Monster Hunter Rise
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xSASxJason

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xSASxJason

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  1. xSASxJason
    xSASxJason
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    Hello! Welcome to 2024 - Whatever stuff Capcom added didn't break THIS mod, but it will probably have broken your REFramework, which will make this mod not work - So update REFramework, and update Fluffy Manager too! If you are still having issues, check out the the end of this sticky for some help - Thanks.


    If using Fluffy: Please disable my mod in Fluffy, delete it from the files, download my mod again from Nexus, and re-install. (See bottom of sticky for exact instructions.)

    If using PAK: It *should* just work fine after updating REFramework, if not, try deleting the PAK, then re-downloading, and re-installing it. If that does not work, please post below and I'll take a look into it later.

    ---------------------------------------------------------------------------------------------------------------------------------

    Mod is now updated (Fluffy Manager + .PAK files) Please enjoy!

    Please note: Mod has been changed a little - Now you will download a single mod for Fluffy Manager in which ALL of my item duration mods are available - Then you can just tick the one that you want and play.
    
    For .PAK users, I have uploaded an all-in-one package with all the mods in .PAK form. So just extract the one you want (Installation instructions can be found in the main description of the mod).


    Uploading all of the mods as separate files was becoming a pain and has often lead to the wrong file being uploaded to the wrong mod etc, so please understand this change (And thank you to Midknight910 for suggesting it (੭。╹▿╹。)੭).

    Thanks. 

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    If you see red text in the top left saying "Selected mod would overwrite files from this installed mod: xxxxxxxxx" - Please ignore this, it's just warning you to not have more than 1 version of my mod activated (ticked) at the same time.

    If you are getting issues using Fluffy Manager such as failing to copy 1 file, or an infinite loading screen - Please try this:

    1: CLOSE FLUFFY MANAGER
    2: DELETE ANY/ALL VERSIONS OF MY MOD FROM FLUFFY MANAGER>GAMES>MHRISE>MODS
    3: DOWNLOAD THE NEW VERSION OF MY MOD
    4: PLACE THE .RAR IN THE ABOVE FOLDER
    5: OPEN FLUFFY MANAGER
    6: CLICK REFRESH MOD LIST AND RE-READ GAME ARCHIVES
    7: TICK THE TYPE OF ITEM DURATION MOD YOU WANT TO USE
    8: CLICK LAUNCH GAME AT BOTTOM

    IF THAT DOES NOT WORK, PLEASE REINSTALL FLUFFY MANAGER AND FOLLOW THE GUIDE IN THE MOD DESCRIPTION.

    Thanks.
  2. taetaeka
    taetaeka
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    thank you
  3. hawfops
    hawfops
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    THANK YOU FOR THE MOD IT WORKED WELL
  4. butaball
    butaball
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    Hi is this mod still works after TU6?
  5. danny11221970
    danny11221970
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    hi there ive been using this mod and is very helpful tyvm. but im confused about the about the talon changes, do i need only to bring either a power talon or armor talon in my invetory right? thanks in advance. have a nice day.
    1. xSASxJason
      xSASxJason
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      Hi - Thank you for your kind words, glad you are enjoying the mod! 

      TLDR: Bring BOTH Talons and NO charms to get these stats: Powertalon (+15 attack) - Armortalon (+30 defence).

      Normally you'd bring Powercharm +6 attack, Powertalon +9 attack, Armorcharm +12 defence and Armortalon +18 defence, taking up 4 inventory slots, but the mod changes both the charms to +0, the Powertalon to +15 attack and the Armortalon to +30 defence, saving you 2 inventory slots. 

      Thanks.
    2. danny11221970
      danny11221970
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      Thank you very much for the clarification. 
  6. azdnzfr
    azdnzfr
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    how many PAK file i can use ? this mod id number 011 and it didnt show in my REFRAMEWORK list to activate
    1. xSASxJason
      xSASxJason
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      Hi - My mod doesn't require any activating in ReFramework - It won't show anything in there (As far as I know, anyway).

      If it isn't working: You need to have it sequentially increase without missing a number - So for example, the game already has the main game PAK file 're_chunk000.pak' and also 're_chunk_000.pak.patch_001.pak' 

      So my PAK file would need to be 're_chunk_000.pak.patch_002.pak' (Should be the default name) - If you are already using other pak files, they need to be 2,3,4,5,6 etc, on the end, without missing any numbers.

      Hope this helps.

      Thanks.
  7. fegelein14
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    i know this sound wrong use on multi, but i want to know if other player can see my buff is 20 minutes time by icon display beside hunter name, very easy to get sus if i use gourmet fish since fish just end very fast without item prolonger, very funny if i got fish icon for entire hunt keep on/flashing beside my name without eating the fish again.
    1. xSASxJason
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      Hi - Others players in multiplayer can see your buffs on the little party list on the left side.

      However, the buffs you have are cycled between on the same icon - For example - If you had 5 buffs, it would show them 1 at a time in the same place, every second or so, for 5 cycles, before restarting.

      So yes, someone online could see that you had the gourmet fish buff, but they'd have to really pay attention since with even a few buffs up, it wouldn't be visible very long.

      Thanks.
  8. porxygamer
    porxygamer
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    Does the longer duration on Demon powder and other powders apply to other players?
    1. xSASxJason
      xSASxJason
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      Hi - If they use the mod too, it should yeah.
             If they don't have it, it'll still apply the buff, but just for the normal duration.

      Thanks.
  9. gatein7
    gatein7
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    update plz
    1. xSASxJason
      xSASxJason
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      Hi - Are you using Fluffy or PAK?

      Read the stickied post at the top, that has some troubleshooting info in there - From my testing the mod still worked fine for me.

      Thanks.
    2. gatein7
      gatein7
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      Oh, I didn't read it properly Thank you so much!!
  10. mptron
    mptron
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    I am using first natives instead of fluffy. I have the last versions of that and this mod and REFramework, but it doesn't seem to take effect. for the record other native files work fine, but this one just doesn't seem to do anything. all listed item durations are unaffected as far as I can tell.
    1. xSASxJason
      xSASxJason
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      Hi - Sorry I've never used first natives so I don't think I can help you - You could just use the .PAK version of the mod if you don't want to download Fluffy.

      Thanks.
  11. ImTehTea
    ImTehTea
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    Does this work in MP? I tried installing it via FMM (only have one checked) and it just doesnt do aynthing :/
    1. xSASxJason
      xSASxJason
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      Hi - Yeah it works in multiplayer, must be something wrong on your end, sorry. Try the troubleshooting in the stickied post or the guide in the description - Good luck!

      Thanks.