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Created by
taakefyrstenUploaded by
taakefyrstenVirus scan
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Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
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- Should now work online, do reach out if you encounter bugs
- Reset timers now optional, both for in and out of combat -
- Added M+KB compatibility
- Fixed slinger reload
- Fixed item crafting -
initial release
-
- Added M+KB compatibility
- Fixed slinger reload
- Fixed item crafting
- v2 Fixed a bug where item crafting was accidentally cancelling the execution, separated ammo crafting from other items -
- Added M+KB compatibility
- Fixed slinger reload
- Fixed item crafting
- v2 Fixed a bug where item crafting was accidentally cancelling the execution of normal items, separated ammo crafting from other items -
- Added M+KB compatibility
- Fixed slinger reload
- Fixed item crafting
- v2 Fixed a bug where item crafting was accidentally cancelling the execution of normal items, separated ammo crafting from other items -
Fixed gesture spam
Fixed blocked pointer input in the radial customization menu
Added Fishing and Grilling to cancel repeat execution -
Fixed gesture spam
Fixed blocked pointer input in the radial customization menu
Added Fishing and Grilling to cancel repeat execution
1.2: added global reset timer, 1-10 seconds to deal with exceptions not already handled -
- Fixed Chat Log, Signal, Member List, Invitation List
- Per 1.6, the timers should be redundant, but I cannot guarantee that I have covered all edge cases yet. -
- Fixed map, binoculars, photomode and pause execution
- Fixed REFramework menu properly enabling/disabling the mod
- Minor adjustments to available settings values and defaults -
- Fixed shoutouts triggering multiple times
-
Added in- and out of combat timers for resetting execution to handle unhandled exceptions/edge cases. Note that some animations in combat are deceptively long
Migrated to new config file (ItemQueue --> radial_queue), the old one can be deleted -
- Added in- and out of combat timers for resetting execution to handle unhandled exceptions/edge cases. Note that some animations in combat are deceptively long
- Migrated to new config file (ItemQueue --> radial_queue), the old one can be deleted -
- Added in- and out of combat timers for resetting execution to handle unhandled exceptions/edge cases. Note that some animations in combat are deceptively long
- Migrated to new config file (ItemQueue --> radial_queue), the old one can be deleted -
- Added in- and out of combat timers for resetting execution to handle unhandled exceptions/edge cases. Note that some animations in combat are deceptively long
- Migrated to new config file (ItemQueue --> radial_queue), the old one can be deleted