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  1. Synthlight
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    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!

    If you ask me a question answered in the description I will give you a condescending answer.
    I'd say "you've been warned" but if it got to that point you wouldn't have read this either so.... (Hey! A free condescending example!)
    (Sorry, nothing personal. Nexus users and their general ability to not read have broken me, and I don't deal well with customer service roles and people asking stupid obvious questions.)

    Vortex is not supported.
    If it works for you, great. If not, oh well. I package all my mods with `modinfo.ini` files setup for FMM and in many cases to list as sub-menus. Vortex doesn't like the sub-menus. Either way, I don't use Vortex and am not going out of my way to reinvent everything just for it.
  2. Vy40caEx
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    Did some testing using the save import / export mod. As preparation, I set the max size and max weight of Sushifish caught both to 1.000 in the Aquatic Life Field Guide. Also I released all fishes from the Endemic Life Preview. 

    With this mod installed, I caught a gold crown Sushifish, size 135.797, weight 33.456. Crown icon and these values are now shown in both Aquatic Life Field Guide and Endemic Life Preview. 
    Then I save and quit game, removed this mod and start game again. Now, Aquatic Life Field Guide still shows Sushifish gold crown icon and max size 135.797, max weight 33.456. However in Endemic Life Preview, the only Sushifish present is showing size 116.662, weight 19.526 (no crown).

    For max size and max weight values in the Aquatic Life Field Guide, the games stores the literal value without decimal point i.e. 1.000 is stored as 1000. The game then calculate, using these literal values, if it should display crown icon or not, in the Aquatic Life Field Guide. 

    Endemic Life Preview shows individual fish, and the game does not store size / weight values of each fish, but only a random seed value which is generated when the fish is caught. The game derives individual fish's size and weight from the random seed value using probability data tables
    in EmCommonRandomSizeFish.user.3 file, and this mod is a modified EmCommonRandomSizeFish.user.3 file where the probability data tables are skewed to min-max ends. 

    If you only care about crowns shown in Aquatic Life Field Guide, then this mod still works. 

    If you care about crown, size, weight, matching between Aquatic Life Field Guide and Endemic Life Preview, you need to either catch the crown fishes legit, or hack the random seed values stored in your save file. 
    1. Synthlight
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      Hmm. I'm not really sure what's going on. This is modifying the random size file, exactly the same way it's done for the other random size file (for monster spawns), and that works perfectly, even after removal. I really don't know why the game behaves just this way for fish.
      I'll have to look more into it.
    2. Vy40caEx
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      The random size file is like a rule book, e.g. if a number rolled is between 95 & 99, the fish size is max.
      With your mod, the rule changes to: if a number rolled between 50 & 99, the fish size is max. 

      For each fish caught and kept, the game is storing in the save data, the random seed value used for the roll.
      Since the roll is pseudorandom, by having the random seed value, the game can reproduce the exact original roll. 

      So when you look at a fish in Endemic Life Preview, the game knows what was the original roll for this fish (e.g. 61) and checks it against the rule book to see what size should be displayed. This can explain the size change with / without mod. 

      As for the Aquatic Life Field Guide, it simply keeps a static value of the largest size encountered. This is data warehousing best practice. 
    3. Synthlight
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      You're not getting what I'm saying. Yes, it's a 'rule book', but so is the one for monsters. The files are structured the same way.
      The difference here is, fish don't obey the rules when spawned, only judged.
      Monsters obey the 'rule book' when spawned, thus it persists.
      So, it should persist after, as it does for monsters. That's all I was trying to say.

      I do not know what other files the game would possibly use to determine potential sizes when it spawns them in the first place.
    4. bobotmeister
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      Crown fishes only save as records but does not save in your live catch menu.
  3. bobotmeister
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    seems to work. all fishes are gold crown. the problem is, when the mod is disabled, all the fishes return back to normal. So everything was just an exercise, no progress saved. 
    Even previously captured fish become gold crowns. You can check all your catches in the new menu for endemic creatures.
    1. Xoldrek
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      What do you mean? Do you mean to say if you turn off the mod every captured fish return to their capture size as though they had been captured without the mod?
    2. bobotmeister
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      yes. It doesn't save in the new live catch menu. only as a record.
  4. Battlepage
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    Thank you for your hard work.
    Do Escunite and Grand Escunite have a chance to appear in the vanilla (unmodded) version of the game?
    I tried to figure it out myself by comparing the vanilla data with your mod files, but I don’t have the means to directly identify that, so it's difficult for me to confirm.
    If you don’t mind, I would greatly appreciate it if you could answer this question.
    1. Synthlight
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      This changes what can spawn in no way. It only alters the potential size tables.
      And given that there's literally a side mission to catch a "Grand Escunite"....
    2. Battlepage
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      The reason I asked this question is because there has been some debate in a few communities about whether it's actually possible for Escunite and Grand Escunite to appear with gold crowns.
      This made me wonder if they can appear that way even without using any mods.
      I tried to look into it myself, but I ran into data I couldn’t fully understand, so I thought I’d ask just in case.
      Thank you very much for your kind response.
    3. hanghans
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      yep, problem solved, it was the version of the reframework, thanks for the reply
    4. allinau
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      In the current vanilla version of the game, gold crowns for Escunite and Grand Escunite do not appear.
      However, this mod generates gold crown-sized Escunite and Grand Escunite.
      Additionally, the fish sizes obtained through this mod can sometimes greatly exceed the currently reported maximum sizes collected on strategy websites.
    5. Synthlight
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      In the current vanilla version of the game, gold crowns for Escunite and Grand Escunite do not appear.
      Yes they do. There's literally in-game side quests for them. You getting unlucky != them not spawning in a vanilla game.
      And, again, this does not alter spawn probabilities in any way, only sizes.
      Additionally, the fish sizes obtained through this mod can sometimes greatly exceed the currently reported maximum sizes collected on strategy websites.
      Which just goes to how you how BS their data can be. If you want an actual table on exactly how rare the size limits can be:
      (And this is just one of like 20 tables.)
    6. Radar410
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      There's literally in-game side quests for them.

      Except there aren't? Clarification is needed here, for the game doesn't have any side quests related to fishing up gold crowns of any fish species. There's a side quest to catch a regular Grand Escunite, but it has nothing to do with gold crowns whatsoever, it just wants you to catch one of any size. Being condescending's only cool if you can actually back it up.

      And given that there's literally a side mission to catch a "Grand Escunite"....

      Again, no relation to size, "Grand Escunite" is just the name of the species, which I hope would be obvious to some1 who (admittedly understandably) complains about people's inability to read. Cheers
  5. LokierAme
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    Thanks for the mod, this and the one that makes Whoppers easier to catch have been a godsend, as after 30+ hours of trying to do the mini game properly, I have come to the conclusion I don't have the spoons or patience to go any further un-modded, lmfao!
  6. GhostlyComa
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    Does this still work after TU1?
    1. Synthlight
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      The files this changes were not altered.

      The description even lists this game version as compatible.
  7. LoranYuki
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    It doesn't work. After dozens of giant squids, there is still no big crown.
    I installed REFramework & Fluffy Mod Manager as prompted. Selected to enable this mod in Fluffy, but the fish after entering the game do not look different.
    This mod was released on 04Mar and today is 01Apr. This seems to have lost its effect
    1. Synthlight
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      This mod was released on 04Mar and today is 01Apr. This seems to have lost its effect

      I really hate how people jump from "I can't get it to work, therefore there must be something with the mod" instead of, it being just something about your setup or whatever.
      Yes. It works. The mod hasn't been updated.... because it never broke and doesn't need one.
    2. LoranYuki
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      Thanks and sorry. Maybe this is offensive to you. But it really didn't work, so I posted a comment to verify it. After I turned on LooseFileLoader 'Enable Loose File Loader' in REFMENU and restarted the game, it magically worked. This is the perfect mod!
      Hopefully this comment can help someone who is also using the REF mod for the first time
    3. Synthlight
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      I'm glad you got it working, but your solution makes no sense. This is a PAK mod, there's no loose files, enabling that would change nothing about this mod.
  8. hanghans
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    重装了几遍还是报错,file looks corrupted:re_chunk_ooo.pak.sub_000.pak.patch_001.pak,有什么头绪吗作者
    1. Synthlight
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      That can only happen if you:
      - Don't have REFramework installed.
      - Or have a very old version of REFramework installed.
    2. hanghans
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      yep, problem solved, it was the version of the reframework, thanks for the reply
  9. Archon2401
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    Hello! Firstly, many thanks for the mod. It works brilliantly, and the convenience it provides in terms of crown hunting cannot be overstated.

    Given the game's lack of a distinct indicator for min sizes and my inability to find tables for fish sizes to compare with what I catch (if they yet exist) or to modify this mod's .pak file for my personal use (or to find an overlay that bothers with aquatic life so that I wouldn't fuss over it), I'd like to make a request for a version of the mod that makes the fish spawn at 100% min size.

    If that's not something you'd like to do – which I perfectly understand, if so – I'd be most grateful if you could point me in the right direction with respects to how I might make this modification myself.

    Thanks again for your efforts!
    1. Synthlight
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    2. Archon2401
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      I'd read this while I was browsing the comments, and I assume you've referenced it because of the last part of your explanation – if the game's not tracking them to any point of differentiation at all, then I guess there's nothing to worry about. Thanks for the response!
  10. GreenComfyTea
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    > READ THE DESCRIPTION!!!!!!!!!!! YES, THAT MEANS YOU.

    I am... the description? xD

    Thanks for the mod <3
  11. Jellyhead56
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    Maybe I'm just dumb. But I read the description and still can't figure out how to spawn the small size fish... Only spawns big ones for me. What am I missing?
    1. Synthlight
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      I don't think there's a different icon for small fish crowns. The size differs, and things are modified exactly the same way as the monster one I have, which works for both crowns, so, unless someone has a pic of a small fish crown, I don't think the game can actually track it.