This mod is a work in progress. There are various clipping hair/scalp clipping issues, some hairstyles also have a noticable color difference that needs to be fixed. Some meshes use more than the current 6 weights per vertex limit so they can't be properly exported until it is supported by RE Mesh Editor which mostly happens with scalp meshes.
Always love expanded customization, these are great. Are there any plans for more short hair styles to be added? Olivia and Nata's hair come to mind, along with a few male NPCs like the Azuz sphere smelter, for example. Maybe even Nata's braids combo'd with some shaved hairs for variety
I love the Azuz long dreads ponytail being added to some of these. I've been trying to find out how to make my hair stay visible while having the Azuz longdread headpiece on cuz i wanted to mix it with my hairstyle ingame. Was just trying to find out which file controls hair visibility for each headpiece as I was able to find that out in both Rise & World. Can't seem to figure out what file controls that in Wilds
It can be done by modifing the avp files of the armor with RE Editor. "natives\stm\GameDesign\Equip\_Prefab\Armor\Female\059\011\059_011_avp.user.3" for the numinous armor, but some of the female armors use the male armor avp file as base so you'd have to edit the male avp file instead and replace the female armor one with it. Not sure what would cause the physics issue you mentioned in the other comment.
Thank you for showing me. It's really hard to understand so if you have the time to explain how to use it to edit the file that enables hair visibilty, i'd be greatful. I won't bother you if you don't have the time
Here's what you need to do. Basically just edit the male avp file and uncheck DispOffHear and DispOffHearOtherParts0 to make all hair parts shown then replace the female avp file.
Oh also, the Azuz ponytail dreads seems to have some slight jank physics with some of the head pieces that it shouldn't. Some of the headband style helmets that shouldn't affect it, actually cause some of the ponytail dreadlocks to freeze and go rigid. Just a slight issue with that option. Hope it can be fixed, but if not, i'm cool with just making sure i use a helmet that doesn't freeze it cuz it still has loads of helmets it works with.
Well done on the mod I love the hairstyles, can't wait for more! Are you taking requests by chance? I would really love a wolf cut hairstyle or something similar based off of Evelynn from Baldur's Gate.
I second this. All the short hairstyles in Wilds are either too blunt or too butch for my personal tastes. I'd love to have more messy options at short/medium length if possible.
There isn't really a short hairstyle that's similar that could be modified to look like that, making hair for wilds is time consuming because of the weighting and UV1/UV2 stuff.
Hello everyone, is there anyway nor anyone willing to do or know someone that can removes the head ear part from Mizutsune's headset? these 2 straight up thingy? i kinda like the hairstyle does look really nice w/o those, adding a longer ponytail might looks good aswell,thanks for reading, see you arround and thank you @Nyvrak for your mod ! keep up the good work, appreciated !
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There are various clipping hair/scalp clipping issues, some hairstyles also have a noticable color difference that needs to be fixed.
Some meshes use more than the current 6 weights per vertex limit so they can't be properly exported until it is supported by RE Mesh Editor which mostly happens with scalp meshes.
Not sure what would cause the physics issue you mentioned in the other comment.