Monster Hunter: World
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76 comments

  1. jerrychin
    jerrychin
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    Will clearing this quest unlock the awakening alchemy?
    1. LovecraftSenpai
      LovecraftSenpai
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      It should yes, since it's just the original quest with the monster values and number of players modified.
    2. Yuuji1222
      Yuuji1222
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      i'm play offline , and i clearly the "point no return" Quest 
      but still don't get the awakening alchemy, can't you help me
  2. Polemo
    Polemo
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    Barely possible to break any parts even with partbreaker 3. Even though I have full Safi gear... Back to pre-Safi gear version I go.
  3. TeachKidsSwears
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    I installed the mod correctly but during my testing, the mod only seems to modify the timer and not the HP. I was focusing on one part with a Lightbreak IG for the entire quest and managed to finally break it in the final area, WITH PARTBREAKER BTW. My finish time was also 40 mins on average. Am I the only one with this problem?
  4. Knoxz130868
    Knoxz130868
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    Esta misión desbloquea la alquimia de Safi'jiiva???
    Para poder tener sus armas offline
    Si nó, alguien puede decirme como hacerlo...
  5. Biggiins
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    Will this screw with other mods? Let me explain, I’m going to download this mod, a permanent Fatalis mod, and a permanent Alatreon mod. The 1p and 2p safi scale mod screwed with the Alatreon mod, as Alatreon was dead within’ 2 minutes. So, does this mod affect the other two mods?
    1. LovecraftSenpai
      LovecraftSenpai
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      I haven't tested it but it shouldn't since it only modify a few monsters related values in safi quest files. I had someone report that my mod was making event Kulve easier but that was only one report (out of 6k downloads) so it was probably a false positive. 
  6. HowlOfThePack
    HowlOfThePack
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    just a few quick questions

    does this require the siege to be active in order to do?

    does this add in a separate mission that is just done solo?

    will i still get the same rewards as if i had done the siege?

    and if this is a separate mission, where will it be displayed in-game in order to launch the quest?

    thanks for any time you give in response to these questions.
    1. LovecraftSenpai
      LovecraftSenpai
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      >does this require the siege to be active in order to do?

      Yes, as this mod is a simple modification of the siege quest.

      >does this add in a separate mission that is just done solo?
      No, it forces the quest to be played solo, meaning if YOU pick the quest then no one can join you. You can still join other's people safi but from the insignificant amount of testing I've done on this you won't deal much damage, if any. If you want to do the siege quest in multi then simply rename or remove the quest file. 

      >will i still get the same rewards as if i had done the siege?
      Yes, all of the siege mechanics are still there, despite the increased timer. Meaning you could drain all of the energy if you wanted.

      >and if this is a separate mission, where will it be displayed in-game in order to launch the quest?
      Just start the siege, you'll know if this is the solo version if only one player can join the quest
  7. deleted27070999
    deleted27070999
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    Seems to be the only safi mod like this [in my experience] so far that works with the Fatalis update!
    Keep up the good work :]
    I just finished 1 run to see if it worked, it did!
    Thank you for making this since its hard to find a group in progress lol
    1. JohnShaft
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      ty for testing
    2. LovecraftSenpai
      LovecraftSenpai
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      Not that surprising it's also the one with the less change.

      Thanks for testing.
    3. XTGMods
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      It seems like this mod only touches the quest51605.mib file, which is the same file touched by Nekotaga's mod, however Neko's also touches an extra em_difficulty.dtt_dif file. Theoretically, if we extract the newest em_difficulty.dtt_dif from the archives after fatalis update, and found out what that em_difficulty.dtt_dif changes, then edited the changes back in, we could have proper Safi scaling working again? Though, i don't know if quest .mib files are broken through title updates, i've heard that some quests do break after updates, while some quests don't, but i suppose this comment proves Safi quest didn't change IDs or anything after fatalis update. Might have to test Neko's mod to see if it's broken or not, and if it is, that means it should be the em_difficulty.dtt_dif file causing the issue.
  8. Hawffera
    Hawffera
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    does not work in v14.0
    1. LovecraftSenpai
      LovecraftSenpai
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      What's wrong with it?
  9. Ghostblade91
    Ghostblade91
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    Does this mod help me to unlock awakening alchemy once safi quest get done?
    If not pls any suggestion
    1. LovecraftSenpai
      LovecraftSenpai
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      It should yes
  10. Biggiins
    Biggiins
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    Do you get the rewards for completing this? I’ve always wanted to have the option to solo Safi’jiiva so I like this mod. Also, if Fatalis is the last update and CAPCOM doesn’t update world besides adding event quests, doesn’t that mean this mod will always work and not need updates?
    1. LovecraftSenpai
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      Yes, nothing has changed. As for futur update, I don't really see what would break it. However if you just want a permanent safi jiiva then I've linked a mod just for that in the description