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Aiyke

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Aiyke

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32 comments

  1. lawrence11316
    lawrence11316
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    Can the amplified highs be modified to be less harsh?
    1. Aiyke
      Aiyke
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      • 6 kudos
      I think I know what you're talking about. The game does seem to be an internal EQ that amplifies highs in combat. That might be tricky to mod but I'll consider it.
    2. retroversion
      retroversion
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      • 16 kudos
      Agreed, love the idea of the mod but the sound is quite grating...
    3. Nero1024
      Nero1024
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      • 19 kudos
      3 dB/octave lowpass filter on 8500 hz
    4. Aiyke
      Aiyke
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      • 6 kudos
      Are you talking about this mod specifically or combat in general?
    5. Nero1024
      Nero1024
      • supporter
      • 19 kudos
      I think it was about this mod specifically
  2. Hahn0849
    Hahn0849
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    this might be random but is there any way you can make a mod that increases the volume of all songs played by the hunting horn?
    1. Aiyke
      Aiyke
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      • 6 kudos
      That's entirely possible, but would take a lot of time. Time which I don't really have, sorry!
  3. Nero1024
    Nero1024
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    • 19 kudos
    No going to be updated?
  4. Nero1024
    Nero1024
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    Hey. Can you make a second version where the volume of getting hit is in the middle range between default and your current increased one? I find your current version a bit too exaggerated
    1. tark95
      tark95
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      Would also like to see a slightly more toned down version.
  5. BizzarreCoyote
    BizzarreCoyote
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    Yeah, now it sounds like getting hit actually kinda hurts. That thwack is very non-subtle, as it should be.
  6. sevrilkestra
    sevrilkestra
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    I like it. It's easier to put two and two together and learn the mistake when hit, lol. 
  7. Notter87
    Notter87
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    Watched the video and i can't tell the difference. maybe i'm dumb.
    1. lagunriv
      lagunriv
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      • 8 kudos
      The volume of "HIT," when a monster hits you, he changes it to make it louder.
    2. songhs3
      songhs3
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      Listen carefully to the sound. The character's hit sound has become louder
    3. Aiyke
      Aiyke
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      • 6 kudos
      It really makes a difference when there's music, too.
    4. HiddenRealm165
      HiddenRealm165
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      I know exactly what to listen for, and even then it's still barely audible lmao.

      If anything, the first "After" hit is inaudible completely. The Second hit, sounds the same level of barely audible as before,
      the final hit is maybe a bit louder, but still not much difference...


      Maybe it's just a bad example video, and it's more clear in-game...?
  8. lynnmarie
    lynnmarie
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    • 10 kudos
    If you put a modinfo.ini file in the same folder as "natives" you can make this compatible with Fluffy. Thank you!
    1. Aiyke
      Aiyke
      • member
      • 6 kudos
      Done. It should be compatible now.
  9. nexusdaniouy
    nexusdaniouy
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    Stm folder needs to be in full capital "STM". it was a problem for me in v 1.0 as well until i manually changed it. 
  10. Aulus01
    Aulus01
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    Where's the natives directory in reframework?
    1. Aiyke
      Aiyke
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      • 6 kudos
      It should be in the root directory of the game, like where the .exe file is.