This mod is great! The build variety opens up so much, and it's fun having to experiment with sets since something like this isn't really documented! The biggest shame is that some shelling types just don't have good elemental options, but that isn't this mod's fault.
Doesn't seem like it needs any updates btw, working just fine for me on the latest Sunbreak version (tested by comparing with mod enabled/disabled), amazing work 👏👏
due to the fact the power of wide shelling was doubled in the last update, this heavily nerfs it as this mod goes off the base values of wide shelling, and effectivly guts the damage in half.
an update would be nice in that case, because wide shelling is very fun now
It does "work" in TU4 however the damage Calculation makes no Sense to me. With a very Optimized Element Build on an enraged Elemental Hitzone of 30-35 the damage is simmilar to Shelling without the mod however on lesse Hitzones i'ts just worse. Also on Hitzones of 40 for Example the Toadversary or a Wroggi with Ice the mod damage is incresed by anywher from 300-600% randomly.
Edit: Actually now that i added Burst to my Build the Mod works just fine in TU4 🤷 The Damage is very High though with an Augmented Weapon and stacked skills so i recommend no Artillery,Bombardier and Sneak Attack + not putting the Augments in Element.
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an update would be nice in that case, because wide shelling is very fun now
With a very Optimized Element Build on an enraged Elemental Hitzone of 30-35 the damage is simmilar to Shelling without the mod however on lesse Hitzones i'ts just worse.
Also on Hitzones of 40 for Example the Toadversary or a Wroggi with Ice the mod damage is incresed by anywher from 300-600% randomly.
Edit:
Actually now that i added Burst to my Build the Mod works just fine in TU4 🤷
The Damage is very High though with an Augmented Weapon and stacked skills so i recommend no Artillery,Bombardier and Sneak Attack + not putting the Augments in Element.