Monster Hunter: World

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About this mod

Cuter Handler face model. Includes longer front bangs hair model, lighter hair textures, and dark gold base eye color.

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No longer works after the Iceborne patch. Please download the new version here.

Cuter Handler face model. Includes longer front bangs hair model, lighter hair textures and dark gold base eye color.


Update Log:
- Added a new option for those who want the original eye/hair color and skin. Make sure you delete existing MRL3 and TEX files under the NPC002 folder.

- Compatible with Prettier Handler Face eye colors.
- Supports default, Guildmarm, Chef, Busy Bee, Swimsuit, Halloween and Winter costumes.
- Longer hair does not apply to some of the alternate costumes. Too lazy to edit them all one by one.
- Screenshots use my reshade, so things may look a little different for you.
- Included swimsuit face mrl3 has skin tan applied.
- Effluvial mask model is disabled for the alternate costumes.
- Haven't tested compatibility with my alternate swimsuit mod, but I intend to release a separate skin and hair color mod later.
- Still looks a little funky sometimes, because of the facial animation.
- Goes well with my customized outfits: Guildmarm and Winter Spirit Coat.

List of changes: (see Blender screenshots in gallery depicting the changes)
- Raised outer eye slightly.
- Increased eye distance slightly.
- Shortened nose length, pointed nose slightly upwards.
- Shrank nose bridge and nostril area width.
- Reduced bags under eyes.
- Removed the indentation on her brow/forehead.
- Shrank her ears slightly.
- Made the lips slightly larger, more narrow, and edges point slightly downwards.
- Reduced the fat under the chin/jaw area, which also makes the neck look thinner.
- Lengthened front hair bangs to look more stylish and attractive.
- Pulled the hair bun(?) tail upwards and backwards (to match the concept art better).
- Lightened her hair texture (to match the concept art better).
- Changed her eye color from dark brown to dark gold (to match the concept art better).

Simply unzip the files (with folders) into Steam\Steamapps\common\Monster Hunter World\

If you want to revert to the original, simply delete the mod files in NativePC\npc\npc02

Thanks to Vuze for the unpacking tools, daemon1's raw texture converter (correct offset values are usually around 100 to 118),  MHWTexConvert for converting DDS to BC7, MT Framework tools by Predator for importing as reference, and CrazyT's BlenderMhwModelImporter.

Special thanks to the people reporting problems, and helping others out in the forum.




メインのアーカイブをSteam\Steamapps\common\Monster Hunter World\に解凍。



Vuze様のアーカイブ解凍ツール、Daemon1様のテクスチャコンバートツール、Predator様のMT Frameworkインポートツール、CrazyT様のモデルインポートツール。