anyone else having an issue of this not being detected by fluffy modmanager or reframework ?. trying to use the MH Extra - Full Monster AI Overhaul mod. but fluffy doesn't detect firstnatives
I'm having the same problem this version and fluffy as well. I just bought rise 2days ago started it up without mods and was in the game instantly. I started downloading mods for it after and alot of them require this mod for them to work and after i got done with all the mods i downloaded and i started rise and a perma black loading screen every time. So your not the only 1 with this issue as of right now. This needs to get updated asap as with the fluffy version. Hopefully it will soon because as of right now rise is unplayable with this version. Even downloaded the demo to see if that would help nope it did not.
Good question, I've asked myself the same because it says so in the requirements but I don't think so because it just doesn't really make sense... Unless this whole mod is entirely just for the demo... In that case I would ignore this if you have the actual game, and just use fluffy 5000 mod manager. (but i'm absolutely not sure...)
Question is still actual, seems it relies on some Demo dlc data, but it is unavailable on my side, so the even game is bought differently, so, DO I really need mentioned pack?
- Install REFramework >>>> (https://github.com/praydog/REFramework) simply extract dinput8.dll from the zip file into your Monster Hunter Rise game install folder. - Once REFramework is installed, drop FirstNatives.dll into "...\MonsterHunterRise\reframework\plugins"
"Allows for swapping file locations/names and in-game updates to file changes without the need to restart the game or use a mod manager to de-archive the files in the .pak." but what exactly do I need to do? I moved and renamed files in the Natives folder while the game was running, but I didn't feel that they were applied.
Might be a stupid thing to ask but do I need FirstNatives if I have Fluffy Mod Manager? Because FMod already gives a "natives" folder the moment you install a mod through it. Thank you.
I don't think so bt I have seen a bunch of mods that say that they need this one and I'm not sure if those specific mods will work otherwise... Just use both, just to be sure. (Should theoretically work no problem)
I am new to mods and was wondering if anybody can give me a walthrough of how I am supposed to download this mod or if I am doing the steps properly. I downloaded the natives thing then dragged the FirstNatives.dll in the reframework plugin folder. After I boot up the game and close it am I supposed to to see a natives folder pop up? Because If it is supposed to pop up after that mine hasn't.
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如果有任何错误,请检查您的MonsterHunterRise\natives文件夹中是否有无效的mod,或者尝试更新ref。
这个模组运作良好
simply extract dinput8.dll from the zip file into your Monster Hunter Rise game install folder.
- Once REFramework is installed, drop FirstNatives.dll into "...\MonsterHunterRise\reframework\plugins"
"Allows for swapping file locations/names and in-game updates to file changes without the need to restart the game or use a mod manager to de-archive the files in the .pak."
but what exactly do I need to do?
I moved and renamed files in the Natives folder while the game was running, but I didn't feel that they were applied.