I think I know what you're talking about. The game does seem to be an internal EQ that amplifies highs in combat. That might be tricky to mod but I'll consider it.
Hey. Can you make a second version where the volume of getting hit is in the middle range between default and your current increased one? I find your current version a bit too exaggerated
I know exactly what to listen for, and even then it's still barely audible lmao.
If anything, the first "After" hit is inaudible completely. The Second hit, sounds the same level of barely audible as before, the final hit is maybe a bit louder, but still not much difference...
Maybe it's just a bad example video, and it's more clear in-game...?
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If anything, the first "After" hit is inaudible completely. The Second hit, sounds the same level of barely audible as before,
the final hit is maybe a bit louder, but still not much difference...
Maybe it's just a bad example video, and it's more clear in-game...?