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Cylfox

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cylfox

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159 comments

  1. SanglierGrincheux
    SanglierGrincheux
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    Thank you a lot, I use it to remove Alma's presence, works wonder! I can finally enjoy the ambiance of the environnement without her never ending commentaries! :D 
  2. RedSkyKing
    RedSkyKing
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    How the hell does this work? Extracted in the root folder but nothing happens when launching the game. Is there SUPPOSED to be another window that launches along with the game??
    You seriously need to clarify in your instructions on how to use.
    1. cylfox
      cylfox
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      You can refer to the Use paragraph :)
  3. Lokidragon7
    Lokidragon7
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    Is there a solution to the seikret disappearing during the "cart" animation? maybe making it take a little longer to disappear?
    1. Lokidragon7
      Lokidragon7
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      Also sometimes you can see alma or the palico walking/sliding into walls. im not sure but it might be part of this mod
    2. cylfox
      cylfox
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      In the lua file there's some variables you can tweak to your liking, either under TIMER or CACHE. If you find a better value than the uploaded one, please just post it here and I will update the mod :)
    3. cylfox
      cylfox
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      Regarding the running into walls I already explained it on other comments, but basically happens when the npc is executing an action and then the mod blocks the last action, so again, if you find a better way of implementing this just let me know :)
  4. IvoryLagiacrus
    IvoryLagiacrus
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    I'm not sure if this is a known issue (or if it is intended to work like this), but when I have the option to hide Seikret when fishing... the condition is also triggered in multiplayer when another player equips the fishing rod (not me).
    1. cylfox
      cylfox
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      Sounds like I need to add some conditions to not let that happen ;D Thanks for the heads up! 
    2. IvoryLagiacrus
      IvoryLagiacrus
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      No problem! I hope it's not too complicated (I consider it a low priority issue to be honest). In my tests, the Seikret disappeared even when I rode it, so the mere action of another player equipping the fishing rod makes it disappear (it reappears once they stop using it).
    3. cylfox
      cylfox
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      I think you can tell I've made basically all the development singleplayer xD
  5. balkangamer
    balkangamer
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    Hey can I sponsor/donate a german language version please? Please PM me 🤝🤗
  6. Synthlight
    Synthlight
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    The version just uploaded, v2.1.0, is throwing an error:
    ---------------------------
    ScriptRunner Message
    ---------------------------
    sol: runtime error: ...mon\MonsterHunterWilds\reframework\autorun\hunt_solo.lua:14: attempt to index a nil value (global 'LANG')
    stack traceback:
        ...mon\MonsterHunterWilds\reframework\autorun\hunt_solo.lua:14: in main chunk
    ---------------------------
    OK   
    ---------------------------

    This appears to be due to LANG being defined on line 71, well after it's referenced in CONFIG.
    I had v2.0.1 installed previously, so maybe it's a migration issue or something.

    Edit: Moving the LANG definition up to before CONFIG fixes it for me. (Haven't tested much beyond that.)
    1. cylfox
      cylfox
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      My bad, I'll upload a fix soon ':)
    2. cylfox
      cylfox
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      Fixed! next time I wont move code around before shipping it xD
  7. Ruri73
    Ruri73
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    Do you plan to support other languages?
    1. cylfox
      cylfox
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      Haven't thought about that. Do you want it translated to any language in particular? 
    2. Ruri73
      Ruri73
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      I'd like you to add Japanese
      I'm personally using it with Japanese added
    3. cylfox
      cylfox
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      I'll see what I can do when I have some free time :)
    4. cylfox
      cylfox
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      I added spanish, japanese and chinese in the version 2.1.0, but I'm not sure if the translated text it's going to be correct because I used google translate :D

      Please try it and let me know if you know a better translation :)
      ~~~~
      バージョン2.1.0でスペイン語、日本語、中国語を追加しましたが、Google翻訳を使ったので正しいかどうか自信がありません :D
      よければ試してみて、より良い翻訳があれば教えてください :)
    5. Ruri73
      Ruri73
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      Corrected Japanese translation of Seikret.
      
          is_porter_invisible_when_fishing = {
              [LANG.ENG] = 'Hide Seikret when fishing',
              [LANG.SPA] = 'Ocultar Seikret al pescar',
              [LANG.JAP] = '釣り中にセクレトを非表示',
              [LANG.CHI] = '钓鱼时隐藏塞克雷特',
          },
          is_porter_invisible_when_not_riding = {
              [LANG.ENG] = 'Hide Seikret when not riding it',
              [LANG.SPA] = 'Ocultar Seikret mientras no se monte',
              [LANG.JAP] = '騎乗していないときにセクレトを非表示',
              [LANG.CHI] = '未骑乘时隐藏塞克雷特',
          },
          is_porter_invisible_in_camp_areas = {
              [LANG.ENG] = 'Hide Seikret in camp areas',
              [LANG.SPA] = 'Ocultar Seikret en campamentos',
              [LANG.JAP] = 'キャンプエリアでセクレトを非表示',
              [LANG.CHI] = '在营地区域隐藏塞克雷特',
          },
  8. TheArtlessBodger
    TheArtlessBodger
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    Thank you so much, this is exactly what I've been looking for.

    Noob question as I've never modded an MH game before, does this require REFramework to run, or can I just install and run the mod directly?

    Awesome work either way 
    1. cylfox
      cylfox
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      The mod is a lua script that needs to be executed with reframework! and thanks :)
  9. AndreOG4
    AndreOG4
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    great mod when it works but im constantly having a visual bug where your palico is glued to your hunter even when he isnt deployed. 
    1. cylfox
      cylfox
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      This mod isn't a perfect solution, just a good one. There're some bugs that I haven't experienced nor know how to trigger, like this one. Please try toggling some of the checkboxes in the config options to see if the issue goes away. If not, please write down how to trigger that particular scenario :)
  10. pabloboii69
    pabloboii69
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    Great mod! Would a optionbe possible  to allow palico to accompany, but just not attack and/or buff? Thank you!
    1. cylfox
      cylfox
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      Hmm no idea how to achieve that, I would need to dive into the game functions to see if that would be doable or not :/