I made a repack of your pack for my damaged soulsbrain control scheme. Any issues if I upload it here for other stubborn hunters who just can't dodge unless its B? Happy if you want to put it here as an option file as well.
B = Dodge (Cross/B) LB = Block (RT/R2) RB = Y attack (Y/Triangle) RT = B attack (B/Circle) (make sure to set the mode to trigger when rebinding) Y = Y+B combo button (Y+B) (add extra command Circle) A = Sprint (RB/R1) L3/LThumbclick = Item bar (LB/L1)
honestly i was thinking that you could just use the colored buttons from the xbox layout and reorganize them to fit the switch layout, that way you're not manually editing in colors in photoshop or something. id do it myself but it's been so long since ive done monster hunter texture editing and admittedly i don't feel too compelled to relearn everything lol.
I think we lost something when they moved from color-coded buttons to all white buttons. (We had colour code + letter code. Now it's only letter code. Making them less distinctive, increasing processing time).
9 comments
- Weapon drawn :
- Block (R2) => L1
- Roll (X) => R1
- Sprint (R1) => L3
- Shortcut (L1) => R2 (without maintaining L2, otherwise it will shoot with the grappling hook)
- Light Atk (△) => ▢
- Heavy Atk (O) => △
- Special Atk (△+O) => O
- Item (▢) => X (or just use shortcut (R2)).
- Sheathed weapon :
- Interact (O) => X
Like most A-RPG...Well... Any mod or Editing-File to fix this ?..B = Dodge (Cross/B)
LB = Block (RT/R2)
RB = Y attack (Y/Triangle)
RT = B attack (B/Circle) (make sure to set the mode to trigger when rebinding)
Y = Y+B combo button (Y+B) (add extra command Circle)
A = Sprint (RB/R1)
L3/LThumbclick = Item bar (LB/L1)
(We had colour code + letter code. Now it's only letter code. Making them less distinctive, increasing processing time).
But hey, obviously some people like it. 🤷