First of all, let me just say that this is one of my favorite QoL mods, kudos. I wanted to know if there was a way to get the highlights to show on the actual highlight screen at the end of the hunt like in one of the preview pics for the mod rather than having to load it through the REFramework menu. Thanks for all your work!
Glad you like the mod! Do you mean how to bring up the menu with the highlights as shown in the first two images? You should be able to bring up that menu by pressing either Y/triangle if you're on controller or R if you're on keyboard on the currently selected player. But not sure if that is what you mean.
This mod does not do damage calculation, it takes the damage directly from the 'established hunter' reward data the game provides. I personally trust in this reward data because thats the damage the game could show you as a hunter highlight at the end of a hunt.
MHW Overlay shows different data for each player. Even if you're not the host of the quest, there's a limit to the data that's aggregated. For example, if player A saw that player B had 15,000 damage, it could actually indicate that player B had given a total of 18,000+ damage. (In that mode, the player with different aggregation of damage is not accurate.)
On the other hand, this mode shows all players the same figures. Because it's looking at data based on quest data results.
when using 1.3.5 version, it supports other language partially.(korean) in latest release, only english appears. can we expect other language supports?
Okay this mod is AMAZING. besides the damage, this should absolutely be an in-game feature. Love this as a replacement for hunterpie tho so im not staring at how much dps everyone is doing during the hunt. Cheers!, works great!
+1 To calling CAPCOM and saying that they should add it to the game. The default Hunter Highlights feature definitely needs some love. Thanks JuIianMH. 🙏
There might be a backwards compatibility issue with the config file of one of the older versions. Just released v1.3.5, can you check if the issue still persists? Also added a button to clear cached data which might solve the issue.
Not really sure if I know what you mean, but yes, the mod also shows the players damage. But that number is taken from the 'Established Hunter' award data instead of calculating it in some way (I don't know how hunterpie does it).
edit: Just added an option to hide damage numbers (v1.3.0)
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This mod or the "MHWilds Overlay".
Which one could it be? Honestly.
I personally trust in this reward data because thats the damage the game could show you as a hunter highlight at the end of a hunt.
Even if you're not the host of the quest, there's a limit to the data that's aggregated.
For example, if player A saw that player B had 15,000 damage, it could actually indicate that player B had given a total of 18,000+ damage.
(In that mode, the player with different aggregation of damage is not accurate.)
On the other hand, this mode shows all players the same figures.
Because it's looking at data based on quest data results.
in latest release, only english appears.
can we expect other language supports?
Fixed in v1.4.1
It would be nice to be able to move between players while keeping the results window open.
The default Hunter Highlights feature definitely needs some love.
Thanks JuIianMH. 🙏
Currently looking into how to improve the ingame ui, but creating new elements instead of modifying existing ones is harder than I thought :/
Just released v1.3.5, can you check if the issue still persists? Also added a button to clear cached data which might solve the issue.
edit: Just added an option to hide damage numbers (v1.3.0)
here's ingame clip
in version 1.2.1
Fix will be live in a few minutes
thanks for quick fix!