mod works wonders you can even put a skirt on it pretty good but for some reason the head dont become insivible causing to a bald human head clipping with the odogaron head any tips how to make it work as intended ?
edit: found my own answer, looks like the head dont hide on the last release of REFramework (github) v1.5.9 5bae4701 if anyone have this problem download the last Nightly build of REFramework i didn't test the version on nexus but seems like they also use the last nightly build so i guess that works as normal
Vortex mod manager from nexus to start. Then make wilds a managed game. This will install, or ask to install, REFramework and Fluffy Mod Manager. You may have to set the game directory manually as fluffy will ask you what game you're managing. Then you grab the mods you want. Once you have those launch fluffy (from the wilds directory) and enable the mods. Some of them require "Loose Files" enabled in the REFramework (overlay starts at load and you can pick what keyboard key opens it).
After that it's a bit of luck. Some drivers will absolutely crash constantly with mods on. For AMD I had to roll back to 25.2.1 and no adrenalin to get mods stable.
Finn said everything in my case i did manually. first of all fluffy mod manager is the go here they have everything in one place just download and run it from there you can get the REFramework, enable and disable mods wherever you like and more just need to setup the game folder in case its steam just go \SteamLibrary\steamapps\common\MonsterHunterWilds wherever driver you install is probably where you gonna found this its also there you should put the file named "dinput8.dll" its only it from the REFramework.rar that you will use also dunno but some people said the LooseFiles option inside REFramework hud was off from default so just turn that on when you open the game
Absolutely adore this mod 10/10. Only thing is the female version of the armor set seems to render the whole character invisible without any of the mod visuals showing. Would love to get this to work if you have any tips for troubleshooting.
This is how the mod is set up intentionally. The model is loaded into the chest armor and the rest of the Odogaron sets are dummied out and made invisible
Yeah I believe that modder took monster parts and put them over the model whereas I physically posed the monster into an anthro state and made them stand up.
I prefer my method usually, since it lets me get that full lower body and tail connection looking great, but I can't mix and match armor because it will easily cause clipping with the monster, so I just put the whole model on one part.
Maybe take an opportunity to work with XenonValstrax! They made one for Rey Dau that, with loose file loading, can have the monsters mouth move and stuff during cutscenes. Not sure how they did it. But if you work together imagine the power you'd wield.
I have an idea on how they did it based on the description, but it's not a great solution due to killing everyone else's head (a problem in multiplayer) and I'd rather wait for something better to come around.
I also just don't care about the head moving as much in this kind of game, it's really only ever noticeable during cutscenes!
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edit: found my own answer, looks like the head dont hide on the last release of REFramework (github) v1.5.9 5bae4701
if anyone have this problem download the last Nightly build of REFramework i didn't test the version on nexus but seems like they also use the last nightly build so i guess that works as normal
After that it's a bit of luck. Some drivers will absolutely crash constantly with mods on. For AMD I had to roll back to 25.2.1 and no adrenalin to get mods stable.
first of all fluffy mod manager is the go here they have everything in one place just download and run it from there you can get the REFramework, enable and disable mods wherever you like and more just need to setup the game folder in case its steam just go \SteamLibrary\steamapps\common\MonsterHunterWilds wherever driver you install is probably where you gonna found this
its also there you should put the file named "dinput8.dll" its only it from the REFramework.rar that you will use
also dunno but some people said the LooseFiles option inside REFramework hud was off from default so just turn that on when you open the game
Looking forwards to seeing what else you make 👀
Im so glad that this actually modifies the look of the monsters aremor instead of another uunrelated armor set
I prefer my method usually, since it lets me get that full lower body and tail connection looking great, but I can't mix and match armor because it will easily cause clipping with the monster, so I just put the whole model on one part.
Maybe take an opportunity to work with XenonValstrax!
They made one for Rey Dau that, with loose file loading, can have the monsters mouth move and stuff during cutscenes. Not sure how they did it. But if you work together imagine the power you'd wield.
I also just don't care about the head moving as much in this kind of game, it's really only ever noticeable during cutscenes!