There is currently a bug with frame gen (maybe only DLSS FG) together with local exposure ON + blurred luminance OFF: Black flickering when doing specific actions such as entering tent, cooking, fast traveling, talking to some NPCs if you have framegen (maybe only DLSS frame gen) and local exposure ON + blurred luminance OFF - If you are experiencing this problem I would recommend to try either: - Disabling local exposure completely. Keep in mind that this might make the game slightly darker - Enable blurred luminance. This will enable the sharpening filter from blurred luminance
Also, if the image is too dark after disabling color correction I would try to: - Turn on local exposure and/or enable custom gamma & brightness then change the brightness/gamma from the script - For HDR: increase brightness from the in game options menu for now
Other questions and fixes: - Ghosting and ringing artifacts when using DLSS 4 (especially noticable in Scarlet Forest) - DLSS 4 preset K has a lot of ghosting and ringing especially around transparent textures - Try changing preset letter with Nvidia Profile Inspector or DLSS swapper (might lead to less clear/sharp image if swapping away from latest preset, J, or K)
- Game takes long time to launch or stutters in game - Rebuild shaders by deleting the shader.cache2 file in the game folder - The game seems to add on top of the shaders every game launch which seems to be increasing the file size and launch time
- Enabling only FXAA (only works on native res no upscaler) - Set in game anti aliasing to TAA+FXAA then disable TAA in the script settings - Keep in mind that TAA is forced on when using upscalers - This script is compatible with Tweak In-Game Volumetric Fog(s) - If it says it will overwrite something it is safe to do so. It is overwriting the exact same file so both scripts will still work.
Yeah, same here. As a RTX 3050's user (laptop version) i have to say this mod is immersive. As SDR gamma & brightness enabled, everything going smoothly and sharp. I also use DLSS swapper and Frame gen enabler.
It's just the lens distortion lua acting up for me but there may be more to it than I'm not aware of. Thanks for looking into it, your work is a godsend.
Checked it out and everything works fine for me. Also tested it with the disable lens distortion mod (if it is the one you are referring to) and it also works. I think the worst that might happen if you have both mods installed is that the lens distortion option doesn't work
Thanks for informing me about potential problems. If you are still experiencing issues feel free to tell me and I will take another look at it. Include any error messages or description of the problem/what is not working if you do
Hmm you know what, you might be right. I think I had both this and the lens distortion mod active at the same time and it was calling out the other mod and not this one, but I wasn't too sure.
I am getting Reframework error messages now after the title update, but I am not sure if it is all the mods like this one being invalidated or ReFramework itself not cooperating.
This script throws an error on the game loading, only this one seems to be affected and it seems to have something to do with a utility called Statistics, but that's just from reading the error thrown. I was initially using Disable Lens Distortion Effect but removed it and swapped to this with game update 1.0.11, as it was having the same issue. Bug report has also been submitted with a screenshot of the error.
Disregard, adding the Utility folder from the latest nightly fixed it. I was an idiot and missed that when installing it since prior versions hadn't needed it
I'm not sure how the game update broke the mod for some. Especially if it is caused by the same problem regarding the utility folder. The Statics.lua file inside the utility folder that is included with REFramework is the exact same as the one already included in the mod, so it shouldn't be necessary to copy the utility folder from the REFramework github nightly releases
Can people who are experiencing this try to install this mod again and press yes to overwrite all files? Then update REFramework to newest version, either Nightly01152 from nexus or Nightly 01176 from github nightly If the Nightly01152 from nexus doesn't work try Nightly 01176 from github nightly You should only need to copy the dinput8.dll when updating REFramework
@Kibido It is probably because you may be using Tweak In-Game Volumetric Fog(s) mod. The mod uses utility/Statics.lua too. I tested and the current new version of this mod had no errors without the statics file. The errors pop up if you delete the folder and file while still having volumetric fog mod file enabled.
I will take a look at the problem and try to have a fix out soon
For now, can you try this for me and tell me if it solves the problem: - Re-install the mod and press yes to overwrite all files - Update REFramework to the newest version either Nightly01152 from nexus or Nightly 01176 from github nightly - If you decide to download REFramework from github you only need to copy the dinput8.dll to the game folder
Capcom hasn't done anything against people using cosmetic mods like this back in Rise and World. Most likely they're just going to target the people who are using mods to ACTUALLY cheat, like the ones ending the arena quests in 1 second. So as far as I'm concerned, cosmetic/reshade mods like this is fine.
Yes, MALICIOUS MODS. Mods like ReShade and such are fine. It's mainly Mods that add in Content that is not released, or mods that Modify Quests in any way (i.e extra rewards, or more than Two monsters to fight) that'll get you banned. You are fine if the mods you have are just Weapons, clothing, or anything that modifies Player looks and the like.
Hey I've noticed that the game seems to still applies the AA settings even when using upscaling. By default this is set to FXAA + TAA and you can see the difference by disabling upscaling, turning AA to Off and then reapplying the upscaling. I know your mod disables the TAA but I wonder if it's worth looking at disabling the FXAA too? Might result in a clearer image. Although this is something that users can do themselves, it's not obvious and seems to be a bug as the upscaling should override any kind of AA selected.
I can take a look at it soon and can tell you if I find something. I've seen some references to FXAA in the engine so it might be possible to disable/enable only FXAA through a script. There are also mentions of SMAA in the engine but it seems like they've removed it completely unfortunately. Could only find an enum mentioning SMAA and nothing else
Just wanted to say that this mod seems to have fixed almost all of those ghosting/shadowy leftover effects in the Oilwell Basin when transitioning some areas and the post-processing switched. And I was able to keep fog effects. So apparently it was just the TAA? Idk, but frankly the image looks substantial better in motion. There are still some ghosting artifacts (very subtly) when running on the bird in the dunes of the desert. But I think this has more to do with their poor Ambient Occlusion resolution or handling than anything. Because disabling that has been the only solution to that problem so far. Issue is that it makes things too flat, so I leave it on begrudgingly. All that said, very nice work.
479 comments
Black flickering when doing specific actions such as entering tent, cooking, fast traveling, talking to some NPCs if you have framegen (maybe only DLSS frame gen) and local exposure ON + blurred luminance OFF
- If you are experiencing this problem I would recommend to try either:
- Disabling local exposure completely. Keep in mind that this might make the game slightly darker
- Enable blurred luminance. This will enable the sharpening filter from blurred luminance
Also, if the image is too dark after disabling color correction I would try to:
- Turn on local exposure and/or enable custom gamma & brightness then change the brightness/gamma from the script
- For HDR: increase brightness from the in game options menu for now
Other questions and fixes:
- Ghosting and ringing artifacts when using DLSS 4 (especially noticable in Scarlet Forest)
- DLSS 4 preset K has a lot of ghosting and ringing especially around transparent textures
- Try changing preset letter with Nvidia Profile Inspector or DLSS swapper (might lead to less clear/sharp image
if swapping away from latest preset, J, or K)
- Game takes long time to launch or stutters in game
- Rebuild shaders by deleting the shader.cache2 file in the game folder
- The game seems to add on top of the shaders every game launch which seems to be increasing the file size and launch time
- Enabling only FXAA (only works on native res no upscaler)
- Set in game anti aliasing to TAA+FXAA then disable TAA in the script settings
- Keep in mind that TAA is forced on when using upscalers
- This script is compatible with Tweak In-Game Volumetric Fog(s)
- If it says it will overwrite something it is safe to do so. It is overwriting the exact same file so both scripts will still work.
Thanks for informing me about potential problems. If you are still experiencing issues feel free to tell me and I will take another look at it. Include any error messages or description of the problem/what is not working if you do
This script throws an error on the game loading, only this one seems to be affected and it seems to have something to do with a utility called Statistics, but that's just from reading the error thrown. I was initially using Disable Lens Distortion Effect but removed it and swapped to this with game update 1.0.11, as it was having the same issue. Bug report has also been submitted with a screenshot of the error.
Disregard, adding the Utility folder from the latest nightly fixed it. I was an idiot and missed that when installing it since prior versions hadn't needed itCan people who are experiencing this try to install this mod again and press yes to overwrite all files?
Then update REFramework to newest version, either Nightly01152 from nexus or Nightly 01176 from github nightly
If the Nightly01152 from nexus doesn't work try Nightly 01176 from github nightly
You should only need to copy the dinput8.dll when updating REFramework
Tell me if it still doesn't work after updating to v1.3.2 and after updating REFramework too
For now, can you try this for me and tell me if it solves the problem:
- Re-install the mod and press yes to overwrite all files
- Update REFramework to the newest version either Nightly01152 from nexus or Nightly 01176 from github nightly
- If you decide to download REFramework from github you only need to copy the dinput8.dll to the game folder
Tell me if it still doesn't work after updating to v1.3.2 and after updating REFramework too
I am using this MOD to apply ReShade, but I am worried about getting banned.
I would appreciate insights from those who are familiar with this topic.
Should still be possible though using another method, will test it later
lens distortion off
sharpen local exposure off
GAME LOOK GREAT amazing work
I9-10900k
4070 TI super