fixed missing sharpness gauge in certain circumstances
V0.9.1 Update:
added missing checkbox for the clock
improved state detection to hide the HUD when necessary
added stamina glowing effect when drinking dash juice
fixed missing status icon when eating a sashimi
added a slider to extend the HP/Stamina gauges (to almost fill your screen if you wish to)
Most of you would like a MH4 Ultimate HUD. I played it a lot too, so I took the challenge.. It was during last week of march. I think it will be ready for june, and you will see why it took so long TT
Currently, i cant get any of the buffs/debuffs or the sharpness to show up on the hud and the yellow box that says buff area wont go away either, am i doing something wrong?
Wow you actually did it I had been so desperate to get this massive health bar back. On top of obviously increasing the visibility on how much damage you actually take, I feel like it makes every hit you take so much more dramatic and overall make the game much more enjoyable.
Thank you so much, and I hope this mod specifically keeps working in future updates!
On another note, somehow I am unable to see the sharpness, no matter how much I scale it and move the sliders, it just does not appear (Hide sharpness is not checked, and I tried multiple times to check/uncheck), any idea?
Youre welcome :) I noted that insect glaive has no sharpness gauge due to a wrong check '^^. Same if the mod menu is open while using a ranged weapon. This will be fixed tomorrow.
Would you be able to release a mod that enables the customisation via RE Framework of HUD element scale, length, position, etc but WITHOUT replacing the original assets?
I'm sorry if I'm being dumb or there is a loss in translation sort of thing happening but i feel as if that doesnt answer my question by hotbar I mean the item bar not sure how that has to do with the fire status? not trying to sound rude or anything you just left me more confused that's all
i always love the old HUD mod, is there any chance you might be planning to work on alternative HUDs from other entries of the franchise too? like Tri or 4U? :)
awesome work nontheless, now i hope we get a classic monster sounds overhaul like it existed with World and i´m gucci
This is what I've been looking for! Wilds' dynamic HP bar is quite distracting. Is it possible to just have the iconic HP bar on, and keep buffs etc. the same?
Thank you! You can hide the status icons and the sharpness icon if you go into the Reframework menu -> Script Generated UI as shown on the last screenshot.
61 comments
V0.9.1 Update:
Most of you would like a MH4 Ultimate HUD. I played it a lot too, so I took the challenge.. It was during last week of march. I think it will be ready for june, and you will see why it took so long TT
I had been so desperate to get this massive health bar back.
On top of obviously increasing the visibility on how much damage you actually take, I feel like it makes every hit you take so much more dramatic and overall make the game much more enjoyable.
Thank you so much, and I hope this mod specifically keeps working in future updates!
I noted that insect glaive has no sharpness gauge due to a wrong check '^^. Same if the mod menu is open while using a ranged weapon. This will be fixed tomorrow.
awesome work nontheless, now i hope we get a classic monster sounds overhaul like it existed with World and i´m gucci
You can hide the status icons and the sharpness icon if you go into the Reframework menu -> Script Generated UI as shown on the last screenshot.