0 of 0

File information

Last updated

Original upload

Created by

hcdd

Uploaded by

fewbucks

Virus scan

Safe to use

Tags for this mod

96 comments

  1. fewbucks
    fewbucks
    • member
    • 3 kudos
    Locked
    Sticky
    Changelog

    1.5.0.1: No major changes, I just printed some more information to the log so that I can help future users' issues quicker. No need to update if you were using 1.4 or 1.5

    New version (1.5) updated just merged HD Capture Pack and base mod together, which means if you use 2K and 4K monitor, you don't have to download extra files to improve your kill screen quality anymore

    If you were using 1.4 version (the version uploaded last week), no need to update

    The new version requires Loose File Loader to be enabled in the REFramework menu


    Bugs Q&A

    Error 'need newer minor version'

    There seems to be an issue when you have updated the REF to the latest nightly, but this message still appears. I will borrow the solution from dbzmaster12 in the comments:

    Delete all file that has "dinput8" in its name, in this folder in the image, and try reinstalling REF nightly again.

    If this is still occurring, you can upload your re2_framework_log.txt in the same folder as your MonsterHunterWilds.exe to Google Drive or your preferred cloud platform and try again. I will try to stay online periodically to reply

    Black background in quest result screen

    Reason

    I can only guess, but if you installed the wrong ReShade version (ReShade normal - no add-on):


    • The mod will still work correctly sometimes, but other times, ReShade will shut down the mod, due to high network activity. ReShade does this in its normal version
    • The mod needs to take a screenshot when you kill the monster, using ReShade. When ReShade shutdowns the mod, the mod can't do that until ReShade allows the mod to (usually after you exit the quest result screen)
    • The mod can't take a screenshot, so your screen is black

    Solution


    • Please reinstall ReShade using this version I linked here. If you are afraid of viruses, please search and download the version named "ReShade 6.4.1 with Full Add On Support"
    Expected result

    If you are doing it right, press the Home keyboard button when in-game, and go to the Add-on tabs. Your add-on window should looks like this, with no yellow warning texts:



    If you still have these problems, report the error in the comments with these two files uploaded to Mega/Google Drive/Other services:

    • re2_framework_log.txt
    • ReShade.log

    Files are in the same folder as MonsterHunterWilds.exe. Thanks!
  2. Flowersix
    Flowersix
    • member
    • 0 kudos
    Why is it that when I install the mod you recommended: end slow motion and run it simultaneously, only the actions of monster are slowed down, while the actions of player are at a normal speed?
  3. slotconvolutional
    slotconvolutional
    • member
    • 0 kudos
    Thanks for everything you have done. This is an impressive project.
    I have an idea that may be helpful to you. My friends and I enjoy playing games at high frame rates, which is common for action games. Is it possible for us to change the game settings to high resolution when taking screenshots, such as NVidia DLSS/DLAA, etc., to improve the quality of the screenshots?
    Additionally, I have noticed that black screen screenshots may be obtained when using traps to capture monsters, but I cannot reproduce them every time.
    1. fewbucks
      fewbucks
      • member
      • 3 kudos
      Hello, thanks for your idea. I will respond with what I know

      Is it possible for us to change the game settings to high resolution when taking screenshots, such as NVidia DLSS/DLAA, etc., to improve the quality of the screenshots

      As I understand, you are playing using a low graphics settings, and you want that, when I take a screenshot, I would enable high graphics settings, such as DLSS with native AA? It's possible, but it has some risks and unknown factors

      • I can currently think of a situation, when you switch to high graphics settings and immediately switch back to the original settings, in a very short amount of time, can cause a crash
      • If we plan to switch to high quality texture/mesh settings too: mesh/texture pop-in may appear (you may have noticed this, game sometimes shows low-poly model or very blurry texture), which ruins the screenshot
      Due to my life at the moment, and I think, not a high chance of it working out, I think I would do this in the near future if possible, really sorry (edit: it's an interesting idea though, I never thought of that to be honest)

      Additionally, I have noticed that black screen screenshots may be obtained when using traps to capture monsters, but I cannot reproduce them every time.

      Thanks for your report, the black screen may be caused by an incorrect ReShade version, you can download the one in the sticky comment. If you already have the right one installed though, when you encountered it again, please send me the logs as told in the sticky comment too, thanks a lot!
    2. slotconvolutional
      slotconvolutional
      • member
      • 0 kudos
      Here, thanks for your reply.
      I am unfamiliar with Reframework's (and Lua's) APIs, but my preliminary research confirms that I can call some settings in the menu and even pause the game. Through testing, I found that most screen settings can be applied within a few hundred milliseconds. This goal may be feasible, but it is still a grand task and only serves as a suggestion.
  4. ksh1231aja
    ksh1231aja
    • member
    • 0 kudos
    Thank you for the great mod.
    I updated SDR mod today, but apparently it keeps returning on REF 'need newer minor version.'
    I updated REF to 1.5.9.7 first, but it keeps returning the same message.
    Is there a way to fix this problem?
    1. fewbucks
      fewbucks
      • member
      • 3 kudos
      Hello, this is too late, but if you still intend to update to the new version (I assume you have reverted to the old one), that means your REFramework version is not the latest :( I have raised the required version due to some people having troubles with the mod, not hiding the game's UI when taking a screenshot, and the reason for the mod failed to do so, is people not having the latest REF version.

      I updated REF to 1.5.9.7 first, but it keeps returning the same message.

      I don't think there is a 1.5.9.7 version, the latest version number is 1.5.9.1. With that said, the game may not be using REF Nightly, even though you have installed it, which is necessary for this mod. First, I recommend deleting the dinput8.dll file in your _storage_ folder, located in the same directory as the MonsterHunterWilds.exe. Then install the new REFramework version from this link (Just to be safe, the link is a direct download of the REF, from this page).

      Really hope it helps. if you still have the problem, you can upload the re2_framework_log.txt in the same folder as your MonsterHunterWilds.exe so I can help. I will try to stay periodically online to reply, sorry
    2. ksh1231aja
      ksh1231aja
      • member
      • 0 kudos
      Thank you for the update, sir.
      First thing first, I thought it wrong about REF.
      I mistakenly saw 1.5.9+7 as 1.5.9.7. So, I could straighten out the update.
      Sorry for making you confused with my dumb mistake.
      However, both the latest version for SDR and previous version only returns black screen.
      I downloaded all the prerequisite mods you mentioned (ones like slowmo and ReShade etc.), but none of it solved the problem.
      I tried several things like adjusting slowmo time, SDR mod's own 'hide UI' numbers, HDR bits and all.
      But none seemed to be helping.
      Any other thing that I should check more?
      I even tried steam's own integrity check and I unloaded all the mods and reinstall again.
    3. fewbucks
      fewbucks
      • member
      • 3 kudos
      It's ok, please don't uninstall the game if you are intending to! This may be a problem caused by the mod. You should follow what I said here, which I will send again 

      Step 1:
      First, I recommend deleting all the "dinput8.dll" in its name in your _storage_ folder, located in the same directory as the MonsterHunterWilds.exe. Then install the new REFramework version from this link (Just to be safe, the link is a direct download of the REF, from this page).

      Step 2:
      If you still have the problem, you can upload the re2_framework_log.txt in the same folder as your MonsterHunterWilds.exe so I can help. I will try to stay periodically online to reply, sorry

      You can upload the log file to Google Drive or MEGA, so I can check for problems!
    4. ksh1231aja
      ksh1231aja
      • member
      • 0 kudos
      https://drive.google.com/file/d/1OAGuP_3w03_5OXOlI5HXCTn81yvJMGot/view?usp=sharing

      This is the log file.
      If you need any other thing, plz let me know.
      I really want to use your wonderful mod.
      For first several version, it all worked. But it seems that latest version doesn't fit.
    5. fewbucks
      fewbucks
      • member
      • 3 kudos
      It's very weird, because the mod is taking a screenshot after you exit the quest result screen. The mod should take a screenshot of the game before you enter quest result screen. If this is the same behavior as the first few versions of the mod, I don't think your screenshot quality got improved at all :(

      Are you using a HDR monitor and enabling HDR? This could be a factor that leads to this. The mod is taking a long time to produce an image, and I think it's producing a black
    6. fewbucks
      fewbucks
      • member
      • 3 kudos
      Hey, I made a test build to gather more information, I don't think this will automatically fix stuff, but I'm very clueless as to how you are encountering the issues.

      I will mention again the reason for the black screen:


      • The mod screenshot when you kill a monster to show to the quest result background. But in this version, the mod is doing the screenshot too long, and the screenshot only finishes after you close your quest result screen

      Test version link download here. Before you install the test version, please do the followings:

      • I noticed your ReShade version doesn't seem right, so please try this ReShade version I linked here

      Please play one quest or cancel one quest, and if you encounter black screen background, please exit the game and send me the files (same folder as MonsterHunterWilds.exe):

      • re2_framework_log.txt
      • ReShade.log

      Thanks a lot for the patience. During waiting for the fix, you can try older version of the mod, or disable the mod completely
    7. ksh1231aja
      ksh1231aja
      • member
      • 0 kudos
      I just finished a mission, and checked that the test build you sent me works like a charm.
      In case you want to see the log about how your change affected the mod, I also enclose both of the log files you requested.

      https://drive.google.com/file/d/1VfbO5vraiD45roFwmaBpzI88L54B4ph1/view?usp=sharing

      This is the link.
      Just like you mentioned, I applied mod after I updated ReShade.
      And as I'm not using any HDR monitor, I only downloaded your SDR version before.

      I'm really glad to see that your wonderful mod is working now even if it was a testbuild.
      Darn, I hope there was a button saying 'coffee to moodder' for sending you bout a gallon of coffee.
      I can wait eternal times for the updated version to be uploaded.
      Bro, you work a lot more efficient and responsible than Tokuda the FU Man.
      If you need any other log file about your mod, and if you want to use my case as a testbed, plz feel free to reply.
      I'm willing to help you on any kind of approach.
      Always, TY bro.
    8. fewbucks
      fewbucks
      • member
      • 3 kudos
      Dude, I really hate to break it to you... But you are turning the mod off somehow, so that's why it's normal again. If you noticed your quest result image is still blurry somehow?, maybe that's why.

      If that's fine to you, then OK, but if it's not, I can help you again. Here are my settings for my mod in-game, I think you turned on some option (Disable Mod, No ReShade applied) to disable the Black Screen before (don't copy the parameter "frames hide before UI", set it to 6 or 9). The log file (re2_framework_log.txt) should have a line containing the word "WebP" in it if the mod's enabled (like the log you sent me the first time)

      I don't want to sell you a false illusion, if you have the problem again after the test version and want to get it fixed, you can reply here with the log files as you did before!
    9. ksh1231aja
      ksh1231aja
      • member
      • 0 kudos
      https://drive.google.com/file/d/1p9b_nHj197CeShAjTWL_8ygfrEtAIBV5/view?usp=sharing

      Here's the log again.
      It sounds quite weird that the mod was off.
      I double checked if the mod is activated, and I got the result screen clearly.
      If you don't mind, would you check the log file again plz?
      I might have done something wrong, so I made sure the mod is on again.
      In case there is another possible problem, I didn't change any value on the other part of the mod.
    10. fewbucks
      fewbucks
      • member
      • 3 kudos
      Yeah. This log file is correct, thanks a lot for your help! Glad to know it works normal for you again
  5. fewbucks
    fewbucks
    • member
    • 3 kudos
    I just got familiar with calling quest result screen "kill screen", so from now I will refer to it like that and update the description. The title of mod probably won't change

    New update (only need to download the SDR file only):


    • Auto hide chat-icon (top-right of your screen) when show kill screen
    • Experimental option: revert your UI brightness settings to default when showing kill screen. This allow your image color to keep the original tone. On by default
    • Give errors when the REFramework version is not compatible with mod

    About the experimental option (wall of text)


    • Your kill screen background is shown as an image, and is affected by your UI's brightness settings
    • On SDR, your UI's brightness and gameplay's brightness are the same. So if your brightness is low, the kill screen when shown on your screen will be applied with another layer of low brightness, resulting in a more dark image
    • On HDR, your UI's brightness and gameplay's brightness are separated. So your kill screen background color changing or not, it really depends on if you adjust the UI brightness from the default value (10) or not
    • I noticed this when some users commented about how the resulting background shown on screen got a little darker. While on HDR, I don't think this can be solved completely (due to some issues with how the game is storing your kill screen background), this can be minimized a bit more
    • A new option "Fix Quest Result Brightness" (show in the image), is added, the option will set the brightness to default value temporarily when the kill screen is shown. The brightness will be reverted when the kill screen ends. This will ensure your kill screen background's color tone is more accurate
    • NOTE: I only have a SDR monitor, this has also been tested with the turn off Post-processing mod. For HDR users, I set your brightness to your following on kill screen: Max brightness = 10, overall brightness = 10, shadow = 10, highlight = 10, saturation = 5, ui brightness = 10

    I have weird trouble with brightness after this update, and I don't care about the experimental option


    • You can turn this option off here. I have extensively test on my PC so that it won't cause trouble. But in case it behaves freaky with brightness, really apologise

    HD pack enabler merge


    • The idea of two separate add-on just for enabling HD pack is really stupid, but I separated it to ensure the new 2K, 4K capture is stable for everyone
    • If there is no trouble, and there is next update, I will group the HD pack along with the base mod. The HD pack will be loaded as loose files

    Thanks everyone for the patience

    I may not response for some days in the week due to job and laziness, I do commit though to finish important features, I hope you can understand if I reply late
  6. dbzmaster12
    dbzmaster12
    • member
    • 2 kudos
    Hey, no matter what I put as the frame delay, I still see the UI in the quest background- whether it's 3 or 20. Any suggestions? Image is clearer though. Turning frame gen on or off makes no difference. 
    1. fewbucks
      fewbucks
      • member
      • 3 kudos
      Did you install the latest version of REFramework from Github Nightly? That's usually the cause if the slider does not work. If you have already done it, hope you can send me the log (filename: re2_framework_log.txt in the same folder as the .exe) so I can take a deep look
    2. dbzmaster12
      dbzmaster12
      • member
      • 2 kudos
      I did have the latest Reframework nightly 1165. I updated it to 1173 just to be sure, but the issue persists. 

      Here's the re2_framework_log.txt on Drive:

      re2_framework_log.txt - Google Drive
    3. fewbucks
      fewbucks
      • member
      • 3 kudos
      Sorry for necro, I'm not sure why, but the version you are using in the log is 1163, the version the mod should work is 1165. Please recheck how your REFramework is installed, there must be something gone wrong, or you send me the old log. I posted the image for clarity, notice the hash I highlighted in the log v.s the hash of the nightly on the Github page

      Two images

      I posted another image, notice the commit hash on my log
    4. dbzmaster12
      dbzmaster12
      • member
      • 2 kudos
      There are a few backups of .dlls in the "_storage" that were loading instead of the game's root folder. I don't know why. Thanks for pointing out the hash issue. I was able to fix it. 
  7. LiuhunAZ
    LiuhunAZ
    • member
    • 0 kudos
    I have a 3440*1440 fisheye screen, and I have always suffered from poor background sedimentation. This mod has improved my problem to a great extent, but according to the QA description, the background improved by this mod is actually just a 2560*1080 picture, which means there is still room for improvement, right?
    1. fewbucks
      fewbucks
      • member
      • 3 kudos
      Yeah, it can be done, I'm not sure how effective it's though. If I can do it, I will post a test version for you to try out the effectiveness. Do you feel the image quality of the kill screen is still somewhat worse then what you see when you are playing right?

      (EDIT to why I doubt it's effective): If you are using upscaler, I think your 2560x1080 screenshot will be upscaled by the upscaler (DLSS, etc...) anyway, just not upscaled as good as what you see in-game
    2. LiuhunAZ
      LiuhunAZ
      • member
      • 0 kudos
      My GPU is a 4090, and I have DLSS enabled with the "Quality" mode (this helps boost my frame rate from around 90 to 140).  
      I do feel that the result screen looks a bit worse compared to the actual gameplay visuals.  
      To be thorough, I'm going to run two sets of tests now:
      - With DLSS enabled: comparing screenshots from the result screen and from the slow-motion moment at the end of a battle (using the mod).
      - With DLSS disabled: comparing screenshots from the result screen and from the slow-motion moment at the end of a battle (using the mod).
      Once the tests are completed, I'll upload the results to Google Drive for your reference.
    3. LiuhunAZ
      LiuhunAZ
      • member
      • 0 kudos
      I’ve prepared 6 sets of comparison screenshots between the Slow Mod and the Result Mod.
      I had ReShade enabled during the tests, and I also included a screenshot of my Quality Result Mod settings.
      I’d be very happy if any of this information is helpful to you — and thank you so much for your hard work!
      In any case, it already looks way better than the original Result Picture!
      Here’s the link:
      https://drive.google.com/drive/folders/154S9aHm1ZFL9Xp9M2_HVf4SzdgblEG9_?usp=sharing
    4. fewbucks
      fewbucks
      • member
      • 3 kudos
      Thank you, I do feel like the image with mod still a bit blurry and can be improved. I have managed to make custom background solution work, so you can have higher resolution background screen, I hope it will improve the quality. I will notify you again after I verify and upload the new version (this will require Fluffy Mod Manager)
    5. LiuhunAZ
      LiuhunAZ
      • member
      • 0 kudos
      I can't express my gratitude in words. I really enjoy this game series.
      Really looking forward to your next update!
    6. fewbucks
      fewbucks
      • member
      • 3 kudos
      The update is online, please try it. Hope you can endure the difficulty of installing the new version a little bit
    7. LiuhunAZ
      LiuhunAZ
      • member
      • 0 kudos
      Here are five sets of images I captured using the latest version, with DLSS turned off in the fifth set.
      Link:https://drive.google.com/drive/folders/154S9aHm1ZFL9Xp9M2_HVf4SzdgblEG9_?usp=sharing

      Your assumption was correct—Capcom does apply some post-processing to the quest result images. Based on my observation, it seems they darken the image and slightly boost the saturation. This indeed helps to mask some visual imperfections, and honestly, I think the processed image does look better (especially now that the game supports High Quality mod screenshots).

      That said, by comparing the results, it’s still noticeable that HQM screenshots lose a bit of fine detail compared to my slow mod captures (you can check the stone texture in the fourth set), but to be honest, I’m already very satisfied with the quality.

      Also, do you happen to know how to remove that damn UI in the top right corner? It really affects the quality of in-game screenshots, haha.
    8. fewbucks
      fewbucks
      • member
      • 3 kudos
      Sorry, I'm still bit confused. I am assuming for each set, the file with captResult is the one you capture using some screenshot button right? Can you tell me how the captResult image is produced? The gameResult image's origin is quite clear already, so I have no question on that.

      With that said, now I have noticed, your post processing effect applied is much more stronger than on my machine, much more dark, which led me to think the mod is doing something unexpected. If you are using a Reshade preset, can you tell me what it is so I can try it. Also, if possible, please also send the files as I have laid out on the sticky comments also, I am determined to find the cause of why your image looks so unexpected to me. The files as I mentioned in the sticky comment, should also contains the image, that the mod supposedly should display to you on the screen.

      In terms of quality, I think beside the post processing effect, I think it has improved quite a bit? compare to the old one, maybe its just my imagination. In the set 4, can you point out to me where the rock got worse, I really can't see it, sorry!
      Also, do you happen to know how to remove that damn UI in the top right corner? It really affects the quality of in-game screenshots, haha.

      I can look into hiding it, but possibly next update if we can resolve this problem
    9. LiuhunAZ
      LiuhunAZ
      • member
      • 0 kudos
      Thank you so much for your attention and dedication to this issue—it's not just your imagination, the image quality has indeed improved significantly compared to the old version. It’s visibly more comfortable to the eye now.
      Here are my answers to your questions:
      - **captResult**: This is the image automatically captured by your mod.  
      - **GameResult**: This was captured manually by pressing the *Print Screen* key after entering the result screen and hiding the mission result UI (by pressing *X* on the Xbox controller).  
      - **ModSlow**: This was taken right at the moment the monster begins dying (slow motion starts), by pressing *F1* and then taking a screenshot with *Print Screen*.  
      In **Set 4**, if you compare the captResult with the ModSlow version and look closely at the rocks beneath the mount on the right side of the screen, you'll notice that the **rock edges appear slightly sharper** in the ModSlow image, whereas they look a bit blurrier in the captResult.
      As for the Reshade preset, I’m using the one available on Nexus Mods here:  
      🔗 [https://www.nexusmods.com/monsterhunterwilds/mods/50?tab=files](https://www.nexusmods.com/monsterhunterwilds/mods/50?tab=files)
      Let me know if I can provide anything else to help clarify the differences.
    10. fewbucks
      fewbucks
      • member
      • 3 kudos
      Thank you very much, I did some comparision and as you say (this is after I removed the post-processing mod, and turn off ReShade when the quest result UI is shown), the background image seems to be applied a different contrast and saturation. For anyone interested, see this videofrom seconds (00:21 - image that is supposed to show vs 00:24 - image shown, all Reshade turned off) (I uploaded it on streamable, hope it is not IP blocked)

      I must note that, this is still a fresh guess:
      - The UI, also has a different contrast and saturation values, compared to gameplay graphics
      - The quest background result, is essentially, an UI component
      - I'm not a expert in the game's game engine, so I also am not sure, if the image is also affected by post-processing effect (not likely)
      - If you have played with the post-processing mod, adjusting your UI saturation and stuffs, your image may change

      With that in mind, your final image may look different compared to what is actually captured, this is also the case without this mod installed, I think. That would explained why some people give criticism about the mod producing a darker image

      I would like to try and confirm this though, and if it's true, I don't think fixing this can be done in a day, but for now in this week, I will upload a new version, which will hide the chat icon in the top-right for you (I afraid of crashing so I will need to do some more gameplay tests), thanks a lot 
  8. Scorchscale
    Scorchscale
    • member
    • 2 kudos
    Hi! What specific ReShade Add-Ons one should install to ensure proper functionality of the mod?

    Also, I cannot follow the links to any of the images that you have attached in the sticky message. Pasteboard simply doesn't work for me. 

    What "two options" do you advise to turn on ingame in order to try and improve the result? 
    1. fewbucks
      fewbucks
      • member
      • 3 kudos
      Sorry for necro, if you are still interested, here are the two other options you should enable (from imgur, hope it works, I was uploading to pasteboard before because Imgur got randomly IP blocked in my country)

      I separated them from the base mod because fear of instability. If you enter black screen, you can send re2_framework_log.txt in the same folder as the MonsterHunterWilds.exe

      What specific ReShade Add-Ons one should install to ensure proper functionality of the mod?

      I think as long as you install the mod correctly, you should not need other Reshade Add-on for this mod to work
  9. Robin0011199
    Robin0011199
    • supporter
    • 0 kudos
    My screen stays black with this mod enabled

    Edit: I use an ultra wide 3440*1440 HDR monitor

    Edit2: Uninstalled the mod and I still can't play the game. I saw that fluffy didn't really uninstall the mods so I looked for everything manually and removed it but no success
  10. pimperson
    pimperson
    • supporter
    • 0 kudos
    Does this mod improves photo mod quality aswell??
  11. fewbucks
    fewbucks
    • member
    • 3 kudos
    New update:


    • Fix conflict with Auto Skip Kill Cam mod
    • Add experimental features to allow 2K/4K quest background result
    • Add Fluffy Mod Manager support: don't need to delete the old files, just install the mod in Fluffy and turn it on

    For 2K/4K screen users, please following the steps to try the experimental feature:


    • Install three mods: MHWildsHQQuestResultBackground_SDR, HDCapturePack and HDCapturePack_Enabler using Fluffy, turn them all on. In the end, your Fluffy screen should look like this: See Screen. If your screen is HDR, turn on the "HDR Addon" too
    • That should be it

    "Experimental" because i don't have a 4K or 2K screen



    • To test, I set my window size to 720p while my screen is 1080p. The result is OK
    • If you feel like it's still blurry, you can see the original image and the image to mod supposed to display in the "reframework/data" folder. Turn on these two options in the game: See option image. I suspect there's a chance that, when display the quest result background on screen, the game will worsen the quality of the image that the mod screen-shotted.
    • If what you are seeing is still a little bit worse than gameplay, please send me these files: re2_framework_log.txt, MHWilds_HighQualityPhotoMod_OriginalImage_QuestResult.webp, MHWilds_HighQualityPhotoMod_HighQuality_QuestResult.png. Please read the second point above if you can't see the two png and webp file. I will try to figure out what went wrong.