice.
PS: actually nevermind, i didn't even notice the yellow ones weren't replacing the kestodons.
yellow = kestodons wildspires
ruby = gastodons elders recess
I hope the loader will be updated quickly so I can use it.