Since the final Hunter Rey Dau mod is published, this mod would likely not receive any further updates in the future. Even if it's broken by title updates! Look for the Hunter Rey Dau mod here.
Hello, sorry to bother, but I noticed you managed to remove or hide the head for this model in the images.
Is the head mesh just inside the model or are the user.2 files important? Asking because I'm almost done working on my own anthro monster mod and this is the last step basically. In Rise I recall using a user.2 file so might be the same here - if you can share your secrets let me know!
Hello!! Love your anthro Malzeno mod, and sure I could share the way here!
Please check the [model_id]_avp.user.3 file at GameDesign/equip/_prefab/armor/<gender>/<model_id>/. There is a setting that scales the character face, set it to 0.01 or less. - Unlike MHRise, seems like the dev didn't like the way hiding character face, so they did this as way similar to MHWorld. There are also more settings in the file that are helpful for anthro monster mods: toggle hair, beard, eyebrows and other stuff on/off, show/hide helmet while cooking... If you don't know how to edit it, Feel free to use the file from my mod. (I hope it works on other armor set)
However there's an issue with this way - it messes the facial bones, and is not easy to fix like in MHWorld. That's the reason I disabled the facial posing here. I'll try looking for better ways doing this.
Thanks for the reply and I actually managed to figure this out RIGHT as you posted this haha.
I won't be able to upload my model for a lil bit (Want to put it on the actual armor for the moster that I don't own in game yet for testing) but it's basically done now! Thanks for the help.
put the compressed archive at the mods folder of Fluffy Mod Manager and enable it (install with mod manager), or place the natives folder in the compressed archive to game folder (maually install)
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Look for the Hunter Rey Dau mod here.
Alright, it's now updated too... *sigh*
Is the head mesh just inside the model or are the user.2 files important? Asking because I'm almost done working on my own anthro monster mod and this is the last step basically. In Rise I recall using a user.2 file so might be the same here - if you can share your secrets let me know!
Please check the [model_id]_avp.user.3 file at GameDesign/equip/_prefab/armor/<gender>/<model_id>/. There is a setting that scales the character face, set it to 0.01 or less. - Unlike MHRise, seems like the dev didn't like the way hiding character face, so they did this as way similar to MHWorld.
There are also more settings in the file that are helpful for anthro monster mods: toggle hair, beard, eyebrows and other stuff on/off, show/hide helmet while cooking...
If you don't know how to edit it, Feel free to use the file from my mod. (I hope it works on other armor set)
However there's an issue with this way - it messes the facial bones, and is not easy to fix like in MHWorld. That's the reason I disabled the facial posing here. I'll try looking for better ways doing this.
I won't be able to upload my model for a lil bit (Want to put it on the actual armor for the moster that I don't own in game yet for testing) but it's basically done now! Thanks for the help.
amazing mod btw