Monster Hunter Rise
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Peasly Wellbott

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PeaslyWellbott

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121 comments

  1. xXRainbowXx24
    xXRainbowXx24
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    For all who have problems try this mod 

    https://www.nexusmods.com/monsterhunterrise/mods/2160?tab=description
    1. ThisPrettyGirl
      ThisPrettyGirl
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      thank u!
  2. rpzky8
    rpzky8
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    It works. Just make sure you have the updated REFramework.
    1. anchvinal
      anchvinal
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      do you paste the .lua file in autorun or plugin?
  3. txm520
    txm520
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    我发现了一个小错误。
    每次有新玩家进入游戏时,直接在个人群中点餐不会生效。您需要先转到组子菜单。
  4. TeddyRiggs
    TeddyRiggs
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    this weirdly works after the latest update
  5. xXRainbowXx24
    xXRainbowXx24
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    Okey im to dumb to fix it on my self language problems not an eng native speaker 

    https://prnt.sc/93bFghw6guLh
  6. CorvusTheCorvidaeGeneral
    CorvusTheCorvidaeGeneral
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    for people who are still having trouble with this mod, try this method provided by Actri 
    
    • Second, in [VIP Dango Ticket] put all sdk.hook() in to a local function hook(), and call hook() once when Masterplayer is not nil (save file loaded). This makes [Skip Intro Logos] work again.



    I'll elaborate on how to do this:
    First, open reframework/autorun/VIP_Dango_Ticket.lua with any text editor
    search sdk.hook”, you should see that 4 results pop up, with each of the codes ending like this:
    return retval;
    end
    );

    the sdk.hook is the start of the codes, and end ); is the end of it
    remember that so you copy the codes correctly later
    now, go to the bottom of the file, copy and paste these codes 

    local function is_master_player()
        local player_manager = sdk.get_managed_singleton("snow.player.PlayerManager");
        local master_player = player_manager:call("findMasterPlayer");
        if master_player ~= nil then
            return master_player
        end
    end

    local function hook()

    end

    local hooked = false

    re.on_frame(function()

        if (not hooked) and is_master_player() then
            hook();
            hooked = true;
        end

    end)

    now, copy the 4 sdk.hook codes and paste them into the empty space between local function hook() and end
    lastly, search ipairs, change it to pairs instead 
    then you're done, save the file and try it in game 
    this should prevent this mod from loading when its not supposed to, as well as "leaking" onto other scripts thus breaking them
  7. mangjose170
    mangjose170
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    1. DiamondKing64
      DiamondKing64
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      GOG DAMMIT
    2. thepoopleaf
      thepoopleaf
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      f*#@ ME TOO
  8. IntegerLimit
    IntegerLimit
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    RIP this mod in TU5, I guess

    editing this because too much stuff below, after literally nothing changing (no updates for any mods, vortex, etc.) mine decided to start working again after a week and a half. for others who are having issues after tu5, i'd recommend having more patience than I did
    1. Chnams
      Chnams
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      The mod works perfectly fine for me on TU5.
    2. IntegerLimit
      IntegerLimit
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      Because you not having an issue means that everyone who is having an issue after TU5 is making it up... right...
    3. 009107
      009107
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      Because you are having an issue means that everyone who is not having an issue after TU5 is making it up... right...
    4. IntegerLimit
      IntegerLimit
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      I'm not saying that mine not working means that people that say theirs are working are making it up. In fact, I'm glad that the mod is working for some people. It's just that it's dumb to reply to the comments of the people that are having issues with "oh but mine is working." There's no reason to, especially when the user replied to every comment that said they're having issues with the mod after TU5.
    5. dankurotoshin
      dankurotoshin
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      @Chnams Yeah well it doesn't work fine for me, got any real help?
    6. ElizabethXIV
      ElizabethXIV
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      it works for awhile for me after update and then it stopped working completely. cant get it to work again.
    7. casualtyoflove
      casualtyoflove
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      @IntegerLimit There is a VERY good reason for people to share if a mod is working in their game, if it's not working in someone else's. It could be indicative that there is a way to get it to work, OR that something is messed up with your install of the game/mod. If anybody reads this, do not be discouraged to add that a mod is working for you. The only thing you could do better is add what mods you're using/if you did something different than a standard install.
    8. UnrealTairo
      UnrealTairo
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      Definitely not working. Not even with the fix on page 2.

      It worked on a fresh install on first load. Then that was it, never again. Same with Rise Tweaks. First load only, then never again.

      Even tried the updated reframe on github, no change between that and the one on nexus. 

      Dango tickets still taken every eating session and not enabling by default

      Edit: Finally fixed it. By A) removing rise tweaks (s#*! wasnt working anyway lol) and B) Renaming this mod to Aa_Modname.   Id probably also remove the i from the lua on line 103 like someone said for good measure.
  9. M1NN3404
    M1NN3404
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    If I adjust the level of all dango to 4, can others see my dango level?
  10. InstantSeverance
    InstantSeverance
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    The Hopping Skewer Dango Level configuration is the only part of this mod that does NOT work.