i installed this and it disabled my plugin booster which is needed to run modded quest. how do i fix this? i cant seem to figure it out since it crashes when ever i put the artemis patch in there to re-enable it but it just crashes
Very nice interface, Easy to use but still only .zip file support, Delete button is inside Edit, Delete button should be between deactivate button to make easier (design wise) and can't handle more mod up to >500 MB I'll wait for future update and new feature
When you extract modmanager in a file and install at least one mod, a folder will be automatically created inside modmanager folder called 'mods', all of your mods dragged into modmanager.exe can be edited or deleted via mods folder.
So I had light pillars working for a while, but when I checked the manager today it wasn't displaying it even though I didn't change anything and light pillar is still in the "mods" folder properly. any reason why this might have happened?
For future reference and for anyone else with this problem: make sure you launch the program from its folder, not the "search" or "run" commands as your mod directory will be completely incorrect and nothing will load.
Hey this is my favourite mod manager by far! Although is there an option to remove old mod entries I tested out but then deleted? They still show in the list making it huge and I couldn't find a way to delete them. That is the only thing that bothers me and it would be awesome if you could add a "delete from manager" button when having selected a file. Big thank you for this awesome tool!
Some mod names are very long for example "Monster Weakness Icon Indicator for Iceborne-1938-1-13-01-00-1586398857". We could simple rename it in app to "Monster Weakness".
2. Add categories and groups, so we can have better controll over the mods? For example groups like: "stracker loader" "armors" "cheats" "QoL" etc.
3. Add "favorite" button to get fast access to the most often used mods and easly switch them ON/OFF?
FYI, I am an Idiot. Do NOT rename the extracted folder. This will cause the Mod manager to not find the mod directory since the original folder name has changed.
40 comments
Just pulled the zip files in and game got deleted.
but still only .zip file support,
Delete button is inside Edit, Delete button should be between deactivate button to make easier (design wise)
and can't handle more mod up to >500 MB
I'll wait for future update and new feature
make sure you launch the program from its folder, not the "search" or "run" commands as your mod directory will be completely incorrect and nothing will load.
Although is there an option to remove old mod entries I tested out but then deleted? They still show in the list making it huge and I couldn't find a way to delete them. That is the only thing that bothers me and it would be awesome if you could add a "delete from manager" button when having selected a file.
Big thank you for this awesome tool!
Could you add:
1. Option to rename the mods in the Manager App?
Some mod names are very long for example "Monster Weakness Icon Indicator for Iceborne-1938-1-13-01-00-1586398857". We could simple rename it in app to "Monster Weakness".
2. Add categories and groups, so we can have better controll over the mods?
For example groups like: "stracker loader" "armors" "cheats" "QoL" etc.
3. Add "favorite" button to get fast access to the most often used mods and easly switch them ON/OFF?