I've been curious as to if it'd be possible to dedicate certain monster textures or land textures to specific settings without having to change all textures in the game. As we all know this game runs like trash, so do you think it could be possible to add settings that could set monster detail to high while leaving many other textures at medium or even low?
If I could have exact settings to what I would like, I would set my own character, palico, seikret, weapon, and the large monsters textures to high, then everything else in the game to medium. Not sure if this is totally possible though, as I think the game files may be mixing the meshes with the textures themselves, but worth a shot to ask (I have no modding experience).
so yeah I came to a similar conclusion myself with mesh LODs being the problem for GPU bound rates. Half the render time in 1. crowded grand hub looking at the quest counter, to get as many players in screen as possible 2. Windward plains base camp looking at an angle that has the ingredient center and provision stockpile in the camera angle
is gone going from 0 to 4 LOD. Obviously no monsters in this area, I suspect that player equipment and some random barrel in windward plains have disgustingly high poly counts.
the problem is that going from 0 to 1 destroys all hair and most fur (allhearken bald looks so cursed 😭). 1 to 2 destroys the rest of all living models (except your own for some reason, but your kinsect isn’t spared on IG). Yet so many other things are just untouched.
Which makes me really annoyed that there’s no fine controls for mesh LOD… Even the first level destroys the game quality entirely. Object settings sadly do not have nearly as much effect.
And object settings have their own problems for me too.. Culling plants at all gets rid of the palm trees in windward plains oasis regardless of settings, culling particles introduced flickering shadows and fog, decals and lighting seemed to have done nothing, grass, rocks and small objects work but barely had an effect on performance while making the game worse
I am aware of the stuff you brought up and I aim to look into them. Some of it is Capcom's fault, like bad LODs.About performance, this mod is primarily intended for people who struggle to get 40 FPS without frame generation. It's possible that people with more powerful machines may not see significant improvements with this mod.
So uh, the option to hide the grass doesn't actually hide the grass. I've been testing in the plains, and the hide grass option doesn't seem to do much. Is this intentional, ie, does it only remove a little bit of grass? Basically what I'm trying to achieve is no plants/foliage that don't have a gameplay function.
Someone made this mod: Turn off disco-ball reflections It seems to disable GI reflections. I think it could be interesting to collaborate with the author and add it to your mod, or perhaps make your own version.
In any case, your mod is really appreciated, thank you.
for texture scaling would it be possible to set the method to nearest neighbor instead of linear or whatever its using
i could imagine capcom not having any other method, just that the pixelated look would atleast make lower quality textures look novel and stylized instead of just muddy
I think u can get something like this by using the TEX decompressor tool, because my game was looking like valheim before I decided to return to the vanilla pak
While experimenting with stuff I discovered something that is responsible for poor performance: LODs.
Nearly all objects, including monsters and environmental objects, don't have moderate detail meshes. Most environmental objects don't have LODs at all. The game does hide stuff in other zones far away, however.
Remember those funny low poly monsters in the beta? Monsters only have high detail or origami level of detail with no in between.
In other words: if you can see something, it's being rendered in full detail. Even if it's 200 m away. (Yes, I am aware of the mod that reduces polygon count for monsters and NPCs.)
Of all mods I've tried, this mod especially Texture LOD bias modification, made the most significant impact of my gameplay improving my average FPS to 75 with FG and reducing game stutters by 80%. I could achieve Balanced quality at 1080p despite the muddy textures.
Keep up the good work!
Specs: 12th Gen Intel(R) Core(TM) i5-12450H 2.00 GHz NVIDIA GeForce RTX 3050 Ti Laptop 4 GB GDDR6 8.00 GB RAM
Version 1.5 crashes the game after 5-10 minutes. Yesterday the game worked with 0 issues, I installed the v1.5 version today and the game crashed 4 times. I rolled back to v1.4 and everything works normally without issues
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If I could have exact settings to what I would like, I would set my own character, palico, seikret, weapon, and the large monsters textures to high, then everything else in the game to medium. Not sure if this is totally possible though, as I think the game files may be mixing the meshes with the textures themselves, but worth a shot to ask (I have no modding experience).
Thanks!
1. crowded grand hub looking at the quest counter, to get as many players in screen as possible
2. Windward plains base camp looking at an angle that has the ingredient center and provision stockpile in the camera angle
is gone going from 0 to 4 LOD. Obviously no monsters in this area, I suspect that player equipment and some random barrel in windward plains have disgustingly high poly counts.
the problem is that going from 0 to 1 destroys all hair and most fur (allhearken bald looks so cursed 😭). 1 to 2 destroys the rest of all living models (except your own for some reason, but your kinsect isn’t spared on IG). Yet so many other things are just untouched.
Which makes me really annoyed that there’s no fine controls for mesh LOD… Even the first level destroys the game quality entirely. Object settings sadly do not have nearly as much effect.
It seems to disable GI reflections. I think it could be interesting to collaborate with the author and add it to your mod, or perhaps make your own version.
In any case, your mod is really appreciated, thank you.
I'm not keen on collaborating, though. Just like in the game, I like to do things alone.
i could imagine capcom not having any other method, just that the pixelated look would atleast make lower quality textures look novel and stylized instead of just muddy
Nearly all objects, including monsters and environmental objects, don't have moderate detail meshes. Most environmental objects don't have LODs at all. The game does hide stuff in other zones far away, however.
Remember those funny low poly monsters in the beta? Monsters only have high detail or origami level of detail with no in between.
In other words: if you can see something, it's being rendered in full detail. Even if it's 200 m away.
(Yes, I am aware of the mod that reduces polygon count for monsters and NPCs.)
Keep up the good work!
Specs:
12th Gen Intel(R) Core(TM) i5-12450H 2.00 GHz
NVIDIA GeForce RTX 3050 Ti Laptop 4 GB GDDR6
8.00 GB RAM
Now you can disable the culling system entirely and just use the other features of the script if you want.