Sticky Comment This comment will be used to provide updates and news
--== Update 04/23/2025 ==-- Mod has been updated for TU1 and the utility mod is nearing completion
--== Update 04/10/2025 ==-- I am aware the mod is broken after TU1, I am currently working on a fix and will have it updated shortly
--== Update 03/23/2025 ==-- The utility mod is almost done. Just a few more tweaks and it should be ready for release
--== Initial Post ==-- I am currently in production of a utility mod that will include this mod's functionality. Essentially ceasing updates to this mod since it will be covered in my utility mod.
Current features for intitial release of the utlity mod includes: - Infinite Hp - Infinite Stamina - Infinite Sharpness - Damage Multiplier - Infinite bowgun ammo and arrow coatings - Infinite/Max Gauges on weapons that have gauges (dual blades, charge axe, switch axe, long sword) - Infinite Mantles
I am about 80% done with the functionality of the modules and after that is done then de-spaghettification will ensue. The utility mod will also release with a new personal library mod that will be maintained separately so that version control can be implemented. It is (at least in it's current state) not really usable by anyone else as it is currently very tailored to my needs and by no means a general purpose library. By all means if you want to read over my code in the library mod and the utility mod to attempt to figure out how to use by all means use it in our own mod with of course referencing back to the library as a required mod.
- Infinite Hp - Infinite Stamina - Infinite Sharpness - Damage Multiplier - Infinite bowgun ammo and arrow coatings - Infinite/Max Gauges on weapons that have gauges (dual blades, charge axe, switch axe, long sword) - Infinite Mantles When will these features be released? I really like your mod.
With TU1 I've been getting two error codes from REFramework and managed to narrow it down to being caused by this mod
Missing TreePop{} Calling PopID[] too many times!
The mods still actually works, sharpness doesn't go down that i've noticed but figured the errors are there and would let you know cause I'm prob not the only one seeing them
22 comments
This comment will be used to provide updates and news
--== Update 04/23/2025 ==--
Mod has been updated for TU1 and the utility mod is nearing completion
--== Update 04/10/2025 ==--
I am aware the mod is broken after TU1, I am currently working on a fix and will have it updated shortly
--== Update 03/23/2025 ==--
The utility mod is almost done. Just a few more tweaks and it should be ready for release
--== Initial Post ==--
I am currently in production of a utility mod that will include this mod's functionality. Essentially ceasing updates to this mod since it will be covered in my utility mod.
Current features for intitial release of the utlity mod includes:
- Infinite Hp
- Infinite Stamina
- Infinite Sharpness
- Damage Multiplier
- Infinite bowgun ammo and arrow coatings
- Infinite/Max Gauges on weapons that have gauges (dual blades, charge axe, switch axe, long sword)
- Infinite Mantles
I am about 80% done with the functionality of the modules and after that is done then de-spaghettification will ensue.
The utility mod will also release with a new personal library mod that will be maintained separately so that version control can be implemented.
It is (at least in it's current state) not really usable by anyone else as it is currently very tailored to my needs and by no means a general purpose library. By all means if you want to read over my code in the library mod and the utility mod to attempt to figure out how to use by all means use it in our own mod with of course referencing back to the library as a required mod.
- Infinite Stamina
- Infinite Sharpness
- Damage Multiplier
- Infinite bowgun ammo and arrow coatings
- Infinite/Max Gauges on weapons that have gauges (dual blades, charge axe, switch axe, long sword)
- Infinite Mantles
When will these features be released? I really like your mod.
With TU1 I've been getting two error codes from REFramework and managed to narrow it down to being caused by this mod
Missing TreePop{}
Calling PopID[] too many times!
The mods still actually works, sharpness doesn't go down that i've noticed but figured the errors are there and would let you know cause I'm prob not the only one seeing them
Missing TreePop{}
Calling PopID[] too many times!
But still great work on this mod nonetheless. Really looking forward to the utility mod release! thanks for your hard work