Tried my hand at updating the config to work with HelloWorld v10.2 using the original parameters set by the author. Colors and layout is right, but the position of each UI element is off. Link: https://pastebin.com/abY6iEAX
Would really love to use this but for some reason this config json you provided doesn't work for me. I'll explain. When I normally open helloworld without your edit the thing runs and does everything correctly. When I switch it out for your json, my mouse (both windows and in game) glitch and lock to the center of the screen and won't go away. I am using a 4k screen so I attempted many json edits (like the ones you suggest; as well as others) to see if that was the cause but no matter what I did I couldn't get it to stop showing the mouse and locking it to the center of the game screen. After deleting ur json and re-creating the original with default helloworld it works again...so something in this file is fucking with me and idk what it is exactly. Any ideas or help? Some info: I use a two 4k screens and a 2k screen. MHW is on a 4k screen that isn't the primary not sure if this matters (doesn't for regular helloworld). I'm using the direct x12 version. Doesn't matter if game is windowed or fullscreen.
is there a way to show a numeric value of the health next to the bar, something like 3400/3400 100%? setting bRenderHpPercent to true does nothing for me.
Hello great mod, like the look a lot. Managed to get my hp numbers and percetage to come up, i'm only missing the crowns to be shown now, Any change for some advice how to do that? Also experiencing a weird bug when in multiplayer: sometimes the part bars don't show up or remain full for the whole fight. This always happens when joining somebody elses quest. Thanks
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Link: https://pastebin.com/abY6iEAX
Some info:
I use a two 4k screens and a 2k screen. MHW is on a 4k screen that isn't the primary not sure if this matters (doesn't for regular helloworld). I'm using the direct x12 version. Doesn't matter if game is windowed or fullscreen.
setting bRenderHpPercent to true does nothing for me.
colors:
{
rank:"#E3A3F4FF"
name:"#E0E0DFFF"
dmg:"#E0E0DFFF"
dmgPercentBar:"#B30508FF"
playerHueShift:0.15
}
To change the bar color to red? I tried the web color in the Color Calculator (https://www.tydac.ch/color/) website, but failed miserably.
Edit: Also, how do I set the Dmg UI to "fade away" just like the monster UI?