Is it possible to change the full coloring to an outline? so that there are no uranium-green blobs all over the map... or maybe even disappear completely as long as ammo is loaded? just my 5 cents...
This is a great mod and I think providing downloaders with different colors or brightness will make it more perfect. Or you can just tell us how to change the color by “Hworks” in the "description". Anyway, thanks a lot to make such a great mod, and I am Chinese so I hope you will not be confused about my word.....
yeah, i noticed that too even tho they have the same settings as the ones in the other maps, ill try to lower the brightness a little and put an updated one later today
Hey just wanted to show my appreciation for this mod as well as share some feedback from using it.
Seems you've already been made aware of it not working in Hoarfrost Reach. There's one thing I wish could be different, the stone piles you can interact with to get stone slinger ammo from. Because they have that persistent hill model after being looted, it can be pretty confusing to tell if it has ammo or not. I thought it would be nice if either you edit colored part to just be the stone that sits on top so once they are picked up players won't run back to it thinking there is ammo again, or if making the stone pile normalize in color after its been looted. Though I presume the latter isn't doable and the game just has one asset for the stone pile that's just used in its empty or full state. Oh and I guess this issue also applies to torch pod piles like in the Vale.
As for its appearance in general, I'm pretty satisfied with how it looks, the green is a fine color as it matches with the green color used for dropped slinger ammo. There are some cases where it would be nice if the green color had a lower transparency/fill over the base texture so it would be a little less sticking out, but I understand if that's too much, and it's really fine how it is anyway would just like to be able to see it in the Reach lol
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please ...
* only slinger come from tree which is work.
Or you can just tell us how to change the color by “Hworks” in the "description".
Anyway, thanks a lot to make such a great mod, and I am Chinese so I hope you will not be confused about my word.....
Seems you've already been made aware of it not working in Hoarfrost Reach. There's one thing I wish could be different, the stone piles you can interact with to get stone slinger ammo from. Because they have that persistent hill model after being looted, it can be pretty confusing to tell if it has ammo or not. I thought it would be nice if either you edit colored part to just be the stone that sits on top so once they are picked up players won't run back to it thinking there is ammo again, or if making the stone pile normalize in color after its been looted. Though I presume the latter isn't doable and the game just has one asset for the stone pile that's just used in its empty or full state. Oh and I guess this issue also applies to torch pod piles like in the Vale.
As for its appearance in general, I'm pretty satisfied with how it looks, the green is a fine color as it matches with the green color used for dropped slinger ammo. There are some cases where it would be nice if the green color had a lower transparency/fill over the base texture so it would be a little less sticking out, but I understand if that's too much, and it's really fine how it is anyway would just like to be able to see it in the Reach lol
I agree with Penitence, stone pile is not visually distinguishable whether it's used or not.
I think it's caused by material change you've done to modelling since the top parts disappear in vanilla and texture only mod like
https://www.nexusmods.com/monsterhunterworld/mods/2158
this one.
In vanilla, it's not visually distinguishable anyway AND it's hard to find exact location of slinger ammo. So this mod is quite a big improvement,
But it's quite disadvantage over mod mentioned above. It's a bit less visible, but much easier to see whether it's used or not.